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Posted: 2003-07-12 01:12am
by Alyrium Denryle
My languages: Elven, German, Latin, French, English, Italian, Nordic

Posted: 2003-07-12 01:17am
by Crayz9000
I just swapped some skills around...

Now I have Elven, Gaelic, Greek, and Vulgar Latin.

Posted: 2003-07-12 01:50am
by Majin Gojira
Would a Lizardfolk be ok?

*Holds "Savage Species" guide*

Posted: 2003-07-12 04:02am
by The Duchess of Zeon
Majin Gojira wrote:Would a Lizardfolk be ok?

*Holds "Savage Species" guide*
I'm not sure they would have lasted in the Pyrenees during the Pax Romana--could they survive in the temperature extremes of Scandinavia? Otherwise I can only place them in the Carpathians/Transylvania or further east, which is fine, because there are actually very extensive trade networks that can plausibly see someone end up in Britain.

...Or, if you want, you could have the Lizardfolk from North Africa. The Vikings trade with the Cordoban Caliphate regularly and a presence in the British Isles is hardly implausible then. That actually makes more sense than the Carpathians, as I can see lizards inhabiting the Atlas Mountains or something.

Posted: 2003-07-12 05:02am
by SHODAN
Well, I have created.. something.


Character Name: Rukh
Race: Half-Ork
Class: Barbarian
Level: 1
Alignment: Neutral Good
Gender: Male
Size : Medium


Str: 16 (+3)
Dex: 7 (-2)
Con: 17 (+3)
Int: 4 (-3)
Wis: 5 (-3)
Cha: 4 (-3)

I took liberty to choose my own stats to get them low enough.
Basically I wanted a character to reflect my noobisnesh and precede moronic things I will undoubtedly post.

HP: 18
AC: 11
Initiative: -2
Speed: 40
Base Attack: +1

Melee bonus: +4
Ranged bonus: -1

Fortitude: +5
Reflex: -2
Will: -3

Weapons&armor
Greataxe
Studded leather (+3AC, armor check penalty -1)

Skills
Climp 2 ranks
Jump 2 ranks


Feats
Toughness +3 hitpoints


Starting Gear
waterskin, one day' trail rations, flint and steel


Aesthetic/Misc
Age 15
Height 6'1"
Weight 205 lbs
Eyes dark
Hair bald


Languages
crude common


Notes

Dumb as dirt, clumsy, slow and gullible. Often utterly oblivious what happens around him. Has little anything that could be called personality.




If there are problems, discipline me.

Posted: 2003-07-12 05:20am
by Alyrium Denryle
Oh this should be fun... I will make it a point to talk down to your character and use small words...

Posted: 2003-07-12 05:32am
by The Duchess of Zeon
SHODAN wrote: Dumb as dirt, clumsy, slow and gullible. Often utterly oblivious what happens around him. Has little anything that could be called personality.




If there are problems, discipline me.
*shudders* The things the Vikings drag out of Russia these days..

P.S. How obviously half-orc is he? 'Cause if it's too obvious, there are a fair number of places where he would be an obvious target of the populace--Orcs are not popular, particularly as most of the surviving orcs known to Europe are pillaging in Hungary at the moment. Most of the surviving population was concentrated in Russia (as a region), and, well, got wiped out by the Mongols. The survivors are trying to make a comeback by trashing everyone else who got beat up by the Mongols. A lot of people did in that corner of the world, after all.

Posted: 2003-07-12 06:06am
by Alyrium Denryle
OO this shoud be LOTS of fun....

Posted: 2003-07-12 06:38am
by Alyrium Denryle
*looks up at haf orc*

"Gree.. oh sorry.. Hi big strong man! You be big shield for small elf"

Posted: 2003-07-12 06:38am
by Tasoth
OH NO!! Its the little asian dragon!!

*******************

Chicchai Ryu
Race: Kobold
Class :Fighter
Prestige Class:
Level: 1
Alignment: Lawful Neutral
Gender: male
Size: Small

Str 12/+1
Dex 13/+1
Con 14/+2
Int 10
Wis 9/-1
Cha 12/+1

HP 3
AC 16 (+1 size, +1 dex, +1 Natural, +3 Leather Scale)
Initiative: +1 (dex)
Speed: 30ft
Base Attack: +1

Melee Bonus:+2 strength bonus, +1 size
Ranged Attack: +2 Dexterity, +1 size

Fortitude:+2
Reflex: +1
Will: -1

Weapons
Ninja-to, +1, 1d6, 19-20/x2
-, 3lb, small, slashing,

Sling, +2, 1d4, x2
50 Ft, olb, small, bludgeoning, 10 bullets (5lbs)

Armor
Leather Scale, Light, +3, -2
+6, , 20lb

Skills
Handle Animal(cha) +3, Jump(str)+2, Ride(dex) +3

Feats
Dodge, +1 dodge bonus to AC
Improved Initiative, +4 on Initiative checks

Gear
Backpack
bedroll
Flint and Steel
Rope, Hemp
Waterskin
Pony
Saddle, Military
GP 91

Misc
Height: 3'4"
Weight: 38 lbs
Eyes: jade Green
Skin: Deep Crimson with gold flecks

Languages
Draconic
Common

Posted: 2003-07-12 06:44am
by Alyrium Denryle
Oh now how will we get along.....

Posted: 2003-07-12 06:45am
by The Duchess of Zeon
Tasoth wrote:OH NO!! Its the little asian dragon!!
I want everyone to worship me for timing this right after the Mongolian invasion, when asian characters can be easily explained and integrated. *grins*

Posted: 2003-07-12 06:49am
by Alyrium Denryle
Oh hail the mighty and powerful Marina, Dread Lord and Duchess of Zeon1

Posted: 2003-07-12 07:47am
by Tasoth
That answers my question in the other thread...

*bows and grovels* we're not worthy, we're not worthy!!

Posted: 2003-07-12 08:06am
by A Big Flying Fish
It came from the frigid north

Grozny Shortbeard
Race Dwarf
Class(es) fighter
Prestige classes (for later on)
Level(s) (1)
Alignment Chaotic Good
Gender Male
Size Medium

Str 17 (+3)
Dex 13 (+1)
Con 18 (+4)
Int 10 (+0)
Wis 11(+0)
Cha 7 (-2)

HP 13
AC 16
Initiative +1
Speed Base: 20ft per round, with armour 15ft per round
Base Attack +1

Melee bonus 3+1 = 4
Ranged bonus 1+1 = 2

Fortitude +5
Reflex +1
Will +1

Weapons
Dwarven Waraxe ,
total attack bonus(es),
damage, 1d10
crit range x3
Range, n/a
weight, 15lbs
size, medium
type slashing

Weapon 2
shortbow
total attack bonus(es),
damage, 1d6
crit range x3
Range, 60ft
weight, 3lbs
size, medium
type piercing

Armor/Shield

Armor , Scale Mail
type medium,
AC bonus, +4
ACP -4
Max Dex Bonus, +4
speed, 15ft per round
weight, 40lbs


Shield
Large wooden shield
Size medium
AC bonus, +2
ACP -2
Max Dex Bonus, +3
speed, 15ft per round
weight, 10lbs
Skills
Name, Ability Mod, Ranks, misc mod = Total bonus
climb,+3,4,-6,+1
jump,+3,4,-6,+1
ride,+1,4,0,+5
swim+3,4,-12,-5
listen,+0,2,0,+2
search,+0,2,0,+2
spot,+0,2,0,+2


Feats
Name, bonus(es)
dark vision, 60ft black&white vision in dark
Stonecutting, +2 for checks for stoneowrk
+2 save vs. poisons
+2 save vs. spells
+1 attack bonus vs. orcs &goblinoids
+4 dodge vs. giants
+2 appraise checks on stones and metals
+2 bonus on craft checks on stone and metals
exotic weapon proficiency (dwarven waraxe)
weapon focus (dwarven waraxe)

Starting Gear
bckpack and waterskin, bedroll, sack, flint and steel, 20 arrow quiver, scalemail


Aesthetic/Misc
Age 56
Height 4’3”
Weight 137lbs
Eyes blue with bluish trim
Hair short beard and fuzzy head hair
Anything else special

Languages
English, Dutch, French

Posted: 2003-07-12 11:06am
by The Duchess of Zeon
Tasoth wrote:That answers my question in the other thread...

*bows and grovels* we're not worthy, we're not worthy!!
No, you're not. *crooked grin*

Uhm, the main thing is to think of why your character decided to travel through the Great Khanate (it's a rather long trip) to Europe. Now, obviously, the northern route is not implausible--between the rivers of Russia and the Baltic the Vikings had an awesome trading network that can easily get you to Britain--so once you're in Europe, explaining why you're in the British isles is not hard. But why are you here in the first place? Answering that question should tell you something about your character.

Incidently, a few years prior to our start day, a monk sent by the Pope visited the capital of the Khanate in Mongolia, so there is definitely travel--and not very long from now, Marco Polo will make his famous journey through the Khanate, which by unifying that territory made it rather more safe for travelers. So, obviously, some such commerce is already occuring. But it's an an awesome journey, of, for someone on foot, easily a year's duration. So the question of "why" is important, I think, to developing your character's personality.

Posted: 2003-07-12 12:00pm
by Crayz9000
Developing the bio for my character is certainly going to be interesting in this strange new Europe.

A redheaded half-Elven rogue shouldn't be too hard to explain, though, given all the Viking incursions.

Posted: 2003-07-12 12:14pm
by Majin Gojira
The Duchess of Zeon wrote:
Majin Gojira wrote:Would a Lizardfolk be ok?

*Holds "Savage Species" guide*
I'm not sure they would have lasted in the Pyrenees during the Pax Romana--could they survive in the temperature extremes of Scandinavia? Otherwise I can only place them in the Carpathians/Transylvania or further east, which is fine, because there are actually very extensive trade networks that can plausibly see someone end up in Britain.

...Or, if you want, you could have the Lizardfolk from North Africa. The Vikings trade with the Cordoban Caliphate regularly and a presence in the British Isles is hardly implausible then. That actually makes more sense than the Carpathians, as I can see lizards inhabiting the Atlas Mountains or something.
Hmm...Africa and the mediterainian are probably the best bet for a 'hub' or lizardfolk, but they could go further north for short periods relying on Gigantothermy and clothing to keep from going into a tapor/chilled rest state.

I like the idea of trade with the vikings -- I think I can come up with a good backstory (or at least an OK one) for him being that far north.

Posted: 2003-07-12 12:39pm
by Ryoga
All hail the Duchess of Zeon!

SEIG ZEON! SEIG ZEON! SEIG ZEON!

Okay, that's enough of that. :D

Posted: 2003-07-12 03:43pm
by SHODAN
Alyrium Denryle wrote:*looks up at haf orc*

"Gree.. oh sorry.. Hi big strong man! You be big shield for small elf"
*rib-crushing bearhug*
"Rukh and elf be friends! Rukh be good friend!"
*bursts into orkish tears of joy*

Ah, friendship is such a beautiful thing.



The Duchess of Zeon wrote:P.S. How obviously half-orc is he? 'Cause if it's too obvious, there are a fair number of places where he would be an obvious target of the populace--Orcs are not popular, particularly as most of the surviving orcs known to Europe are pillaging in Hungary at the moment. Most of the surviving population was concentrated in Russia (as a region), and, well, got wiped out by the Mongols. The survivors are trying to make a comeback by trashing everyone else who got beat up by the Mongols. A lot of people did in that corner of the world, after all.
Bah, I'll just wear fake beard and big hat.

Posted: 2003-07-12 03:53pm
by Alyrium Denryle
SHODAN wrote:
Alyrium Denryle wrote:*looks up at haf orc*

"Gree.. oh sorry.. Hi big strong man! You be big shield for small elf"
*rib-crushing bearhug*
"Rukh and elf be friends! Rukh be good friend!"
*bursts into orkish tears of joy*

Ah, friendship is such a beautiful thing.
" Ack.... rgh... ribs... stabbing... lungs... I love you to... but you.. are..killing...me....

Posted: 2003-07-12 03:55pm
by Majin Gojira
"Someone's needs heal your ass."

Character Name Toren
Race Lizardfolk
Class(es) Druid
Prestige classes (for later on) Shifter
Level(s) (1)
Alignment Chaotic Neutral
Gender M
Size M

Str: 14 (+2)
Dex: 15 (+2)
Con: 14 (+2)
Int: 12 (+1)
Wis: 17 (+3)
Cha: 10 (+0)

HP 19
AC 19 (10+5 Natural +2 Dex +2 Armor)
Initiative +2
Speed 30ft
Base Attack +1

Melee bonus +3
Ranged bonus +3

Fortitude +4
Reflex +5
Will +5

Weapons
Weapon 1 Scimitar x2
total attack bonus(es) +0
damage: 1d6+Str(2)
crit range: 18-20 x2
Range: Melee
Weight: 4lbs
Size: M
Type: Slashing

Weapon 2 Sling
total attack bonus(es) +0
damage: 1d4
crit range: x2
Range: 50ft
Weight: 0lbs
Size: Small
Type: Bludgeoning

Armor/Shield
Armor Leather
type: Light
AC bonus: +2
ACP: 0
Max Dex Bonus: +6
Speed: 30ft
Weight: 15lbs
misc.

Skills
Name, Ability Mod, Ranks = Total bonus
Animal Empaty: 0+4=4
Balance: 2+0+4=6
Concentration: 2+0=2
Craft: 1+0=1
Handel Animal: 0+4=4
Heal: 3+0=3
Hide: 2+2=4
Intuit Direction: 3+0=3
Jump: 2+0+6=8
Knowledge (nature): 1+0=1
Move Silently: 2+2=4
Profession: 3+0=3
Spellcraft: 1+4=5
Scry: 1+1=2
Swim: 2+0+8=10

Feats
Name, bonus(es)
Multiattack: -2 to all penalties when attacking wit multiple weapons
Multidexterity: Ignore all penalties for fighting with multiple weapons.

Starting Gear
2 bags of Bullets (20bullets)
Bedroll
Backpack
Flint and Steel
Rations (Trail) X2
Hemp Rope (50ft)
10ft pole
Waterskin
Cold Weather Outfit
Travelers Outfit
3gp 7sp

Spells (if applicable)
Spell DC mod (13+Spell’s Level)

0: 3 (Detect Magic, Purify Food and Drink, Read Magic)
1: 2 (Cure Minor Wounds x2)
2: 1 (Speak with Animals)
3: 1 (Meld into Stone)

Animal Companion
Medium Snake (Viper)
HP: 11
Initiative: +3
Speed: 20ft, Swim 20ft, Climb 20ft
AC: 16 (+3 dex, +3 Natural)
Attacks: Bite +4 Melee
Damage: 1d4-1 (Poison)
Abilities: Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2
Special Attack: Poison (DC 11, Initial and Secondary Damage: 1d6 Temp. Con. Damage.)
Special Qualities: Scent
Saves: +3 Fort, +6 Reflex, Will +1
Skills:
Balance +11
Climb +11
Listen: +9
Spot: +9
Feats: Weapon Finesse Bite
Alignment: Neutral
Tricks: "Search", "Hide on Me", "Attack" (Comands given in Draconic)

Aesthetic/Misc
Age: 25
Height: 7ft
Weight: 200lbs
Eyes: Yellow
Hair: None.
Anything else special: Green Scales, white underbelly. Self-inflicted scar on his tail.

Languages
Common
Draconic

Notes
Lizardfolk General Info:
Mostly found in northern Africa, nearly driven extinct by human beings in many places they once inhabited. Once they ranged across the Mediterranean to the coast of India, now only a few pocket tribes of Lizardfolk exist within secluded areas in those places (more in the east than in the west, and more in the south than in the north). A few are scattered in other areas, even co-existing with some Viking tribes. These lizardfolk do not fare as well as their southerly cousins and grow at a much slower rate physically. Northern variants often have down feathers as hatchlings and tend to be slightly larger than their southern cousins. Some of these northern varieties retain some feathering later in life, but are embarrassed about the sign of juvenile status and hide it. During the harsh winters, they gather in large underground caves and hibernate. The northern Lizardfolk have been known to make alliances with elves and other demi-human races in times of need. The Northern Lizardfolk are much rarer than their southern cousins.

Bio: Toren is a Southern Lizardfolk who was born under the Khan, near the Black Sea. Spending most of his life in hiding in the wilds, he grew closer to nature in order to better conceal himself.

Edit: Added Prestige Class: Shifter

Posted: 2003-07-12 04:08pm
by DarthBlight
Hey Majen, since you're born in the Khanate and my character traveled through it to get to where the game will be starting, maybe your character and mine (and maybe Tasoth as well) can start out knowing each other.

Posted: 2003-07-12 04:37pm
by Tasoth
The Duchess of Zeon wrote:
Uhm, the main thing is to think of why your character decided to travel through the Great Khanate (it's a rather long trip) to Europe.
That's an easy one. He's the only young of a clan of miners. Taken as a grave portent by the community, he was raised to be the clans defender from the rising number of bakemono raids. After a fight with a Kumo that nearly destroyed his clan and killed him, he decided to travel and develop his fighting technique. MU AHAHAHAHAHA!! Its a reptilian Mitsurugi or Haohmaru! :twisted:

Posted: 2003-07-12 04:44pm
by Majin Gojira
DarthBlight wrote:Hey Majen, since you're born in the Khanate and my character traveled through it to get to where the game will be starting, maybe your character and mine (and maybe Tasoth as well) can start out knowing each other.
I doubt they would get along...A Lawful Good, a Lawful Neutral and a Chaotic Neutral. Might be fun, but it does not seem likely what with Toren's secretiveness...but it might happen...need to think for a moment...