Eleas wrote:Alex Moon wrote:
Not relevant. The low stance in Kendo isn't used to attack the legs. It is a guard from which a swordsman can thrust at his opponant's face/chest, or knock aside a strike with his own strike upwards, and then immediately cut downwards again.
Holy crap. You're actually serious?
My previous statement touched on the fact that there are no techniques in Kendo that attack the legs. Consequently, of
course the low stance isn't used to attack the legs in Kendo. However, it easily
could be, merely by stepping forward and raising the blade slightly for a tsuki at the kneecap, or angling to the side and performing a kesa-giri, or any number of variants.
Just because said moves aren't textbook-neutered Kendo doesn't mean they don't work. That makes my point
highly relevant. In fact, one of the preferred targets in medieval dueling was the inside of the thigh, where a sliced femoral artery would lead to a quick death.
Amen to that, it can be a little tricky to hit if you dont know what you're doing, but it is an excellent target, it doesnt require any loss in reach to attack it and due to the physical limitations of armour at the time (the need to move your legs makes armouring the inner thigh very problematic) it's a good soft target and a quickly disabling/leathal one (and in a real fight disabling and leathal may as well be interchangable past a certain point).
The fact is that a fight between two swordsmen has many of those other factors alluded to as being part of a medieval battle field rather than a structured duel. A duel is a formalized game...not a fight...let's all be very clear on that.
In a duel, the object is to
win.
In a fight the object is to
survive.
I find it absolutely hillarious that people are drawing on fencing for reference here. Fencing is to a real fight with blades, what a game of chess is to commnading world war two.
I think I'm going to have to go through some of the things posted here in detail.
Jazz Intern wrote:Mule moves don't require the same amount of brain capacity to work, and allow more focus on the force because more of the mind should be open.
Interesting you think of it like that, as there is in oriental disciplines a concept called I believe "mushin", or "no mind" where you try to act without involving thinking about your movement...training so that reflex will provide the right response to an attack or opening. It's odd that you consider this "mule" fighting. It's basic solid fighting without flair, but also without any great flaw. Which brings us to:
Jazz Intern wrote:It also can be the kiss of death to saber whirling menace to just do a quick stab or slash.
What's that, an answer to the original question in the question?
Certainly seems like it is. Here you are stating that solid competent, conservative (in terms of motion, energy etc rather than temprament) swordsmanship is a deadly to those that rely on flash...which is entirely true.
Jazz Intern wrote:(why didn't Obi wan Just stab General Greivous duing ROTS?)
At which point? At the start of their fight he was fighting against an opponent with four blades and enough limbs to use them...later on, it was rather more difficult to do...what with loosing his sabre etc...
Jazz Intern wrote:The down sides are: 1, While it maybe alot less complicated, if you don't put some of your mind into the fighting, You'll get cut in half fast. 2, Mule moves won't impress that padawan.
1. See my comments above about mushin, actually focusing on competence and faster, simple solid movements can keep you from getting cut in half.
2. Who gives a fuck how good it looks as long as it works...simple answer, a gimp or a director...
Jazz Intern wrote:Fancy moves have many upsides and down sides as well.
This'll be good...
While these moves are flashy, they get to places mule moves can't, like standing over your opponent's "Pieces."
How about making a point in english on this one...you'll find that for any flashy move there's a more basic economical, generally better move that can achieve the same thing...
Also, fancy moves are often fast enough your opponent can't thonk fast enough to parry and/or counter attack.
If you're faster than your opponent then you're faster...that means that a simple quick attack would be even faster than the flash move...maxamizing the speed advantage...and relying on your opponent being slower than you is a poor course of action as these "fast" flash moves often are far slower and leave you open to all sorts of unpleasant things if it turns out you arent as quick as you thought.
However, while they may be fast, they often tire you out quickly, and have many useless moves.
Which is a long way of saying that they leave you in a worse position by wearing you out.
(My fencing instructor always says "THATS UNESSESARY MOVEMENT! DON'T DO IT AGAIN!")
In a real fight you dont want to waste any energy because you never know what the next few minutes will actually hold...it's less of an issue in a sport like fencing when you have a very good idea what the next few minutes will hold.
also, such moves tend to reveal weak areas like the back or legs.
So which wins?
The answer to that is simple, solid moves are infinitely better than pointless flashy moves...there are no real advantages offered up (the advatage of speed really lies with simple economical moves) and major downsides, they leave you dangerously exposed at times through silly movements that serve no purpose.
If you have personal expeirences, don't be afraid- I'm a nerd too!
Experiece would be five years spent training with a complete range of melee weapons, from swords to polearms...the principles remained the same with all of them, it's actually the same as in computing...
make the common case fastest building speed and competence with moves that are always of utility.
weemadando wrote:Keep it simple. Don't give away your knowledge too early. If Jedi A, knows Jedi B's style right off the bat because they are doing a certain kata, then A naturally has the advantage.
Indeed, the only possible use of flash moves lies in the mental part of a fight, and there it's best to play a cagey game till you know what's going on. Fancy moves might be considered like bluffing in poker, it can be useful on occasion, but only as part of a well thought out strategy, and without some good solid cards you're going to lose your shirt all the same against a half decent opponent.
Eleas wrote:For pure effect, nothing beats the traditional minimalism, at least in one-on-one duels on reasonably flat terrain. You need to get creative only if you're being attacked from both sides.
I'd say even then, keeping it as simple as you can is the best approach. The situation is more complex neccesitating more complex moves, but you should always strive to keep it as simple as possible. Again, this is where the mental aspects come in, understanding the area and moving for advantage in terms of terrain, positioning etc...something that is totally absent from fencing.
Jazz Intern wrote:When I say flashy moves, I also mean fast moves. so either way, it boils down to other things, like terrain, or weapon choice. With a single saber, mule moves, because you can't overwhelm your opponent like with a saber staff or dual sabers. However, a truly skilled opponent, (who would unlike obi wan just stab Greivous) will see through such illusions.
Again, at which point should Obi-Wan have stabbed Gervious? Grevious arms game him a reach advatage, and a stab before he'd incapacitated a couple of those sabres would have left him dangerously exposed...or does the idea of locking with two blades and striking back with the third not seem like it might end badly? Fighting to disable an opponent is a good tactic too, not every strike has to be a kill provided it helps you along by reducing your opponents ability to fight.
I find it funny you're lumping fast and flash together into one categry despite the fact that fast moves are more often than not the very antithesis of flash moves.
gizmojumpjet wrote:I'm wild about hearing the opinions of an actual duellist. Totally based on your opinion, how would someone trained in traditional fencing deal, for example, with Anakin's aggression?
I am not trained in traditional fencing, however, I would say that it would depend entirely on the setting, and what happens. In any fight the real key is how well you improvise...you cannot go in with a plan set out of X followed by Y because that kind of thinking will get you killed. Against a highly aggressive opponent, I very often allow them to go on the offensive and then counter off of a parry. As has been mentioned I think, on the offensive is often when you are most exposed...the trick is being ready for the opening and making use of it quickly...which is where good solid "mule" moves come in.
I'll cut this post off here and write up another to answer some more of the things before this one becomes too long to post.