Honorable Mention: The Force Unleashed II
Not anything really bad to say about it other than it was waaaaaaay to fucking short. I mean, you went to like three places in the whole Star Wars galaxy, and while they looked great, there needed to be more of them. I don't mind the "What If" aspect of the story line, or the complete ridiculousness of what Starkiller can do and I like that the main is all "Fuck your stupid rebellion, I just want my girl back!!", but yeah, way to short. It almost felt like DLC to the first one, more than it's own game.
3rd Runner Up: Madden 12
The game is markedly better, yet, it still falls so short of what it should be at this point.
Still running on an animation trigger system instead of actual physics based engine.
Weight and size still seem to have little to no impact on the game, which when talking about football, is down right ridiculous.
You guys think having writers that don't play video games is bad? Try designers that have never played football. It is, no pun intended, maddening.
Offense is easy to fake knowledge of for the most part as it is what pretty much everyone focuses on and talks about. Defense on the other hand... if you haven't played it, or played against it, you can't fake knowledge and understanding of it.
Hell, the only reason they have different systems on offense is, I'm assuming, Madden, or one of his consultants, says, "Put this play in this play book." as it is obvious that when they have two playbooks and one is labeled "West Coast" and one is labeled "Pass Heavy" they have no clue what they are doing.
So when I see the defensive scheme options are once again listed as "4-3", "3-4" and "46"*, I know it is going to be another disappointing year.
* The 46 defense hasn't NEVER been used prominently by more than two teams and then only for a couple of years as it is a high talent based system, i.e., you need multiple Hall of Fame type players to run it successfully for any length of time, which is why the Bears only won a single Superbowl utilizing it as it requires a level of play from said players that is impossible to maintain for more than a season or two.
Don't get me started on the defensive AI, or the lack thereof.
Penalties? They can be summed up by "clipping" and "roughing the passer".
The franchise mode is improved, but is still lacking so many options, and sadly and frustratingly, some that the game used to have. The team creator/editor system is still using the same info (team names, logos) from like three or four years ago. There are no coach editing options, and again backtracking on features, only the head coaches this year have bio pictures.
They are sorta on the right track, and the developers sorta have a dialogue and listen to the fans, which is unique to the yearly sports games I think, but I would rather that they didn't talk to a single game fan and just got some guys in there that actually know football and could get a new engine for the game.
2nd Runner Up: L.A. Noir
Beautiful looking game. Great character models and acting. The facial capture was top notch.
Now, press A until you solve the case.
That really sums it up. They dropped the ball big time here. Either they dropped it by not advertising the "game" as an interactive movie, or they dropped it by forget to NOT make it an interactive movie. It is about as rigid a game as I have played.
The cars were fun and it became a game itself to not destroy the crap out of the city while driving around.
Lack of options, lack of options, lack of options. How are you going to have a period piece like this and not let me use my hero status to bang broads and dames? I can't pick out my own fucking hat? I want to be able to take bribes and buy a mansion where I can store all my secret cars.
I mean, I get what they were doing, I think, but this should have been Grand Theft Row: 1950s!
1st Runner Up: Fable III
What a waste of time.
The story was lame, with a lame "enemy". The build up to becoming King/Queen was boring and predictable and the events after you became King/Queen were even worse. As with all three games, there is no threat of death so there is no tension and the novelty of the game itself has worn thin.
The dress up was horrible, the holding hands feature was dumb and a waste of time. It once again was too easy to own the WHOLE WORLD, (Why would you need to be King/Queen when you already owned everything?)
Just an all around let down with nothing that really improves on the previous game. And if memory serves, I liked Fable I the best of the three so far.
Winner and Most Disappointing Game of the Year: Alpha Protocol 2
Man, what a good game this could have been with a great foundation in AP1.
Improved graphics and combat.
Refining the upgrade system to remove the game breaking stealth and pistol.
Adding a fourth or even a fifth conversation path/spy personality helping to establish an even deeper morality system. Bond, Bauer, Bourne, Garek (Devious), Harry Tasker (Heroic) and the bonus option, Sterling Archer (AWESOME)
Oh, the dressup that would have been added. Hawaiian shirts. Tuxedos. Leather jackets. Fedoras.
Ahh, the return of Heck.
5-6 new intertwining locations and pimpin' safe houses.
The all new travel system that features boats, cars, motorcycles and helicopters.
More chicks to do it with.
The option to be a female agent and turn the whole genre on it's head.
Making it an open world game with Assassin's Creed type movement and Gears type combat.
The biggest disappointment though, is the lack of influence a second, polished, well reviewed
APII: Heck Strikes Back, might have had on the genre.
*sigh*
