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Posted: 2005-09-29 03:10am
by Grandmaster Jogurt
fgalkin wrote:Wait 30 minutes, then drag them out.

You might also want to drag them out because these dead players will wake up as zombies, and you do not want to be in the same building with 3 zombies.
Have a very nice day.
-fgalkin
The waking up as zombies is the part I'm worried about.
I get my action point, find out I can't take out the bodies when it's barricaded, and jump to the next building. This one has
two bodies. I guess it's progress.

Posted: 2005-09-29 03:13am
by Imperial Overlord
Apparently it has fallen to me to officialy welcome SDnetizens to the city of Malton in the name of the First and Second Librum Irregulars. Good hunting and for God's sake, don't log off in the middle of the street.
Posted: 2005-09-29 03:42am
by Faram
Well gaining XP as a Sceientist is easy.
Run around DNA extract and flee onwards.
Posted: 2005-09-29 05:34am
by weemadando
Well, I've got one Zombie character now - after logging off in a fucking barricaded building, I find myself lying dead in the middle of a road. Grrr...
And I've created a Fireman who's barricaded himself in downtown. He's called wma.
Posted: 2005-09-29 07:06am
by Faram
Sticky because I like the game
Posted: 2005-09-29 07:28am
by Mr Bean
Faram wrote:Sticky because I like the game
Double sticky that, this game is perfect for blowing twenty minutes each day.
Posted: 2005-09-29 10:08am
by Admiral Bravo
Managed to survive the night as a firefighter, though there was a dead body when I logged in, but everyone else was still alive. Vinetown seems to be a safe place for begginers with very few zombies, but hard to gain xp because of that (which I later found out

).
Posted: 2005-09-29 12:17pm
by Grandmaster Jogurt
CRAP! I'm stuck in a room with a zombie and my roommate used up all of our IP's turns!
Hopefully I can somehow last until I can head to the computing commons after class...
Posted: 2005-09-29 12:18pm
by Temjin
Wonderful. I had to log out on the street yesterday, and I couldn't get back on until this morning. I'm dead.
It's too bad. I never liked the taste of brains...
Posted: 2005-09-29 12:24pm
by Ace Pace
Aslong as you can meet me at West Becktown, I got 4 syringes.
Also, everyone, Zombies just got NASTY, at 1AP per wakeup.
Posted: 2005-09-29 12:37pm
by Losonti Tokash
Yeah, I don't know what the hell they were thinking with that one. I can understand reducing the cost, but making it practically non-existent? Bah.
Posted: 2005-09-29 12:41pm
by Ace Pace
Its because before the recent bite and this new twist, humans had gained an overwhelming advantage, with every building barricaded to the heavens, secured, garisoned and with bufferers(like me, 26FAKS and 6 syringes) ready.
Posted: 2005-09-29 12:42pm
by Grandmaster Jogurt
I didn't check. Is Ankle Grab only for level 10+ or for anyone with the skill that lets you walk as fast as humans?
Posted: 2005-09-29 12:49pm
by Ace Pace
Grandmaster Jogurt wrote:I didn't check. Is Ankle Grab only for level 10+ or for anyone with the skill that lets you walk as fast as humans?
Any level.
Posted: 2005-09-29 01:48pm
by Mr Bean
Spent some AP, Wohoo six pistol clips, four shotguns!
But no Pistols nor any shotgun shells! Doh!
Repeat a warning from all the guides here. If your a Surivor... don't log out on the street EVER. That says free food to Zombies.
Posted: 2005-09-29 04:06pm
by Grandmaster Jogurt
Mr Bean wrote:Repeat a warning from all the guides here. If your a Surivor... don't log out on the street EVER. That says free food to Zombies.
On the other hand, it also says free food to Zombie
Hunters. I checked on my secondary Zombie character to find that a wandering hunter had headshot him, making me lose what little experience I had.
Are there the equivalent of safehouses for zombies, or is this something they just have to live with?
Posted: 2005-09-29 04:17pm
by Losonti Tokash
Grandmaster Jogurt wrote:Mr Bean wrote:Repeat a warning from all the guides here. If your a Surivor... don't log out on the street EVER. That says free food to Zombies.
On the other hand, it also says free food to Zombie
Hunters. I checked on my secondary Zombie character to find that a wandering hunter had headshot him, making me lose what little experience I had.
Are there the equivalent of safehouses for zombies, or is this something they just have to live with?
I'd say your best bet is to find a big group of other zombies and camp out with them. It might not deter people, but at the very least it'll give them something to swing/shoot at that isn't you.
Posted: 2005-09-29 05:05pm
by Silver Paladin
Grandmaster Jogurt wrote:I didn't check. Is Ankle Grab only for level 10+ or for anyone with the skill that lets you walk as fast as humans?
Yeah this is fucking bullshit. Better fix would be to give it a min level requirement (say, level 5) and have multiple tiers of it. Tier 1 might reduce AP to 7, Tier 2 to 4.
But 1? Why not make my pistol accuracy 99% with just 1 level?
Posted: 2005-09-29 05:49pm
by darthdavid
You're just jealous of the fact that us zombies now get l33t skills.

Posted: 2005-09-29 05:59pm
by Silver Paladin
darthdavid wrote:You're just jealous of the fact that us zombies now get l33t skills.

Basically.
I dislike it when the opposing side has uber skills when I don't

Posted: 2005-09-29 06:49pm
by DPDarkPrimus
Whoa, Ankle Grab? What's that do?
Posted: 2005-09-29 07:03pm
by Losonti Tokash
DPDarkPrimus wrote:Whoa, Ankle Grab? What's that do?
Only costs 1AP to get back up as opposed to 10.
Posted: 2005-09-29 07:57pm
by Grandmaster Jogurt
Gyaah! They
just changed Headshot to ignore the first level a few hours after my level one zombie got headshot out of all of his experience!

Posted: 2005-09-29 08:21pm
by DPDarkPrimus
Losonti Tokash wrote:DPDarkPrimus wrote:Whoa, Ankle Grab? What's that do?
Only costs 1AP to get back up as opposed to 10.
That's just silly.
Posted: 2005-09-29 10:25pm
by Duckie
Just started as Nvmerivs in Dulston (Very freaking top right), in an PD that'll remain anonymous for my own safety (bullshit random generator gave me 1 hit after I emptied two clips and a couple accidental fisticuffs into a zombie, and ran like hell to a PD). Barricaded very strongly with ~10 level 1-2, ~3 level 4-8 survivors.
Luckily I didn't end up in Dentonside or fucking Shearbank. Still, there's supposedly a PK Team that preys on weak players 7 blocks South, but I doubt they can patrol that far and still hold down the mall.
SDN Survival Attempt Group still on? It's a long way for a level 1 with no Free Running to "hitchhike" through cover across the city, but I'd be there whereever it is if there's an SDN Group area you're holding down or moving through. Or even a SDN Tetrarchy of low-level players working together.
I'll just avoid the heavy areas like the plague (hah!) and get there within a few days... or a week... assuming I don't die. Bullshit Random # Gen...