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Posted: 2005-11-04 09:50am
by nickolay1
WTF? What's the story behind that?
Posted: 2005-11-04 10:00am
by Ghost Rider
nickolay1 wrote:WTF? What's the story behind that?
Kaminoa are being a bitch and creating their own personal army. Boba Fett leads you guys into to 'dispense' with the bastards
I was hoping for Clone vs Stormies, more for look, but guess not.
Posted: 2005-11-04 10:15am
by nickolay1
Heh, that's hilarious.
Meanwhile, I've been working on obtaining 64 medals in each category. It's been a while since I've done any game hacking, but did succeed in setting the total of my gunslinger medals to 64. Doing so with the others should be far easier now that I understand the precise mechanism of the checking code. It's great that the training level gives infinite reinforcements and can be repeated indefinitely.
Posted: 2005-11-04 10:19am
by Lancer
heh, I've got 101 medals for Endurance, just from one pass through the campaign.
I would have more Regulator & Frenzy medals (my favorite classes are Engineer & Soldier), but I just play too damned much as the heros.
Posted: 2005-11-04 10:24am
by nickolay1
How big of a bonus does the elite assault rifle give? Is the improvement as huge as that of the precision pistol over the regular pistol?
Posted: 2005-11-04 10:51am
by Brother-Captain Gaius
nickolay1 wrote:How big of a bonus does the elite assault rifle give? Is the improvement as huge as that of the precision pistol over the regular pistol?
It's a 3-round burst thing, pretty powerful and reasonably accurate, but you lose the full auto.
Posted: 2005-11-04 12:00pm
by SylasGaunt
Tell me I'm not the only one tempted to go 'UUUUUNNNNLLLLIIMITED POOOOOWWWWER!" when using the Emperor?

Posted: 2005-11-04 12:31pm
by Lancer
nickolay1 wrote:How big of a bonus does the elite assault rifle give? Is the improvement as huge as that of the precision pistol over the regular pistol?
The elite assault rifle fires in a more tight grouping and does more damage.
The Precision pistol fires in powerful, tightly grouped 3-round bursts and can result in one-salvo kills if you get headshots. You lose full-auto and infinite ammo, but on the plus side, it doesn't overheat like the standard pistol.
edit: got it backwards.
Elite rifle's the 3-round burst, precision pistol does more damage but at a reduced RoF and need for ammo.
Posted: 2005-11-04 12:42pm
by Captain tycho
SylasGaunt wrote:Tell me I'm not the only one tempted to go 'UUUUUNNNNLLLLIIMITED POOOOOWWWWER!" when using the Emperor?

You can play as Palpatine?
FUCK YOU LUCASARTS! I NEED MY PATCH!
Posted: 2005-11-04 12:51pm
by Lancer
Captain tycho wrote:SylasGaunt wrote:Tell me I'm not the only one tempted to go 'UUUUUNNNNLLLLIIMITED POOOOOWWWWER!" when using the Emperor?

You can play as Palpatine?
FUCK YOU LUCASARTS! I NEED MY PATCH!
Sure you can play as Palpatine. But all it takes is a flechette shotgun to the back, and he's dead.
Posted: 2005-11-04 01:06pm
by SylasGaunt
Matt Huang wrote:
Sure you can play as Palpatine. But all it takes is a flechette shotgun to the back, and he's dead.
But.. but... POWER!
Seriously though it's generally fairly easy to stay alive as a hero provided you don't do something dumb like stand in the middle of a group of shotgunners.
Vader's also one of my favorites right now to (Force Choke for the win!), and I don't get why Grevious was being complained on earlier, he doesn't seem much if at all slower than the Jedi (plus hey four sabers and a buff move).
Posted: 2005-11-04 03:06pm
by The Original Nex
Yeah, Grievous in the Tantive is unstoppable. He just wades right into a mass of clones, waves his sabers around and it's by-bye to all the clones.
Posted: 2005-11-04 04:33pm
by Manus Celer Dei
Posted: 2005-11-04 04:38pm
by Lancer
see, this is why you get yourself a rank so some stormies will decide to follow you around and back you up.
Posted: 2005-11-04 07:16pm
by Chardok
Matt Huang wrote:
see, this is why you get yourself a rank so some stormies will decide to follow you around and back you up.
Random Stormtrooper 4987284 wrote:On your six!
Right behind you, sir!
Posted: 2005-11-04 07:51pm
by Lancer
only one trooper?
My entourage is an entire fireteam.
Posted: 2005-11-04 08:57pm
by Chardok
Matt Huang wrote:only one trooper?
My entourage is an entire fireteam.
....

Posted: 2005-11-04 09:04pm
by Lancer
heh, it helps that I'm legendary at endurance, guardian, and war hero.
Only problem is that to gain medals, you have to use the standard weapon, not the reward upgrade. Hence why I'm still veteran / elite for gunslinger, frenzy, regulator, and all that stuff. Especially on the space-combat missions, once I get the precision pistol, I'm all but unstoppable. It's just running around their ship shooting opponents and tossing time bombs onto critical systems.
Oh, and medals and bonuses can be activated in multiplayer if the server admin decided to allow it.
Posted: 2005-11-05 08:06am
by Manus Celer Dei
Matt Huang wrote:heh, it helps that I'm legendary at endurance, guardian, and war hero.
Only problem is that to gain medals, you have to use the standard weapon, not the reward upgrade. Hence why I'm still veteran / elite for gunslinger, frenzy, regulator, and all that stuff. Especially on the space-combat missions, once I get the precision pistol, I'm all but unstoppable. It's just running around their ship shooting opponents and tossing time bombs onto critical systems.
Oh, and medals and bonuses can be activated in multiplayer if the server admin decided to allow it.
What about in offline Instant Action?
Posted: 2005-11-05 12:35pm
by The Original Nex
All points garnered in any of the three offline modes contribute to your Career points. However, you only get the bonus if you complete the award tasks 4 times in one mode.
Posted: 2005-11-05 12:43pm
by Kurgan
I ignored most of the posts in this thread beyond the first page, and my copy for PC hasn't arrived yet, but at least in the beta, the starship controls were MUCH WORSE than SWBF1.
Basically it appears they threw out the previous control scheme that was controllable with a mouse and keys, and instead are forcing you to use a joystick for proper piloting.
In a space battle, without extensive use of tricks I was completely dead, since it takes about an hour to turn your craft.
Anyway, I haven't played the final version, so I can't really comment on how it is. In some ways the beta made the game out to be an improvement over the previous installment, in other ways it wasn't as good, but in most ways it was just more of the same.
I can't speak for the console versions of course, which ARE different (for both games).
Posted: 2005-11-05 02:11pm
by Lancer
The Original Nex wrote:All points garnered in any of the three offline modes contribute to your Career points. However, you only get the bonus if you complete the award tasks 4 times in one mode.
that's only for demolitions.
for regulator (flechette shotgun), you need to score 8 kills with the shotgun in one life, for marksman (beam sniper rifle) you need 6 headshots w/ the sniper rifle in one life, for frenzy you need 12 kills with the blaster rifle in one life.
Posted: 2005-11-05 02:45pm
by Praxis
Kurgan wrote:I ignored most of the posts in this thread beyond the first page, and my copy for PC hasn't arrived yet, but at least in the beta, the starship controls were MUCH WORSE than SWBF1.
Basically it appears they threw out the previous control scheme that was controllable with a mouse and keys, and instead are forcing you to use a joystick for proper piloting.
In a space battle, without extensive use of tricks I was completely dead, since it takes about an hour to turn your craft.
Anyway, I haven't played the final version, so I can't really comment on how it is. In some ways the beta made the game out to be an improvement over the previous installment, in other ways it wasn't as good, but in most ways it was just more of the same.
I can't speak for the console versions of course, which ARE different (for both games).
Not entirely correct; in the Beta, I had the same problem. If you go to the controls, you can change the controls to be exactly like SWBF1, where A and D make hard turns.
So a more accurate statement is, the DEFAULT configuration is much worse than SWBF1. If you change around the controls to be like SWBF1, plus stuff like rolling and boosting, it's much better.
Posted: 2005-11-05 03:44pm
by Brother-Captain Gaius
I was actually pretty impressed with the space controls. Of course, the first thing I do when I get a game is go into options and rebind all the controls to my liking. Regardless, they feel quite natural, much better than the TIE Fighter/X-Wing series games and a million times better than the confusing lagfest of SWBF1.
Posted: 2005-11-05 06:23pm
by Lancer
just had a try of the online side, and all i can say is LAG!!!!!!!
It's not even any of the players fault, just gamespy fucking up the servers.