Posted: 2005-07-22 04:25am
Can we use the Dragon dwarf variant that has +4 CON, -2 DEX, +2 lockpicking? (it's intended to be a more social dwarf)
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OP nothing that gives more than +2 stat adjustment, come on folks, not even mine but all these questions can be answeared by the OPthe .303 bookworm wrote:Can we use the Dragon dwarf variant that has +4 CON, -2 DEX, +2 lockpicking? (it's intended to be a more social dwarf)
He said +2 La, this is a dwarf variant from a dragom magazine that makes them more social but clumsy (dex is more important than consitution)Mr Bean wrote:OP nothing that gives more than +2 stat adjustment, come on folks, not even mine but all these questions can be answeared by the OPthe .303 bookworm wrote:Can we use the Dragon dwarf variant that has +4 CON, -2 DEX, +2 lockpicking? (it's intended to be a more social dwarf)
There we go. Emphasis mine.Captain tycho wrote: Rules: Starting character level is level 10, standard 32 point buy. No one may use any race with a +2 level adjustment or higher. Standard MM/Guide for Faerun (NOT Monsters of Faerun!) PC races are allowed, as are all the Player's Handbook races. All feats/classes from the Player's Handbook/Guide to Faerun are allowed, but if you want something special, contact me with the information, and I'll decide whether to allow it.
Character sheets should be saved in text format and emailed to me. No alignment is out of bounds, and I'll try to keep the campaign as open as possible, but I do have a good long story line written out, so keep that in mind before derailing the game and starting a brothel in the Astral Plane.
But this species of dwarf Doesn't Have A Level Adjustment (LA+0)Ford Prefect wrote:There we go. Emphasis mine.Captain tycho wrote: Rules: Starting character level is level 10, standard 32 point buy. No one may use any race with a +2 level adjustment or higher. Standard MM/Guide for Faerun (NOT Monsters of Faerun!) PC races are allowed, as are all the Player's Handbook races. All feats/classes from the Player's Handbook/Guide to Faerun are allowed, but if you want something special, contact me with the information, and I'll decide whether to allow it.
Character sheets should be saved in text format and emailed to me. No alignment is out of bounds, and I'll try to keep the campaign as open as possible, but I do have a good long story line written out, so keep that in mind before derailing the game and starting a brothel in the Astral Plane.
And I stand correct! I think... I'm not sure which side or even if I was aurguing for anything.Ford Prefect wrote:Yes. I was simply point out that was the restriction. For Mr Bean as much as anything.
Sorry, I was away last night. Yes, that would fit in just perfectly.CaptainChewbacca wrote:nobody responds to my posts...
Desert-Nomad ranger, maybe? With keen scimitars for an ungodly critical range?
Too many, if you ask me.Raxmei wrote:Thirteen people. Excellent size for a party.
the optimal size is 4-8, personally I would recommend splitting into 2 groups.LadyTevar wrote:Too many, if you ask me.Raxmei wrote:Thirteen people. Excellent size for a party.
Flashbacks! FLASHBACKS!LadyTevar wrote:Too many, if you ask me.Raxmei wrote:Thirteen people. Excellent size for a party.
I'll probably be using OpenRPG; built in dice roller, little battle map at the top.Mr Bean wrote:Yes GMT's are fun to add in.
Also quick note Tycho, which chat program are we using as those of us without any installed need time to get one running.
*Edit as well with M's question, I'm going to need abit of help with item kitting out as well.