Posted: 2003-08-11 03:19am
How are we set for religion? Although the time period is historically post-Reformation, the Church can still be a going concern.
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Its going to be a fantasy styled world, which means everything will be pretty open ended relgion wiseRaxmei wrote:How are we set for religion? Although the time period is historically post-Reformation, the Church can still be a going concern.
New world so the church as we know it wouldn't exist. While I'd like a number of countries to share a common religion, (I suspect many of us don't really care who our people worship, guns are more fun) I'm not planning to have any form of strong central church set up as an independent body. But it's really a complexity, which I'm not sufficient familiar with to make calls on.Raxmei wrote:How are we set for religion? Although the time period is historically post-Reformation, the Church can still be a going concern.
Post 1685 works fine--any period after Vauban started building fortresses and the socket bayonet was introduced. Most of the lack of progress in other countries was due to economic reasons, or simple backwardness (in places like Russia, OE, Persia, etc)--in the former case, we don't need to worry about that for the sack of the game. In the later.. Well, if someone wants to play a technologically primitive country I suppose that's fine, but there should perhaps be some limitations on advancing? It would have to be a challenge, after all.Sea Skimmer wrote:Revised Date Proposal: 1725 minimal
Having done some more research I'm proposing this as a new earliest possibul start date.
By this date the flintlock musket has completely replaced the matchlock and the pike is long gone. The value of mobile field artillery has also been demonstrated while the sap and parallel tactics of siege warfare have become fairly refined. Naval warfare is pretty much the same. Warfare on all fronts wont drasticly change from this point through the end of the Napoleonic wars when steam and shells show up.
I'm strongly favoring this timeframe as a minimal, because if we go earlier I think there's going to be a very rapid escalation in arms with everyone throwing down what pikes and matchlocks remain and forming armies with socket bayonet equipped flintlocks, assuming they don't start out that way. So starting in a period when that's not the case has little point.
So what are people's thoughts? I know some people are pushing for an earlier date, but I honestly don't think it would work and I also doubt most of the people who voted for a date more recent then 1805 would want to be part of something any much earlier.
If someone opted to play a large but backwards empire they would be limited in their ability to advance, they couldn't build there own gun power arms or something nor afford imports or something like that. But I don't think anyone would want to be the Inca.The Duchess of Zeon wrote: In the later.. Well, if someone wants to play a technologically primitive country I suppose that's fine, but there should perhaps be some limitations on advancing? It would have to be a challenge, after all.
They will be
Perhaps all of the player countries should be concentrated on one continent and basically the equivlant of this world's "western civilization",
That's the plan; the world will probably be less colonized then it was historically at this tech level. The need for more lumber to build fleets will be a prime concern. Some of the NPC powers may by fanciful.
with NPCs on other continents to serve as targets for our vicious merchantilist exploiters.
Don't forget some area like the HRE we can march troops through and devastate at will, too; that's always fun.
I was thinking more of the Ottoman Empire in this period, which managed to get through it (with the exception of the post siege of Vienna period) without serious territorial loss, unless you count the Crimean Khanate.Sea Skimmer wrote:
If someone opted to play a large but backwards empire they would be limited in their ability to advance, they couldn't build there own gun power arms or something nor afford imports or something like that. But I don't think anyone would want to be the Inca.
Make sure to name one the Palatinate. *grins*
I intent to fill out the main area of play with a bunch of worthlessly weak states.
The Duchess of Zeon wrote: I was thinking more of the Ottoman Empire in this period, which managed to get through it (with the exception of the post siege of Vienna period) without serious territorial loss, unless you count the Crimean Khanate.
Perhapes you'd like two or three of them to keep you entertained for longer?
Make sure to name one the Palatinate. *grins*
My nation shall not be shackled.The Duchess of Zeon wrote:Incidently, if anyone wishes to have their country chained to the shackles of unReason, I shall be creating a multinational monotheistic religion.
I'll be the splitters from long ago.The Duchess of Zeon wrote:Incidently, if anyone wishes to have their country chained to the shackles of unReason, I shall be creating a multinational monotheistic religion.
I'll go for a polytheistic religion, maybe 5 or so gods.The Duchess of Zeon wrote:Incidently, if anyone wishes to have their country chained to the shackles of unReason, I shall be creating a multinational monotheistic religion.
Variations in batches of gun powder will give bigger alterations then that, such an advantage would be completely pointless as with both muskets and cannon the balls will fly further then they can be aimed or retain enough energy to go any damage. I suggest you give yourself some very up to date fortifications.Captain_Cyran wrote:
By the way, is it alright if my armies have better weaponry than the rest? I'm planning on being more focused on merchantilism and political stuff so I'd have only a few small armies with weapons which can fire a few dozen meters better than the competition, with canons that have maybe 50-75 meters more range.[/i]
I dont think it would be to much of a problem... And hey, woud our (Cran and I) little group of intermarried states?Dahak wrote:*raises hand*
To late to rear my ugly head and announce my interest in this game?
Anything which lets me have big Ships of the Line is something beautiful
Well, being German, the rule is "The Empire hall rise again!!"Alyrium Denryle wrote:I dont think it would be to much of a problem... And hey, woud our (Cran and I) little group of intermarried states?Dahak wrote:*raises hand*
To late to rear my ugly head and announce my interest in this game?
Anything which lets me have big Ships of the Line is something beautiful
I am running a sort of Germany/ britain combo... German language and culture... British navy
Yes it did. The only way to keep it together was to place it under strong leaders, and the system for picking the emperor was set up to prevent someone who could pull it off from being elected. The whole system was set up for mediocrity: The Emperor must be good enough to keep the borders secure, but not good enough to consolidate his own power. If there's one lesson that history has taught us about nation-states, it's that centralization succeeds. Confederations like the HRE in its later days can achieve only limited success.Dahak wrote:Anyway, I was thinking more along the line of a Prussian/Roman Empire, focussing on military, science, and culture.
What about the Holy Roman Empire of German Nations? It didn't deserve to go to the ash bin of history...
Works for me, if we can get rid of the "Holy" part. I would like my nation at least to be secular. No entral single emperor is needed. Simply a military and economic alliance btween sveral nations with intermarried royal families.Dahak wrote:Well, being German, the rule is "The Empire hall rise again!!"Alyrium Denryle wrote:I dont think it would be to much of a problem... And hey, woud our (Cran and I) little group of intermarried states?Dahak wrote:*raises hand*
To late to rear my ugly head and announce my interest in this game?
Anything which lets me have big Ships of the Line is something beautiful
I am running a sort of Germany/ britain combo... German language and culture... British navy
Anyway, I was thinking more along the line of a Prussian/Roman Empire, focussing on military, science, and culture.
What about the Holy Roman Empire of German Nations? It didn't deserve to go to the ash bin of history...
Every time you play one of these games your nation is secular liberal. This time, it's just silly. Go back to 1725 and try to find a state that was secular. It just didn't happen. At best, the states involved tolerated religious minorities. And if you're a monarchy, it's even more strange.Alyrium Denryle wrote:Works for me, if we can get rid of the "Holy" part. I would like my nation at least to be secular. No entral single emperor is needed. Simply a militry and economic alliance btween two nations with intermarried royal families.
Which one?MKSheppard wrote:I'll be taking the province of Württemburg
My knowledge of war technology of this time period is VERY limited, to the point of non-existance. I really don't have a clue of how much better to make my stuff. Perhaps rifled muskets? *Shrug*Sea Skimmer wrote:Variations in batches of gun powder will give bigger alterations then that, such an advantage would be completely pointless as with both muskets and cannon the balls will fly further then they can be aimed or retain enough energy to go any damage. I suggest you give yourself some very up to date fortifications.Captain_Cyran wrote:
By the way, is it alright if my armies have better weaponry than the rest? I'm planning on being more focused on merchantilism and political stuff so I'd have only a few small armies with weapons which can fire a few dozen meters better than the competition, with canons that have maybe 50-75 meters more range.[/i]
We arent playing on Earth, the date given is tech level, not cultural development.Pablo Sanchez wrote:Every time you play one of these games your nation is secular liberal. This time, it's just silly. Go back to 1725 and try to find a state that was secular. It just didn't happen. At best, the states involved tolerated religious minorities. And if you're a monarchy, it's even more strange.Alyrium Denryle wrote:Works for me, if we can get rid of the "Holy" part. I would like my nation at least to be secular. No entral single emperor is needed. Simply a militry and economic alliance btween two nations with intermarried royal families.
It's both. Or did you miss the question I asked Sea Skimmer about it?Alyrium Denryle wrote:We arent playing on Earth, the date given is tech level, not cultural development.