Posted: 2003-04-19 07:58pm
The original Red Alert is overwhelmingly my favorite, even if I can now beat both campaigns on hard in less then three days.
Get your fill of sci-fi, science, and mockery of stupid ideas
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In C&C there are a series of hidden Jurrasic Park mission that you can play and all of the enemies are Dinosaurs! Its hard.Sea Skimmer wrote:Really? You fight dinosaurs in one of the RA2 expansion pack missions…Grand Moff Yenchin wrote:Checked a gameboard:Isolder74 wrote:Who here has found the secret Dinosaur missions in C&C?
First you have to have "The Covert Operation" expansion disk, then you enter MS-DOS mode, go into the game directory and type c&c95 funpark
We were playing the same game right?...snipers have a longer range than yuri units when they get even one promotion...the british are one of the nations you free first too, I specifically remember at least several missions where you can activly recruit snipers...Isolder74 wrote:But they get mind controled at the start!Coaan wrote:Ra2 for sure....especially with the expansion....I don't know why everyone thinks Yuri is so hard though...
Can we say...snipers?
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The British handed yuri his ass on a plate
at least the single player campain
In mutli-player Yuri can do alot of damage very quickly but his harvesting units are the easiest to shut down, just place a sniper near the or field and he shoots the slaves
Concrete paving is your friend. When I'm playing GDI I pave my entire base and wall off the contruction yards(s). The subterranian APC's can't get through the concrete and have to surface outside my base where they're quickly reduced to scrap by my Hover MLRS patrols.Darth Garden Gnome wrote:Tiberian Sun was crap. NOD Subterranian APC, game over GDI.
Indeed, and I also try to pave every area I'm building on before hand, that way if a structure is destroy the APC's can't come up from its former foot print. Combine that with a nice wall along sides I don't need to get in and out of, walls around key structures and some RPG turrets, and I never need to worry about the things.aerius wrote:Concrete paving is your friend. When I'm playing GDI I pave my entire base and wall off the contruction yards(s). The subterranian APC's can't get through the concrete and have to surface outside my base where they're quickly reduced to scrap by my Hover MLRS patrols.Darth Garden Gnome wrote:Tiberian Sun was crap. NOD Subterranian APC, game over GDI.
I Only use the Firestorm walls as sort of super walls in between my walls. I place it in between 2 lines of walls and have 3 gates at all entrances. I only put it up after I have built a good defence force and patrol squadron. I find blowing up bridges to be a very nasty defencive move. i have units in position to suicide themselve killing the bridge with the enemy on it. slows them down for a minute or two.Coaan wrote:Huh...different playing styles I guess...even though the recharge time on it was rediculous, it was reassuring to have that level of 'Oh your not fucking getting in here' defence...more often than not, it paid for itself
Every little helps when firey death is being brought down upon you I say....when working in unison with the ion cannon, the firestorm walls can be deadly for holding an enemy in place while you fire up 'ol faithfulIsolder74 wrote:I Only use the Firestorm walls as sort of super walls in between my walls. I place it in between 2 lines of walls and have 3 gates at all entrances. I only put it up after I have built a good defence force and patrol squadron. I find blowing up bridges to be a very nasty defencive move. i have units in position to suicide themselve killing the bridge with the enemy on it. slows them down for a minute or two.Coaan wrote:Huh...different playing styles I guess...even though the recharge time on it was rediculous, it was reassuring to have that level of 'Oh your not fucking getting in here' defence...more often than not, it paid for itself