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Posted: 2005-07-22 04:25am
by The Grim Squeaker
Can we use the Dragon dwarf variant that has +4 CON, -2 DEX, +2 lockpicking? (it's intended to be a more social dwarf)

Posted: 2005-07-22 04:54am
by Mr Bean
the .303 bookworm wrote:Can we use the Dragon dwarf variant that has +4 CON, -2 DEX, +2 lockpicking? (it's intended to be a more social dwarf)
OP nothing that gives more than +2 stat adjustment, come on folks, not even mine but all these questions can be answeared by the OP

Posted: 2005-07-22 07:21am
by The Grim Squeaker
Mr Bean wrote:
the .303 bookworm wrote:Can we use the Dragon dwarf variant that has +4 CON, -2 DEX, +2 lockpicking? (it's intended to be a more social dwarf)
OP nothing that gives more than +2 stat adjustment, come on folks, not even mine but all these questions can be answeared by the OP
He said +2 La, this is a dwarf variant from a dragom magazine that makes them more social but clumsy (dex is more important than consitution)

Re: D&D Recruitment Thread

Posted: 2005-07-22 07:25am
by Ford Prefect
Captain tycho wrote: Rules: Starting character level is level 10, standard 32 point buy. No one may use any race with a +2 level adjustment or higher. Standard MM/Guide for Faerun (NOT Monsters of Faerun!) PC races are allowed, as are all the Player's Handbook races. All feats/classes from the Player's Handbook/Guide to Faerun are allowed, but if you want something special, contact me with the information, and I'll decide whether to allow it.
Character sheets should be saved in text format and emailed to me. No alignment is out of bounds, and I'll try to keep the campaign as open as possible, but I do have a good long story line written out, so keep that in mind before derailing the game and starting a brothel in the Astral Plane. :wink:
There we go. Emphasis mine.

Re: D&D Recruitment Thread

Posted: 2005-07-22 07:36am
by The Grim Squeaker
Ford Prefect wrote:
Captain tycho wrote: Rules: Starting character level is level 10, standard 32 point buy. No one may use any race with a +2 level adjustment or higher. Standard MM/Guide for Faerun (NOT Monsters of Faerun!) PC races are allowed, as are all the Player's Handbook races. All feats/classes from the Player's Handbook/Guide to Faerun are allowed, but if you want something special, contact me with the information, and I'll decide whether to allow it.
Character sheets should be saved in text format and emailed to me. No alignment is out of bounds, and I'll try to keep the campaign as open as possible, but I do have a good long story line written out, so keep that in mind before derailing the game and starting a brothel in the Astral Plane. :wink:
There we go. Emphasis mine.
But this species of dwarf Doesn't Have A Level Adjustment (LA+0)

Posted: 2005-07-22 07:54am
by Ford Prefect
Yes. I was simply point out that was the restriction. For Mr Bean as much as anything.

Posted: 2005-07-22 08:06am
by Mr Bean
Ford Prefect wrote:Yes. I was simply point out that was the restriction. For Mr Bean as much as anything.
And I stand correct! I think... I'm not sure which side or even if I was aurguing for anything.

Posted: 2005-07-22 08:24am
by Ford Prefect
If you're confused, then I am glad. :wink:

Posted: 2005-07-22 09:22am
by Raxmei
I'm statting up a halfling fighter/rogue. I decided against assassin because I didn't feel like playing a spellcaster.

Basic idea is he used to be a common outlaw. After robbing the wrong people and narrowly avoiding the consequences he decided it would be wise to take up a career that involves lots and lots of travel.

Posted: 2005-07-22 10:22am
by Captain tycho
CaptainChewbacca wrote::( nobody responds to my posts...

Desert-Nomad ranger, maybe? With keen scimitars for an ungodly critical range?
Sorry, I was away last night. Yes, that would fit in just perfectly. :)

Posted: 2005-07-22 10:28am
by Pcm979
I see my character as the kind who is methodical and careful almost to the point of paranoia. Always has his weapon unholstered, never sits with his back to a door, violently distrusts people he doesn't know, etc. If D&D Dwarves are close to the stereotype, he might have just left the mines or some such.

Posted: 2005-07-22 10:55am
by The Grim Squeaker
I've made a Sorceror 5, Alienist 3, Palemaster 1, wearer of purple 1, Dwarf.

(NE- anyone but him gets troden over in a relentless drive to improve himself and push himself to a new level beyond these puny worms, theyre all against me, hahahaha, wibble wibble :twisted: )

I just need to flesh out the stats and backstory , the sorceror is the DF variant, The Alien and Pale are from Tome and blood, the wearer of purple from Faiths and pantheon.

Posted: 2005-07-22 11:14am
by Raxmei
Thirteen people. Excellent size for a party.

Posted: 2005-07-22 12:01pm
by LadyTevar
Raxmei wrote:Thirteen people. Excellent size for a party.
Too many, if you ask me.

Posted: 2005-07-22 12:03pm
by The Grim Squeaker
LadyTevar wrote:
Raxmei wrote:Thirteen people. Excellent size for a party.
Too many, if you ask me.
the optimal size is 4-8, personally I would recommend splitting into 2 groups.

Posted: 2005-07-22 12:04pm
by Raxmei
I was ironically referring to the superstition that a party of 13 will soon have one of their number be killed or suffer some other misfortune. I am aware that the preferred D&D party size is much smaller.

Posted: 2005-07-22 12:10pm
by Captain tycho
13 already? Hmm, I could just throw more monsters at you. Yes, that would work fantastically. How does a Great Wyrm Red Dragon sound? :twisted:

Realistically, though, I think we'll have to split the groups up, say into 6 or 7 each. Perhaps each according to their dominant timezone?

Posted: 2005-07-22 12:26pm
by The Grim Squeaker
Sounds like the best possible solution.

GMT +3 hours, afternoon till evening is best (in three weeks time)

Posted: 2005-07-22 12:38pm
by Mr Bean
Yes GMT's are fun to add in.

Also quick note Tycho, which chat program are we using as those of us without any installed need time to get one running.

*Edit as well with M's question, I'm going to need abit of help with item kitting out as well.

Posted: 2005-07-22 12:48pm
by Maraxus
Whats the starting gold for 10th level?

Posted: 2005-07-22 01:14pm
by The Grim Squeaker
49k gp

Posted: 2005-07-22 01:43pm
by Pcm979
GMT +1

Posted: 2005-07-22 01:50pm
by Raxmei
Pacific Time, GMT -8 iirc.

Posted: 2005-07-22 02:17pm
by SirNitram
LadyTevar wrote:
Raxmei wrote:Thirteen people. Excellent size for a party.
Too many, if you ask me.
Flashbacks! FLASHBACKS!

DROW IN THE TREES! WATCH THE TREES! AUUUUGH!

*Spasms on the ground*

Posted: 2005-07-22 02:56pm
by Captain tycho
Mr Bean wrote:Yes GMT's are fun to add in.

Also quick note Tycho, which chat program are we using as those of us without any installed need time to get one running.

*Edit as well with M's question, I'm going to need abit of help with item kitting out as well.
I'll probably be using OpenRPG; built in dice roller, little battle map at the top.
http://www.openrpg.com/ Has everything you need.