Posted: 2005-01-25 04:32pm
Must I explain the differences between the medium of film and the medium of games?Melchior wrote: Have you ever liked a movie that was disturbing and unpleasant?
I have.
Get your fill of sci-fi, science, and mockery of stupid ideas
http://stardestroyer.dyndns-home.com/
Must I explain the differences between the medium of film and the medium of games?Melchior wrote: Have you ever liked a movie that was disturbing and unpleasant?
I have.
I think it isn't needed.DPDarkPrimus wrote:Must I explain the differences between the medium of film and the medium of games?Melchior wrote: Have you ever liked a movie that was disturbing and unpleasant?
I have.
Yes, because they're still entertaining due to they way they're presented and constructed.Melchior wrote: Have you ever liked a movie that was disturbing and unpleasant?
I haven't designed (better: trying to design) a game, but a program were you interact in a way that is not fun. "Being" fun is requisite for a game or only for a good game?Utsanomiko wrote:What you have is not a game but an amature thought-experiment, and yet it's made in the shape and form of a game. It's a media that uses gameplay to present things that nobody wants to play; it is intentionally designed to "not be fun" but that doesn't change the fact you've still designed a game.Melchior wrote: Have you ever liked a movie that was disturbing and unpleasant?
Could you explain this again?I think you're being indescisive about what you exaclty want to do as well as underestimating your intended audience. People can follow themes alot better than you'd think.
You're tying to express ideas in an unnecessary manner. For example, Half-Life 2 told its story though a fun game without any cutscenes or 3rd-person perspectives. A movie tells its story exclusively through film scenes and an external perspective. There's a whole bunch of ways to tell a story if you know what you want to communicate and how to do it. You don't. You're making what in all appearance is a game which is not a game and is not fun. I don't know about eveyrone else here, but to me that just screams "don't know what you're doing".Melchior wrote: I haven't designed (better: trying to design) a game, but a program were you interact in a way that is not fun.
Ahhh, there's your problem, then. What you have actually designed is a paradox. It's like making a movie to act like it's not a movie and be unwatchable as a movie, but still in form be a movie and is intended to be watched. You're tying to make something that you think isn't a game, but in truth still uses interraction, gameplay, goals, even a standard game genre with typical visual elements from said genre that ultimately makes it still a game.
Both."Being" fun is requisite for a game or only for a good game?
Could you explain this again?
Several immediate issues come to mind. The first is the huge spotlight. Not only is it amazingly huge, in combat its only real use (unless the people using it don't have night vision goggles or thermal imagers or smaller spotlights) would be to provide the enemy with something to aim at when they try to shoot it down. The second and third issues concern the rotors. They are far too small, unless this aircraft is absurdly lightweight there is just no way they could move enough air to keep it aloft. They need to be either much larger, look at the V-22 Osprey for what you really would need, or they need to not be rotors. Depending on how sci fi this aircraft is, one option could be to make the source of lift be a pair of jet engines. They could be electrically powered if you have some compact sci fi source of electricity, which can pump out a lot of power for a long time without needing much fuel. A fusion power source perhaps. Then your aircraft would basically be a cross between a V-22 Osprey, a Harrier jumpjet and a normal helicopter gunshipMelchior wrote: I think it isn't needed.
But while I see that games should be fun, I am merely using technologies created for them to try to make another type of program.
EDIT: This is a quick draw of one of the helicopters.
[img]http://img181.exs.cx/img181/2401/helo5ae.jpg[img]
I don't like the yellow orbs, probably I will rework them somehow.
And then he'll go back to playing Postal 2.LordShaithis wrote:This little experiment of yours is going to get pwned by the Desensitized Gamer. The DG will simply blast everything in front of him without really caring what it is, or how badly designed the gun is from a realistic standpoint. He'll happily mow down all the puppies and flowers and children, and when asked for his thoughts, will say something like "This game was kinda crappy, but the blood spray was cool."
Well, the dg might not understand, but he will not be able to pwn everything.LordShaithis wrote:This little experiment of yours is going to get pwned by the Desensitized Gamer. The DG will simply blast everything in front of him without really caring what it is, or how badly designed the gun is from a realistic standpoint. He'll happily mow down all the puppies and flowers and children, and when asked for his thoughts, will say something like "This game was kinda crappy, but the blood spray was cool."
Thanks.Sea Skimmer wrote:Looks pretty nice
Why should you care? I thought you wanted this to be aggravating to play!Melchior wrote:Thanks.Sea Skimmer wrote:Looks pretty nice
Are railguns on an helicopter a bad idea?
The recoil would be strong, I fear.
Actually both the helicopter and the flamethrower are AI-exclusive and should work well.DPDarkPrimus wrote:Why should you care? I thought you wanted this to be aggravating to play!Melchior wrote:Thanks.Sea Skimmer wrote:Looks pretty nice
Are railguns on an helicopter a bad idea?
The recoil would be strong, I fear.
"LMAO, IF YOU FIRE THE GUNS, THE HELICOPTER SELF-DESTRUCTS!"
"THE FLAMETHROWER SHOOTS FIRE BACK AT YOU! THIS IS COOL!"
"THE GAME REPRESENTS SUFFERING! IT IS NOT SUPPOSED TO BE FUN! WHY DOES NO ONE LOVE MY GAME?"
A railgun is simply a type of weapon, how much recoil it has depends on how heavy a projectile it throws and at how high a velocity, plus the rate of fire. However I don't see much point to one, a railgun is very poor at firing anything but armor piercing ammunition (this is because it can only fire sub caliber ammunition with a sabot, since the sides of a railgun barrel are flat. That means tiny HE shells, and a gun on a helicopter is going to be far more often used to shoot up soft targets then to engage armor. Conventional existing helicopter cannon already have a fair amount of anti armor power anyway. You would gain the advantage of lighter ammunition since you need no propellant, but the railgun its self would be a heavy and complex addition to the aircraft.Melchior wrote:Thanks.Sea Skimmer wrote:Looks pretty nice
Are railguns on an helicopter a bad idea?
The recoil would be strong, I fear.
Why do you have to ask questions like this?HemlockGrey wrote:Hey, I have to ask, why do you guys give a shit whether or not his mod is worth playing? He's not asking your opinion, and he clearly doesn't give a shit, so why are you continuing to smash your head against a wall? Do you derive sexual pleasure from being self-important condescending asses?
Because he's a self-important condescending ass.Utsanomiko wrote:Why do you have to ask questions like this?HemlockGrey wrote:Hey, I have to ask, why do you guys give a shit whether or not his mod is worth playing? He's not asking your opinion, and he clearly doesn't give a shit, so why are you continuing to smash your head against a wall? Do you derive sexual pleasure from being self-important condescending asses?