Vympel wrote:If its straight from the shows, why don't you point a single episode to me where such a delay happened? For example, Yang flanked the 11th fleet. The order to turn to starboard from the 11th fleet commander was immediate. They didn't sit there for minutes doing nothing. Why would they? That's suicidal.
Obviously Yang wasn't monologuing at the time?
Note "use jump tactically" doesn't mean "that one time when Minbari warships blew up some Earth ships at the Battle of the Line". Where a fleet has used jumps to gain an advantage, by orientation, against enemy ships, given it'd be a very useful capability to have to be able to just sppear up your enemy's ass, where his weapons aren't?
It just doesn't happen - the ships jump in, pew pew pew until someone wins, the end. The only time they'll jump out is if one side wants to run off (and they're not followed either AFAIK - according to B5 wiki combat in hyperspace doesn't even happen, as its too dangerous) - which is perfectly understandable.
Seriously man, stop saying 'it just doesn't happen'. They can obviously charge their engines in a few minutes, and the whole point of the aft weapons is to allow them to leave without being defenceless.
What I have a problem with is your assertions about B5 and leaping to absurd conclusions like "lol LOGH ships die by the thousands", which is just ridiculous. If B5 fleets were much larger, it would of course be a significant advantage if you could constantly get the drop on your enemy. But they just don't have the numbers to make any sort of impact at all.

I've said this a bunch of times, but I wasn't after a vs; the point was that LoGH has shit agility and anyone wiht better agility (well, except nBSG) will kick their asses tactically. I don't know why you have a problem with this; you even just admitted its important!
Superior strategic agility? Last I checked, B5 can't totally wreck the GE economy by just blowing up all their jump gates. Or did you forget that not every ship in B5 has jump engines?

Aha, but like with SW vs ST we can say that LoGH won't even be able to find the jumpgates without trolling over there first.

I think B5 ships use gates when available even if they have drives due to fuel, but maybe they use them preferentially so that their drive is still charged for an escape if necessary. I don't want to watch the damn show again...
Running away because you're about to get your ass kicked doesn't establish they have a useful ability to pop into and out of hyperspace to position themselves on a tactical level. And besides, given that their jump engines need time to charge, none of their tiny fleets will survive very long to jump back in.
Arguably they don't have to survive very long; assuming they can get a fleet together large enough to matter and emerge in an advantageous position (where the column will shield them from 90% of the enemy fleet), on exit to hyperspace they could just stroll back to Earth and refit while the LoGH fleet tries to work out what happened.
Ugh, actually it occurs to me that I'm doing that thing where B5 knows where the LoGH guys are but not vice versa. Blah, this is what you and your 'debating' does to people!

The strategic level isn't relevant to my point about the significance of tactical FTL in battle.
IIRC its some sort of weird Death Star style combo. Its a big thick blue beam. Its in the main series at least once and in the Gaiden (3rd Battle of Tiamat) as well.
Oh... that's a 'special move' in the LoGH RTS game. I actually thought they'd just added that in for J-RTS stuff.
