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Posted: 2004-04-03 02:28pm
by Alyrium Denryle
hehe.. Methinks our nations wil compete rather nicely.
Posted: 2004-04-03 02:34pm
by Thirdfain
Hah! your "magic" is to our advanced science of Thaumaturgy as a tribal dance is to Shakespeare.
-sticks nose into air-
Come, Thadeus! let's not bother ourselves with these uncultured primitives.
Posted: 2004-04-03 02:38pm
by Alyrium Denryle
"Oh we only call it 'magic' due to tradition. not only is it a science, but also an art. And next to us your use of it looks like primitive tribal cave paintings when compared to the Sistine Chapel on the Terran homeworld"
The ambassador twitches his hand, and a portal opens into the outer planes... and through it walks at Baatazu(demon)
"what was that about uncultured primitives. hells you need machinery to access magic of this magnitude.. we can do so with a word and a gesture"
Posted: 2004-04-03 02:57pm
by Thirdfain
Typical of a bunch of primitives- strutting and displaying their pretty little primal hexes and summons.
Posted: 2004-04-03 03:01pm
by Alyrium Denryle
"Lets see you do better with a snap of your fingers. You claim we are primitive, but loking over your files you hav to store your magical enrgy in a chemical and extract it from existing energy sources. I speak a word and a few hours later, a city is built on an upturned mountian top. If you want to talk about ship functioning, we dont even bother with chemical explosives. We could, but when you can power your weapons using a mythallar that is only a few meters across, what is the point? The fact of the matter is, we have perfected the use of the very thaums you have but rudimentary use over"
Posted: 2004-04-03 03:07pm
by Thirdfain
Actually, you DON'T have any files on the Parliamentary Empire.
The Crobuzon Empire is located outside of known space, a week's hyperspace travel time from the edge of known space. The Crobuzon Navy controls one developed world and 2 colony worlds in known space, beacheads conquered 3 years before the commencation of the STGOD. The PEC is aloof and has made only desultory contact with other powers. The nature, effectiveness, and methods of PEC technology are all unknown to the galaxy at large.
Posted: 2004-04-03 03:10pm
by Darksider
Krytos Star Empire
The KSE has been around for thousands of years. It was one of the few nations that survived the massive war that took place one hundred years ago.
Government:
The Krytos Star Empire is lead by an Emperor and a senate. The Emperor is elected by the people, and serves as emperor until he either dies, or is deemed unfit to lead (goes nuts with old age). The Senate consists of elected representitives from every world in the empire. Senators serve a five year term, with no term limits. The emperor can veto any resolution the senate makes, and he can propose bills to the senate, and his vote is equal to that of three senators.
Major systems:
Krytos system:
Krytos: Krytos was destroyed by a New Bejiing Alliance fleet during the great war one hundred years ago. The burned hulks of thousands of NBA capital ships still orbit the now dead world.
Carulan: The fifth planet in the Krytos system, this planet now serves as the capital of the KSE, and has done so for one hundred years
Technology:
The KSE is one of the most advanced nations in the galaxy. They rely entirely on long range energy weapons rather than crude mass drivers or missiles.
(This is just a rough outline, i'll add more later)
Posted: 2004-04-03 03:13pm
by Alyrium Denryle
And that would stop us how? Our diviners are capable of seeing outside of known space, it isnt like a ritual cast scrying spell has a range limit. The clarity of the images decreases at long range(they work like sensors in a way) but when you are using magic(or Thaumaturgy) it would up the resolution so t speak. We would know how you access it but wouldnt know what your capabilities necesarily are.
Besides... We have psionicists as well, and there is one standing behind the ambassador
Posted: 2004-04-03 03:16pm
by Darksider
:::: KSE ambassador walks in with guard detatchment::::
"We have no need for this.....Magic you speak of, our technology suits us just fine."
Posted: 2004-04-03 03:18pm
by Thirdfain
- OOC -
The Crobuzon Ambassador would have arrived at any diplomatic conference late- fashionably so.
I have problems with diviners capable of discovering detailed information about a power's technology and methods at a distance. Such a thing would be unbalanced, and I don't think it should be in this STGOD.
Posted: 2004-04-03 03:19pm
by Thirdfain
... Oh, yeah, and using telepaths on someone at a diplomatic conference would be horrifically bad form, and would certainly result in the censure of the guilty power.
Posted: 2004-04-03 03:20pm
by Darksider
OOC: I agree with thirdfain. Alyrium, that's waaaaaaaaay too much of an advantage.
Posted: 2004-04-03 03:27pm
by Alyrium Denryle
Thirdfain wrote:- OOC -
The Crobuzon Ambassador would have arrived at any diplomatic conference late- fashionably so.
I have problems with diviners capable of discovering detailed information about a power's technology and methods at a distance. Such a thing would be unbalanced, and I don't think it should be in this STGOD.
Not detailed, not at long range. We have diviners that would see planets, which are inhabited by humanoids, and if they use magic. If they use magic how do they access it(for instance they would know if it is augmented with tech, or if it is 'mined') but they wouldnt have detail at that range.
Posted: 2004-04-03 03:28pm
by Alyrium Denryle
Thirdfain wrote:... Oh, yeah, and using telepaths on someone at a diplomatic conference would be horrifically bad form, and would certainly result in the censure of the guilty power.
we arent in the official diplomacy threads... I would never use a teep in one of those.
Posted: 2004-04-03 03:31pm
by Alyrium Denryle
Then again, while talking to thirdfain. It seems like "Thaumaturgy" isnt actually magic. So that possible usage is moot
Posted: 2004-04-03 08:21pm
by Dahak
I'll give you the... Grand Star Empire of Gladsheim (the Stuart Corporation re-visited

)
Commonly known as the Grand Empire.
Major Systems:
Gladsheim (2 gas giants settled)
Alfheim (1 gas giant settled)
Government:
The Grand Empire is a strict absolute autocarcy, ruled by the Grand Emperor.
Society/Economy:
The Imperial citizens are all genetically and cybernetically enhanced and are all connected and, together with a plethora of AIs, form a great Consensus. The Consensus knows, hears, and sees everything which happens to/with its participants. It also controls everything physical, down to single door openers. In essence, there is no deviating thought or person, it's the ultimate in thought-control.
Communication is carried over data channels mostly, and most thoughts are carried out seperated from the body. The body is just a tool most people are fond of using, like a puppet. Teleptathy would not reveal any useful thoughts as they are not carried out in the biological brain anymore.
With the introduction of replication technology, there was no longer a need for physical labour, and almost all Gladsheim people live inside the virtual world, and do not interact anymore with the phyical world. Thus the society is becoming very uncaring, arrogant, and only a minority is concerned with the physical world surrounding them.
Living in what amounts to the "unknown Regions", they are an unknown factor to the rest of the universe.
Technology:
They have a incredibly refined gravity control.
There's computer technology is second to none (they know of).
Communication is done via instantanous quantum inseparability channels.
Navy:
The underlying thought is that of a missile heavy battle line, protected by massive fighter screens. Living in the atmosphere of gas giants, they have ample experience in flying, thus producing very gifted pilots.
Army:
They don't really have an army, as there is no possible way of a "ground attack". What they have amounts to Marines.
STL:
Gravity controlled propulsion
FTL:
They use their gravity control to open small wormholes and "swallow" through (Think Edenist Voidhawks).
Weaponry:
Long ranged missiles, equipped with fusion, antimatter, or gravitonic warheads.
Energy weaponry are Primaries, intensly focused gravity waves (Starfire Primaries), and grasers and lasers as back-up. Additionally used are Probability weapons.
Defenses:
Gravity fields around the ship, energy shields.
more to come...
Posted: 2004-04-04 08:10pm
by Sea Skimmer
I'll be putting up something soon
Posted: 2004-04-04 09:20pm
by Straha
Monacora
History:
As commencement of the ultimate war (at the end of the last STGOD) seemed imminent Monacora was seemingly about to be a prime participant. Instead Monacora, in the last days before war began, first renounced ties with the Ordino alliance due to ever increasing demands for Monacoran troops to serve in the front lines. Instead Monacora sold the battle plans of the Alliance to the Asgard Alliance in return for Neutrality in the upcoming war, and for all Asgardian Earth holdings. As the war was fought around Monacora in a way more vicious than ever seen before Monacora built up its army, and started colonizing farther off worlds, and issued the Ochebe protocal for all neutral nations. It said that if any neutral nation tried to raise an army comparable to Monacora's war would ensue.
Five years after its issuence the Ochebe Doctrine was first put into use. When the (nation that had south-america, forgot its name...) started building up their army, to latter be used as a bargaining chip between the alliances to better itself, and get moer land. They thought that Monacora, even after sanctions, troop deployment, embargos, and the forbiding of any contractors that worked with Monacora to work with them. Monacora did go to war from its land in Brazil, and with the opposing army not trained or equipped to fight Monacora the war was swift, within a Month the entre continent was Monacoran.
At the same time the first major earth born offensive of the war was taking place. It was then that the Monacorans added the Soveriegn Earth collorary to the Ochebe Doctrine, this said that there were to be no battles fought on Terra, or else Monacora would punish the aggressor most harshley. Soon after this a treaty was ratified very quickly by all known nations promising as such.
The treaty, however, only instenisified the war. With war now removed from the homeland of almost all of the nations the governments now seemed to escalate beyond what it had been before. And by its end the horror was unimaginable to almost everyone.
Until shortly after the war ended the Monacoran Nation continued its aggressive colonization plan, and the army continued to expand and grow. Monacoran Political Policy also changed, now it embodies a purely neutral outlook, only interfering withothers if they have violated the Ochebe doctrine. The only time this has not been the case was when Monacora save the New Roman Republic, and later absorbed it to save it from destruction. After the war, however, the Colonization was stopped with 10 planets in Monacoran hands, and 8 already inhabited planets were now contacted.
DE refugees flooded to these new colonies, and the pre-inhabited planets and Monacora soon made an Mutual Defense Alliance, which stands till this day.
Monacoran Army-
Huge, over 600 line regiments (division sized units), 300 garrison regiments, and 300 marine regiments.
These units are trained to many levels above any other unit known to date.
Monacoran Navy-
400 ships (types will come later)
and 50 Battle stations
The Monacoran Navy is designed never to ever fight in actual combat, and is positioned in far off space. (more will come later)
Will work on this more later, got other stuff to do now though.
Posted: 2004-04-04 11:47pm
by Sea Skimmer
Straha wrote:
Monacoran Army-
Huge, over 600 line regiments (division sized units), 300 garrison regiments, and 300 marine regiments.
These units are trained to many levels above any other unit known to date.
Your not going to be pulling the same BS you did last time with your army now are you?
Posted: 2004-04-04 11:50pm
by mauldooku
I'm interested. I sort of lost interest last time, but eh. Why not rejoin?

Posted: 2004-04-05 12:21am
by Thirdfain
I don't think it's reasonable for a power to have an "all army, no space force" game method and have it be balanced. In a game where nuclear bombardment from orbit is an option, I don't see this as being at all reasonable.
Posted: 2004-04-05 01:52pm
by Straha
Sea Skimmer wrote:Straha wrote:
Monacoran Army-
Huge, over 600 line regiments (division sized units), 300 garrison regiments, and 300 marine regiments.
These units are trained to many levels above any other unit known to date.
Your not going to be pulling the same BS you did last time with your army now are you?
I am, and I'm not. The thing I was/am planning with the Army is that though the army is unbeatable on the ground, they cannot physically project any power between the stars, and that the political wing of the government is set back in the days of the war, and thus keeping the military from gaining any useful military allies for a future war.
Posted: 2004-04-05 04:36pm
by Thirdfain
That is unbalanced. You are giving yourself an unbreakable defensive force. That's unbalanced as shit. I will treat Monacoran regiments as being stronger than average, but certainly not enough to defeat, say, a 2-1 advantage in numbers, or an enemy force with orbital fire support..
Posted: 2004-04-05 06:12pm
by Sea Skimmer
Straha wrote:
I am, and I'm not. The thing I was/am planning with the Army is that though the army is unbeatable on the ground,
Bingo, your planning on being even WORSE then last time.
they cannot physically project any power between the stars, and that the political wing of the government is set back in the days of the war, and thus keeping the military from gaining any useful military allies for a future war.
How about no way. Giving yourself an invincible force of any kind is unacceptable. As is your attempt to make it balanced based solely off how you decide to play the game.
Simply the way you want your military is be unbeatable is absurd, training only goes so far. In fact once you reach the level of simply good infantry diminishing returns kicks in big time. For example until training can stop artillery shells there's nothing it can do about 50% of an armies casualties.
Posted: 2004-04-05 06:51pm
by Alyrium Denryle
Hell, how well would they be trained for melee combat? No one uses it anymore. However, magically enhanced melees are EXACTLY what my army does.