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Posted: 2006-07-06 01:32pm
by Zac Naloen
UGh, how the crap do you beat that bloody cyclops??

Posted: 2006-07-06 05:41pm
by weemadando
Spam yourself up with health potions. You are always faster than him, so run in, wail on him for a bit, run back and recover, run in again...

Posted: 2006-07-06 07:41pm
by Xon
Zac Naloen wrote:UGh, how the crap do you beat that bloody cyclops??
Range and heal potions. The heal potions are the more important bit.

If you do have some type of ranged big attack, run like a chicken spamming that while putting away lots and lots of the little blue & red bottles.

Posted: 2006-07-06 08:11pm
by Stark
You mean it's a Diablo-like where you don't beat bosses by dropping area-effect spells once you get the NPC stuck on terrain? :D

Posted: 2006-07-06 09:22pm
by Vympel
Well, I've given up on Titan Quest. My PC is too fucking cantankerous. I'll wait till I get a new one.

Posted: 2006-07-06 11:59pm
by Stark
My first Titan Quest experience is hilarious: the game (which lacks a preconfig app) decided my monitor was three times wider than it was. On exit it then crashed the system. Yay? :)

Posted: 2006-07-07 01:45am
by Stofsk
Vympel wrote:Well, I've given up on Titan Quest. My PC is too fucking cantankerous. I'll wait till I get a new one.
I'll play twice for both of us, Vym.
Stark wrote:My first Titan Quest experience is hilarious: the game (which lacks a preconfig app) decided my monitor was three times wider than it was. On exit it then crashed the system. Yay? :)
Weird. It works fine for me.

But you're right, that is hilarious.

Posted: 2006-07-07 01:47am
by Stark
I got it working on another puter, but I'm pretty unimpressed. There better be horses later. :)

Posted: 2006-07-07 01:57am
by Stofsk
Stark wrote:I got it working on another puter, but I'm pretty unimpressed. There better be horses later. :)
Dude, this is Ancient Greece - you get around by hoofing it, sans hoofs. :P

Posted: 2006-07-07 01:59am
by Stark
Stofsk wrote:Dude, this is Ancient Greece - you get around by hoofing it, sans hoofs. :P
Sacred had horses. Neener neener! :)

Posted: 2006-07-07 02:05am
by Stofsk
Stark wrote:
Stofsk wrote:Dude, this is Ancient Greece - you get around by hoofing it, sans hoofs. :P
Sacred had horses. Neener neener! :)
Pack mules or armour carriers (so that we'd really be in Ancient Greece) would be awesome, I agree. Maybe that can come out in the expansion pack.

Where do you guys put your attribute points? I thought Strength, Dex and Intelligence would be it, but apparently Health and Energy is as well. But you only get like 2 attribute points per level or something.

Posted: 2006-07-07 02:09am
by Stark
Call me cynical, but I'd love a Diablo-like that had a more imaginative stat system than 'str for damage and hp' and 'int for mp' and 'dex for hit bonus' etc. MMOs have complex, flexible build systems, but Diablo-likes are still mired in the 'str for chopping' 'dex for shooting' 'int for casting' schtick. And I'm spoilt by Guild Wars and expect to be able to shuffle my stats at will, preventing 'bad builds' from ruining my 20+ hour character.

Posted: 2006-07-07 02:24am
by Stofsk
Stark wrote:Call me cynical,
Dear lord, that's the last thing I'd call you, Stark. :lol:
but I'd love a Diablo-like that had a more imaginative stat system than 'str for damage and hp' and 'int for mp' and 'dex for hit bonus' etc. MMOs have complex, flexible build systems, but Diablo-likes are still mired in the 'str for chopping' 'dex for shooting' 'int for casting' schtick.
*shrugs* It's not like it's unintuitive. Unimaginative? Maybe, but unintuitive? Nope.
And I'm spoilt by Guild Wars and expect to be able to shuffle my stats at will, preventing 'bad builds' from ruining my 20+ hour character.
Titan Quest has it that you can see a 'mystic' and get them to fool around with your skills. You can pay them gold to remove spent skill points so that you can reallocate them into somewhere else. There are limits to this, you can't seem to reallocate spent attribute points, and you can't reallocate skill points spent in increasing your skill mastery (individual skills are fine).

I prefer that system to be honest to Guild Wars "Oops I don't want that I want that" system, though I can understand why you might prefer GW instead. Playing for 20+ hours on an unviable character build sucks, but that's Diablo for you. TQ looks to be slightly improved in that regard.

Posted: 2006-07-07 02:29am
by Stark
Nah I didn't realise you could do that - that's fine. The GW system is great for an MMO where you need to change builds quickly, but in a more SP/coop game it's okay just to have an expensive way of doing the same.

My problem with str/dex/int systems aren't that they're unintuitive, but that they are largely useless (in modern games with skill trees et al hp bonuses etc is better handled by skill picks anyway) and it's difficult to use anything other than 'pure str' fighter or 'pure int' mage etc, since you're putting points into stuff you really don't use much otherwise. It'd be better if your 'masteries' let you do all the stat effects (hit rates, hp, mp etc) and just wrote off the oldscore D&D stats entirely. In most of these games, you end up levelling your stats to no benefit, since everything gets stronger, faster and more mp ANYWAY.

EDIT - My god, I've started already.

Posted: 2006-07-07 02:40am
by Thunderfire
Zac Naloen wrote:UGh, how the crap do you beat that bloody cyclops??
I bought the game yesterday. I'vs encountered only one cyclops so far. His attacks are slow - this means that he is dead meat againt a ranged fighter. Just get enought blue pots and spam your best attack skill.

Posted: 2006-07-07 03:01am
by Zac Naloen
Ugh, now i need to get a ranged weapon :P

Posted: 2006-07-07 03:04am
by Zac Naloen
Stark wrote:Nah I didn't realise you could do that - that's fine. The GW system is great for an MMO where you need to change builds quickly, but in a more SP/coop game it's okay just to have an expensive way of doing the same.

My problem with str/dex/int systems aren't that they're unintuitive, but that they are largely useless (in modern games with skill trees et al hp bonuses etc is better handled by skill picks anyway) and it's difficult to use anything other than 'pure str' fighter or 'pure int' mage etc, since you're putting points into stuff you really don't use much otherwise. It'd be better if your 'masteries' let you do all the stat effects (hit rates, hp, mp etc) and just wrote off the oldscore D&D stats entirely. In most of these games, you end up levelling your stats to no benefit, since everything gets stronger, faster and more mp ANYWAY.

EDIT - My god, I've started already.
The great thing about guild wars is that you can change your build depending on the opponents your going to be facing in the next area. Going to the shiverpeaks? Fire elementalist.. Crystal desert? Water Elementalist. It adds more variety to your character. On the other hand i've found little to complain about in this game so far. I'm sure you've got a list though :p

Posted: 2006-07-08 08:23am
by Brother-Captain Gaius
Anyone up for some multiplayer within the next 4 hours or so, as of this post? New characters probably, unless we have some rough level parity. (I have a level 21 in Memphis)

Posted: 2006-07-08 08:38am
by Stofsk
Brother-Captain Gaius wrote:Anyone up for some multiplayer within the next 4 hours or so, as of this post? New characters probably, unless we have some rough level parity. (I have a level 21 in Memphis)
Let's do it. Got AIM, MSN?

EDIT: Wait. Four hours from now? You're kidding right?

Posted: 2006-07-08 08:56am
by Zac Naloen
haha, isn't thatl ike 4am for you stofsk?

I'm up for it.. im only level 7 and this bloody cyclops is pissing me off, i think my attacks are too weak so i may have to start again and have a less shit character anyway

Posted: 2006-07-08 09:01am
by Stofsk
Zac Naloen wrote:haha, isn't thatl ike 4am for you stofsk?
The game would start around 2 am.
I'm up for it.. im only level 7 and this bloody cyclops is pissing me off, i think my attacks are too weak so i may have to start again and have a less shit character anyway
You shouldn't zoom all over the place. I got to level 8 before I hit Tegea. That was after 2 hours of play tonight. Doing the side quests are really useful.

Posted: 2006-07-08 09:11am
by Brother-Captain Gaius
I can play now. Four hours was just a rough cut-off point to when I probably wouldn't be able to start a game, sorry.

AIM is BrotherCptGaius.

Posted: 2006-07-08 11:39am
by Brother-Captain Gaius
Has anyone else tried multiplayer? If so, have they experienced disconnections, and an inability to rejoin the game? Stofsk and Zac were getting it while I was hosting a game, then I got it when Zac hosted (leading me to believe that COMCAST CAN SUCK MY BALLS), but I thought I'd check to see if anyone else is having the issue.

Posted: 2006-07-08 02:01pm
by Decue
Brother-Captain Gaius wrote:Has anyone else tried multiplayer? If so, have they experienced disconnections, and an inability to rejoin the game? Stofsk and Zac were getting it while I was hosting a game, then I got it when Zac hosted (leading me to believe that COMCAST CAN SUCK MY BALLS), but I thought I'd check to see if anyone else is having the issue.
Kinda, me and a friend played some LAN, and I disconneted several times but I could always reconnect.

Posted: 2006-07-08 05:29pm
by Stark
Apparently some of the serious stability problems are being address in a patch. I haven't seen it anywhere, so I guess it'll be out soon. I've actually become quite fond of the game's masteries (no fire mage or clerics, warrior is actually useful, etc) and I'd be up for some MP once the game settles down. Is everyone using SP 'self sufficient' characters, so do we have some MMO style support and nuker characters?