Yogi wrote:Now, YOUR turn. For each and every feat you put forward for the Culture, prove that they can do it, that it is standard for the Culture to have that ability, and prove that they constantly use that ability.
Gladly, sparky:
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"The Mind weighs several thousand tonnes, despite its relatively small size. An annihilatory destruct would rip the planet in half and so antagonize the Dra'Azon"
Consider Phlebas, page 25
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"'The Culture craft was hiding in the surface layers of the system sun,' Xoralundra said bitterly, more to himself than to Horza."
Consider Phlebas, page 32
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"He looked for the Culture ship, then told himself to not to be stupid; it was probably still several trillion kilometres away. That was how divorced from the human scale modern warfare had become. You could smash and destroy from unthinkable distances, obliterate planets from beyond their own system and provoke stars into novae from light-years off . . . and still have no good idea why you were fighting."
Consider Phlebas, page 33
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"That line of light was part of the grid itself. the fabric of pure energy which lay underneath the entire universe, separating this one from the slightly younger, slightly smaller antimatter universe beneath. . . A line of that energy, plucked from nowhere and sliced across the face of the three-dimensional universe, was down there; on and inside the Orbital, boiling the Circlesea, melting the two thousand kilometres of transparent wall, annihilating the base material itself, straight across its thirty-five-thousand-kilometre breadth. Vavatch, that fourteen-million-kilometre hoop, was starting to uncoil. A chain, it had been cut.
[...]
The livid line of fire appeared again and again, and again, working its way methodically round the Orbital from where the original burst had struck, neatly parcelling the entire Orbital into squares, thirty-five thousand kilometres to a side, each containing a sandwich of trillions upon trillions of tonnes of ultradense base material, water, land and air. . .
[...]
"The Weaponry of the end of the universe." the Mondlidician had said. Horza watched the screen and knew what the man had meant. . .
[...]
The Orbital was now a rosette of white flat squares backing slowly away from each other towards the stars: four hundred separate slabs of quickly freezing water, silt, land and base material. . .
[...]
Just as Horza thought the Culture would be content with that, the screen lit up once more. Every one of those flat cards, and the Hub, of the exploded Orbital blazed once more with an icy, sparkling brilliance as though a million tiny white stars were shining through each shattered piece. The light faded, and those four hundred expanses of flat worlds with their center Hub were gone, replaced by a grid of diced shapes, each exploding away from the others as well as from the rest of the disintegrating Orbital. Those pieces flashed, too, bursting slowly with a billion pinpricks of light which, when they faded, left debris almost too small to make out. Vavatch was now a swollen and spiralled disc of flashing, glittering splinters, expanding very slowly against the distant stars like a ring of bright dust. The glittering, sparkling centre made it look like some huge, lidless and unblinking eye. The screen flashed one final time. No single points of light could be made out this time. It was as though the whole now vague but bloated image of the shattered circular world glowed with some internal heat, making a torus-shaped cloud out of it, a halo of white light with a fading iris at the centre. Then the show was over, and only the sun lit the slowly blooming nimbus of the annihilated world. . ."
Consider Phlebas, pages 255-257 (Originally quoted by IXJac)
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"The two 'Killer' class Rapid Offensive Units Trade Surplus and Revisionist raced through the hyperspace... [...] Their engines were a focus of energy almost beyond imagining, packing sufficient power within their two hundred metres to equal perhaps one per cent of the energy produced by a small sun, flinging the two vessels across the four-dimensional void at an equivalent speed of in real space of rather less than ten light-years per hour. At the time, this was considered particularly fast"
Consider Phlebas, page 281
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"Statistics Length of war: forty-eight years, one month. Total casualties, including machines (reckoned on logarithmic sentience scale), medjel and non-combatants: 851.4 billion (+- .3%). Losses ships (all classes above interplanetary) - 91,215,660 (+- 200); Orbitals - 14,334; planets and major moons - 53; Rings - 1; Spheres - 3; stars (undergoing significant induced mass-loss or sequence-position alteration) - 6. Historical perspective A small, short war that rarely extended throughout more than .02% of the galaxy by volume and .01% by stellar population. Rumours persist of far more impressive conflicts, stretching through vastly greater amounts of time and space. . . . Nevertheless, the chronicles of the galaxy's elder civilisations rate the Idiran-Culture war as the most significant conflict of the past fifty thousand years, and one of those singularly interesting Events they see so rarely these days."
Consider Phlebas, page 462
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"'How far away is it from here?' 'Hey; calm down. It's about two and a half millennia away.'
[…]
Two thousand five hundred light years. It was, as the urbanely well-travelled people on a GSV would say, a long walk. But close enough -by quite a long way- for a warship to minutely target an effector, throw a sensing field a light-second in diameter across the sky, and pick up the weak but indisputable flicker of coherent HS light coming from a machine small enough to fit into a pocket."
Player of Games, page 69
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"They went slowly through the many layers of fields; the bumpfield, the insulating, the sensory, the signalling and receptor, the energy and traction, the hullfield, the outer sensory and, finally, the horizon, until they were free in hyperspace once more."
Player of Games, page 113
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"The ship saluted too, using its effectors to produce artificial auroras; roaring, shifting folds of light in the clear still air above it." >Player of Games, page 301
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There have been very few actual battles in the Culture novels. We hear people/Minds talk about them but I only recall two being actually described.
One is a battle between an Idiran cruiser and a Culture GCU in the beginning of Consider Phlebas. The battle seems to last atleast a few minutes, although I think that the GCU was going for a capture rather than destruction. Ranges aren' stated. The Idiran ships was heading out of the system and the GCU was (most likely )somewhere close to the sun, so a we're talking about a few lightminutes at absolute minimum.
The other one is the famous 11 microsecond battle in Excession. The ROU Killing Time attacks a bunch of older Culture ships.
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It sensed the oncoming fleet ahead, like a pattern of brightly rushing comets in that envisaged space. Ninety-six ships arranged in a rough circle spread across a front thirty years of 3-D space across, half above, half below the skein. Behind the lay the traces of another wave, numerically the same size as the first but taking up twice the volume.
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For this last one, here are some page scans:
http://koti.mbnet.fi/hofoen/Culture/Battle1.gif
http://koti.mbnet.fi/hofoen/Culture/Battle2.gif
http://koti.mbnet.fi/hofoen/Culture/Battle3.gif
http://koti.mbnet.fi/hofoen/Culture/Battle4.gif
http://koti.mbnet.fi/hofoen/Culture/Battle5.gif
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Some idea on Culture weapons:
Culture weaponry: (in order of most to least powerful)
Gridfire: This is an incredible weapon, essentially pouring energy from the energy grid into realspace to inflict horrendous damage, sufficient to slice apart orbitals and destroy planets. The emissions can appear anywhere in any shape, and (on a GSV anyhow) has a range of over 1500 parsecs. However, since the only time we see it used is against an orbital, from a military GSV, I am going to suggest that it is primarily for strategic use. We don't see it used at other times when vessels are in hyperspace, so perhaps either it is less effective going from the energy grid into hyperspace, or else a ship in hyperspace can detect the upwelling and dodge it. In addition, the generators may be fairly bulky, thus making it rather unsuitable for use on ROUs, at least without a significant reduction in other ordnance.
Nanohole bombs: Delivered via Displacer, these seem to be the primary 'heavy weapons' of most Culture ships. They are in essence a microscopic singularity, and are capable of destroying a planet. Even non-combat GSVs carry them or can rapidly fabricate them. (The State of the Art)
CAMs: Acronym for Collapsed Anti-Matter, CAMs are the other common 'heavy' weapon normally used by Culture vessels, and like Nanohole bombs are Displacer-delivered. Details are rather sketchy, but it seems they are a form of antimatter that has been collapsed and generates much more energy when they react with normal matter. (antineutronium or something more exotic? Would not be surprising)
Lineguns: Lineguns are gravitonic weapons, capable of punching through Culture shielding and inflicting grievous damage upon the largest vessels. However, their limited deployment likely means that either there is now an effective countermeasure to them, or else they are short ranged. (in-system ranges) Also, they may be slaves to the inverse-square law, which would mean at point blank ranges they are supremely powerful, but at longer ranges they get much weaker. More research is needed.
Plasma charges: Another displacer-delivered weapon, plasma charges are weaker than CAMs or Nanoholes, however, they still seem to make up a reasonable portion of a fairly modern Culture warships arsenal, as of the Excession crisis. I postulate that this is because the plasma can be generated much more quickly than expendable munitions like CAMs and Nanoholes, and thus it is a dependable and (with Culture level tech) likely still potent weapon system.
CREWS: Acronym for Coherent Radiation Emission Weapon System, aka a laser. Limited to lightspeed, CREWS would be distinctly secondary weapons. Culture CREWS are variable frequency, normally firing in the X-Ray spectrum. This variable frequency capability leads me to believe that the technology had its roots in free electron laser technology. Also, standard mirror fields make most ships, not to mention drones virtually invulnerable to all but the highest-energy lasers.
Effectors: Effectors are a rather unique case, in that from a damage perspective they are severely limited, however, they are supremely flexible. In fact, they are not weapons per se but actually electronic warfare devices that are so powerful that they can act at times as weapons. They can be boosted through hyperspace, giving them ranges comparable to that of gridfire. Also, older model effectors, at least high powered military ones required to be aimed at their target, with the entire device shaped like a large eyball.
Pancakers: Another gravitonic weapon, pancakers essentially increase the gravity of an area (such as the inside of a ship) to incredible levels, 'pancaking' the crew into an unhealthy rasberry jam. However, this has little to no effect on a ship itself, putting it at the bottom of the list.
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http://koti.mbnet.fi/hofoen/Culture/Time.gif
This last been is said to infer potential Picosecond reaction times, but that seems to be up to some debate.
However, as already established, they have at LEAST microsecond reaction times, and the book Look to Windward establishes minds have nanosecond reactions - a mind has billions of thoughts per second to a human's mere 20-30 separate thoughts.
And here is a useful page with culture quotes:
http://koti.mbnet.fi/hofoen/Culture/
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