Posted: 2006-01-01 09:01pm
Good to see you two are starting off the new year with a pissing contest
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Welcome.Ender wrote:Good to see you two are starting off the new year with a pissing contest
Buzz off. I'll emphasize that which should've been blindingly obvious as I want. You can put the complaints in the complaint box where they belong, friend.Connor MacLeod wrote:Jesus. Lighten the fuck up.
Exactly. Lusyanka had been buried under the surface of Coruscant for a good few years being used as a high security prison and escape vehicleNecronLord wrote:That is of course, bullshit, and can only be explained by the Lusyanka being a piece of crap that hadn't received proper maintainance.
Didn't see this, but here we go.Crossroads Inc. wrote: The ISD-II does have 64 guns, but I maintain they are lower powerd Turbo lasers specialized in taking on many Many smaller ships, while the ISD-I is specficlly designed to take on Capital and equal sized Warships.
The Allegiance's shields were down for the Rebels' first salvos according to the omniscient narrator.Vanas wrote:Didn't see this, but here we go.Crossroads Inc. wrote: The ISD-II does have 64 guns, but I maintain they are lower powerd Turbo lasers specialized in taking on many Many smaller ships, while the ISD-I is specficlly designed to take on Capital and equal sized Warships.
First, the 'class' of turbolaser is purely for the Warlords HW2 mod.
Second,I stated that the the ISD-II's heavy guns are smaller than those of the ISD-I. Also the -II has less sheilding than the -I, (At Mon Calimari, 2 MC90 escorts and a ISD were able to pretty much destroy 2 ISDs and an Allegiance in a single salvo, apparently), so maybe that's where the power comes from? 'Screw the heavy shields, we'll just make sure that the other guy can't fire back' kinda logic.
Already done, sort of:Noble Ire wrote:Indeed, I knew I read it somewhere here. I suppose it's a good question to ask Chee, for those who can still post on the OS, that is.
This would put books using game-stats on a lower canonical level than other books.Leland Chee wrote:Game mechanics are designed to try to match continuity to fit the purposes of the game for which they were created. They can serve to provide a scale from which to compare how one character or piece of technology stacks up against another. Because RPGs use dice, there is always the element of random chance involved, which isn't quite applicable to a book.Person on OS-board wrote:Are game mechanics (video games or rpg) canon? For example, does a rpg damage rating like "7d" mean anything? If a C-canon source (like a novel or reference book) contradicts what the game mechanics say, will the book win out?
But stats themselves aren't created randomly; they are based on what is already known. As such, we can always look to them as a basis when writing books. I often look to RPG stats to see for example, what type of Force powers a character may have. Or if we haven't determined the stats of a particular vehicle, we can look to RPG stats for a basis of comparison.
Conversely, I think it would be a determinent if books were artificially limited by game stats. So I would agree that a book is going to overrule a stat if there is a contradiction.
Remember, in that incident, they had surprise thoroughly on their side, and used the opportunity to take out the shields, the bridge, and drop a bunch of proton torpedos into the Star destroyer's hull before it even began to try t fight back.Major Disaster wrote:In X-wing Wraith Squadron they destroyed an ISD with a crellian corvette. but most of the major damage was caused by a captured TIE fighter that got into the hole that the corvette made, but the tie "vaped" most of the power cells
But its not something that you can use to extrapolate its normal capabilities. It also shows that even with total surprise against a nearly helpless target, a corvette can't take out a Star Destroyer on its own.Major Disaster wrote:It worked didnt it?
Is this a mistake? What Grand Admiral are we talking about... and he had Force powers? Thanks, was curious!Noble Ire wrote:Making a comparison to the Battle of Endor is unfair. Even without the Death Star, the rebel fleet could have never faced the number of ISDs there. The combined confusion caused by Palpatine's death, the collapse of that Grand Admiral's Battle Meditation, and the destruction of the Second Death Star saved Ackbar's fleet, even if he did make a good showing, destroying the Executor and all.Grand Admiral Mango wrote:Ultimately, it depends on the Commander. In The Battle of Endor, the Imperials had dozens of Star Destroyers and the Executor and STILL managed to lose to the rebels wheras Thrawn caused massive devastation without having an Executor-class.
Nial DeclannIs this a mistake? What Grand Admiral are we talking about... and he had Force powers? Thanks, was curious!
What are you talking about? Could you provide a quote or something that even vaguely contradicts anything in that entry? I certainly don't recall reading anything of that nature in novelization.Kurgan wrote:Interesting, thanks. But doesn't this (largely game derived) info contradict the G-level novelisation, and thus can be safely thrown out? Or is this one of those semantical things since the novelisation is somewhat vague about ideas that were later fleshed out with the "battle meditation" crap (which I first heard about in in a TOTJ comic IIRC)?
Now the novelisation was written long before any of the sources that Publius (sp?) cited on his page, so maybe it's been changed, but that's what I was referring to.Source: ROTJ novelization p.172
For the first time, the Death Star rocked. The collision with the exploding Destroyer was only the beginning, leading to various systems breakdowns, which led to reactor meltdowns, which led to personnel panic, abandonment of posts, further malfunctions, and general chaos.
Smoke was everywhere, substantial rumblings came from all directions at once, people were running and shouting. Electrical fires, steam explosions, cabin de-pressurizations, disruption of chain-of-command. Added to this, the continued bombardments by Rebel Cruisers- smelling fear in the enemy- merely heightened the sense of hysteria that was already pervasive.
For the Emperor was dead. The central, powerful evil that had been the cohesive force to the Empire was gone; and when the dark side was this diffused, this nondirected- this was simply where it led.
Confusion.
Desperation.
Damp fear.The Force: The Force: iIt is explicitly stated that it was the death of the Emperor that caused the general collapse of an effective Imperial defense near the end of the battle- from the disorganized response to the Rebel fighter attack on the Death Star, the sequence of events that led to the loss of the Executor, to the naval defeat in general, Imperial efficiency was drastically reduced. The Emperor was possibly practicing Battle Meditation.
This passage also suggests that the Emperor's death caused the Dark Side Force powers that had presumably been accumulating within him to "diffuse", perhaps having a direct negative effect on the "state of mind" of the Death Star's occupants.
Contributed by Vympel
Well, it certainly could be interpited that way, yes. However, Nial could be included in the scenario with out too much discerpancy with the written work, as long as one is not overly zealous to eliminate EU whenever possible (as some are.) The Emperor's death was a direct cause of the loss of Battle Meditation, even if he wasn't the one doing it himself, and it has been speculated that his death would have a further negative impact on the Imperial fleet. Perhaps when he "died", the dark force energies in him that were expelled so violently served to subconciously demoralize the local Imperial forces, adding to their confusion; The Force is known to have powerful empathic effects.Now the novelisation was written long before any of the sources that Publius (sp?) cited on his page, so maybe it's been changed, but that's what I was referring to.
According to the Incredible Cross Sections the heavy weapon emplacements on each side of an ISD 1's superstructure (at least on the Devastator, they may have been upgraded later) consist of four turrets per side. Three on each side are heavy turbolasers, the other is a heavy ion cannon. However, each heavy turbolaser turret has 2 barrels, meaning it has 12 heavy TL's. Concerning the ion cannons, they appear to have 3 barrels, however 1 is shorter than the others, so perhaps this is some form of rangefinder. Either way I'm inclined to belive this means there are four heavy ion cannons in these 2 turrets. Also shown are 3 'Axial defense turrets' each with 2 barrels and 2 'Lateral quad laser batteries' (presuming symmetry) each with four barrels. However, no other weapons are shown.ISD-I has 6 VHeavy TL, 2 Heavy Ions and a large number of medium turbolasers (60+)