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Posted: 2005-05-07 03:02pm
by SirNitram
JediNeophyte wrote:SirNitram wrote:'Ork Mob Bug'?
Da humie mek boyz forgot dat da Orks iz neva afraid o' nuthin' as long as we got enuff boyz! 'ERE WE GO! 'ERE WE GO!
Ah, the infamous Kountin Taktik. If there be more Boyz den da Boyz kan kount, dey gonna win!
Posted: 2005-05-07 03:02pm
by Petrosjko
Well damn, no more busting an ork charge with a couple of strategically-placed Whirlwinds and a front line loaded with flamers and heavy bolters.
Posted: 2005-05-07 03:04pm
by Shinova
SirNitram wrote:'Ork Mob Bug'?
Taken from the Relic Forums:
Mob Bonus, 1.2, Bugged:
15 Ork Population within radius 15 = 30% moral regeneration bonus
30 Ork Population within radius 20 = Immunity to Morale Damage
50 Ork Population within radius 25 = 20% damage increase, charge modifiers (?) x2.
Ork population referring to "Waagh Value". So an initial Slugga Rush of 1 BM and 4x4 Sluggas all within radius 15 would mean they had a Waagh Value of 18. 1 for each slugga and 2 for the BM. Nobz count for 2. Warboss counts for 5. Vehicles presumably don't count at all.
They might have changed the numbers for 1.3
The system technically worked, but the problem was that they only worked if you stuck your troops inside a building, then took them back out again, hence the bug.
But now, with the patch, the mob bonus works automatically as it should.
Posted: 2005-05-07 03:07pm
by Shinova
Two full Nob squads, with or without heroes, can now have full immunity to morale. Sweeeeet. Add a few more troops, and they get their 20% damage increase.
Powerklaws + 20% = *shiver*
Posted: 2005-05-07 03:50pm
by InnocentBystander
Then two guardian squads come up and entombe them

Posted: 2005-05-07 04:31pm
by Shinova
InnocentBystander wrote:Then two guardian squads come up and entombe them

And then the Trakks and Kanz behind those Nobz slaughter those Guardian squads.
