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Posted: 2005-10-28 01:30pm
by Aeolus
This morning I learned that the barbarians really can take citys. I lost one early in the game and it took me an embaressingly long time to retake.
The fix worked on my brothers comp too...yay
Posted: 2005-10-28 07:02pm
by InnocentBystander
Well shit... I'm capped at a "hacked" version of cat 5.7

Posted: 2005-10-28 10:05pm
by Anarchist Bunny
I just got it today, my first empire, roman edited to SDnet(each city was a forum, SWvsST being the capital) and I really like religion. I named hinduism first but got judaism almost immediately afterwards and then made that my organized religion and began spreading it. The Russians are arleady my lap dogs do to complete immersion of their culture into judaism, but the near by mongols are fundemental budists, luckily the Americans just made contact and I hope to soon beging flooding them with missionaries.
Religion is fun when you abuse it.
Posted: 2005-10-29 12:23am
by RedImperator
I'll ask for this game for Christmas. If I start playing a new Civ game now, I'll flunk out of grad school.
Posted: 2005-10-29 01:38am
by LordShaithis
So does this game have the old "Abe Lincoln builds the pyramids but is sad when all his knights are killed by Aztec cruise missiles" weirdness?
Posted: 2005-10-29 04:46am
by Vympel
I got it today by pure luck at Fisherman's Wharf. Can't wait till next Thursday when I can play it

Posted: 2005-10-29 08:12am
by Ubiquitous
Any of you guys have some nice screenshots to whet my appitite for next friday?
Posted: 2005-10-29 08:36am
by Ghost Rider
I'm wondering from a gameplay stance, do I have to worry about my empire being corrupt after a mere eight or nine cities or is that revamped?
Posted: 2005-10-29 11:46am
by MKSheppard
Vympel wrote:A PC IGN review stated that the old "spearman beats tank" crap is still there. For fuck's sake, why do they keep making this dumbassed decision? If you're a shit enough player that you have bloody warriors and the enemy has main battle tanks and mechanized infantry, you deserve to be bloody wasted with no effort. Pfft.
Which is why I'm sticking to my modified version of Civ3 where I made it so that that idiocy was removed.
Posted: 2005-10-29 11:57am
by Crossroads Inc.
Anyone got a list of all the wonders and what they do? Want to know if the "Golden Oldies" are still in there

Posted: 2005-10-29 12:17pm
by Ypoknons
RedImperator wrote:I'll ask for this game for Christmas. If I start playing a new Civ game now, I'll flunk out of grad school.
Somehow, the image of one of my TA's showing up late for recitations just because they've been gaming greatly amuses.
Posted: 2005-10-29 01:54pm
by phongn
Ghost Rider wrote:I'm wondering from a gameplay stance, do I have to worry about my empire being corrupt after a mere eight or nine cities or is that revamped?
The city system has indeed been revamped but there are game balance factors against the Infinate City Sprawl.
MKSheppard wrote:Which is why I'm sticking to my modified version of Civ3 where I made it so that that idiocy was removed.
It'd be a relatively trivial fix to do so in Civ4 (change the numbers to reduce the probability) but as Marina noted, Ethopian spearmen
did take out Italian tankettes

(And spearmen > tank has been possible in
every Civ game, just less probable in Civ2 due to the firepower system)
Posted: 2005-10-29 02:59pm
by Anarchist Bunny
Anyone else laugh really hard when they saw Al Gore's face on the icon for The Internet wonder?
Posted: 2005-10-29 06:08pm
by Academia Nut
Anyone else laugh really hard when they saw Al Gore's face on the icon for The Internet wonder?
Yes, although I laughed far, far harder when I noted that in order to build Mount Rushmore you need to first research Fascism.
Also, is anyone else pleased by the fact that you can now build suburbs so that it isn't just cities that house your people?
Posted: 2005-10-30 01:58am
by Grandmaster Jogurt
Bought the game, applied the fix, and it works. Not WELL, but it works; the game takes forever to start up and will freeze for a few seconds randomly.
Aside from that problem, though, the game is excellent. I can't think of a single thing that's worse in this game than baseline Civ III, and there are several improvements.
Out of curiosity, is there any way to lower the aggressiveness of the AI outside of turning war off entirely? I was on easy mode (cheiftain) and I still had to deal with Russia sending massive armies across the continent to attack me at random.
Posted: 2005-10-30 01:20am
by Aeolus
Academia Nut wrote:Anyone else laugh really hard when they saw Al Gore's face on the icon for The Internet wonder?
Yes, although I laughed far, far harder when I noted that in order to build Mount Rushmore you need to first research Fascism.
Also, is anyone else pleased by the fact that you can now build suburbs so that it isn't just cities that house your people?
yes and it certainly makes the map look more real. I also like seeing my improvements on the game map. Have you played on the map of planet senerio yet?
Posted: 2005-10-30 09:32am
by phongn
Grandmaster Jogurt wrote:Bought the game, applied the fix, and it works. Not WELL, but it works; the game takes forever to start up and will freeze for a few seconds randomly.
The game is massively RAM-hungry. I'm not sure if it's a leak or there's simply too much stuff to work with, but my Earth-map game took up 750MB of RAM
Out of curiosity, is there any way to lower the aggressiveness of the AI outside of turning war off entirely? I was on easy mode (cheiftain) and I still had to deal with Russia sending massive armies across the continent to attack me at random.
Be nice diplomatically?
Posted: 2005-10-30 09:42am
by Prozac the Robert
Found
this, thought it might be interesting to the rest of you. It's a reasonably detailed walkthrough of a civ 4 game, complete with screenshots. It's not quite finished, but I believe the last part is suposed to be up tomorrow.
Posted: 2005-10-30 10:32am
by Enigma
any trainers yet for the game?

Posted: 2005-10-30 10:41am
by phongn
Enigma wrote:any trainers yet for the game?

Yes, it's called "Settler" mode

Posted: 2005-10-30 11:05am
by Grandmaster Jogurt
phongn wrote:Grandmaster Jogurt wrote:Bought the game, applied the fix, and it works. Not WELL, but it works; the game takes forever to start up and will freeze for a few seconds randomly.
The game is massively RAM-hungry. I'm not sure if it's a leak or there's simply too much stuff to work with, but my Earth-map game took up 750MB of RAM
Hmm... thought 512 would've been enough, since it's listed as the recommended amount.
Out of curiosity, is there any way to lower the aggressiveness of the AI outside of turning war off entirely? I was on easy mode (cheiftain) and I still had to deal with Russia sending massive armies across the continent to attack me at random.
Be nice diplomatically?
But they keep demanding my precious technology!

Posted: 2005-10-30 11:21am
by Enigma
phongn wrote:Enigma wrote:any trainers yet for the game?

Yes, it's called "Settler" mode

Explain? I haven't got the game just yet and was wondering if there was a trainer that lets you add money rush production and make one turn tech research.
Posted: 2005-10-30 04:46pm
by weemadando
I ain't touching Civ4 now until I *KNOW* my system will run it.
Posted: 2005-10-30 07:04pm
by Grandmaster Jogurt
Enigma wrote:phongn wrote:Enigma wrote:any trainers yet for the game?

Yes, it's called "Settler" mode

Explain? I haven't got the game just yet and was wondering if there was a trainer that lets you add money rush production and make one turn tech research.
You can access the World Builder mode in-game and edit your current map (including units and cities), but that's all I know about.
Edit: Oh, and weemadando, I don't know if this is what you mean, but it worked on my ATI card with the fix someone (Faram?) linked to earlier. The recommended requirements are 1.8 GHz and 512 MB of RAM.
Posted: 2005-10-30 07:56pm
by Anarchist Bunny
Another really good moment is when you get the Sattelite advance and hear Lenard Nemoy read a quote from Spunik I.
"beep... beep... beep... beep..."