Ridiculously hard games

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weemadando
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Post by weemadando »

Vaporous wrote:I second Ghouls & Ghosts and to an extent Cannon Fodder. Does anyone remember the Ghostbusters game for the Genesis? I could never beat the plant boss in that last house that appears when you clear the rest. For years.
Cannon Fodder had some INSANELY hard levels. Though, a friend and I played it enough that generally we could get close to the final levels (if not actually complete them) with the original squad (ie NO casualties).

And another REALLY hard level:
The theme park (Ghost Dance? - running from memory here) on Rainbow 6... Trying to get close enough through the boat ride canals to spring the hostages without getting rumbled by tangos... Nasty.
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Post by Vympel »

White Haven wrote:Hah. No one who calls I-War 2 hard has ever tried to finish the original. :twisted: Now that is a hard game...try getting your FTL drive blown out mid-mission and having to manually dock /inside/ a moving fighter-carrier as it's trying to escape under fire...with a 160-meter corvette. In a game with full inertial physics. God that's hard.
Hmm- I found the original I-War to be quite pleasant.
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Post by Invictus ChiKen »

On word.

Contra...
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Post by wautd »

Pick wrote:Ikaruga. Fucking impossible for me, through and through. Fucking Ikaruga....
I never played it but this kid doesn't seem to have much trouble with in :P
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Post by Karza »

Panzer General. There just wasn't a suitable difficulty level at all. On easy settings, the computer is basically totally gimped, and just sits on the objectives waiting for you. Turn the difficulty up, and the computer still just sits on the objectives, except now its units just mysteriously fight better. Regular infantry with zero experience beating back my 4-star panzer unit in open ground... yeah, right.
weemadando wrote:I hate Ninja Gaiden. And I love it. Its so much fun, but its insanely difficult and with AGES between save points, and I just don't have that much time to burn.
Funnily enough, I typically get pissed off with really hard games and stop playing, but in Ninja Gaiden every death gets the "I screwed up, let's try again" response, instead of "this is total bullshit, I'll play something else". That game has precisely the right difficulty level for me.
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Post by 2000AD »

Devil May Cry 3. I blitzed DMC1 but i take no shame in saying that before i got Agni and Ruda i had to take the easy option that the game offered me. First and so far only game that i have had to complete on Easy difficulty first.

The defend the farm mission in the first part of Mechcommander. I finally managed to beat it once i learned of the miracle that is the minelayer, combined with the mad cat luckily salvaged from the earlier mission.
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Post by Ford Prefect »

weemadando wrote:I hate Ninja Gaiden. And I love it. Its so much fun, but its insanely difficult and with AGES between save points, and I just don't have that much time to burn.
You think Ninja Gaiden is hard? Try Ninja Gaiden Black with its Super Insane Ultra Badass Extreme Ninja Grandmaster of the Universe mode, which is so hard that if you die, a real ninja comes into the room and kills you.

On that ninja related note, the Flash game N can be fiendishly difficult, even though it is extremely simple in practice. You need reflexes measured in the microseconds to be able to survive some levels for a few moments, let alone complete them.
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Post by Mobius »

wautd wrote:
Pick wrote:Ikaruga. Fucking impossible for me, through and through. Fucking Ikaruga....
I never played it but this kid doesn't seem to have much trouble with in :P
That kid must have spent days on mastering the game, hell i'm happy to finish the game with 3 continues. :P

European version of Rygar on NES which was impossible to finish, Bayou Billy Which was damn long.
One insanely hard shmup i remember of was Cybernator/ Assault Suit Valken

otherwise 2 Manic shooter on PC:
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Post by Cao Cao »

Enigma wrote:
Cao Cao wrote:If console games are included, then I nominate the final war battle of SaGa Frontier II. I never could win that one.
For those of you who've never heard of this game, it's war battles were turn based strategic affairs. Sort of like those old hex-based war games only, well, rubbish.
Saga Frontier 2? I have the first and Unlimitd Saga and want to get Romancing Saga but I never heard of Saga Frontier 2. Same characters as the first one?
Unfortunately no, it's a different world. It also uses a different system, a generational storyline (which by the way is quite poorly implemented).
I highly recommend the PS2 Romancing Saga remake though, it's a beautiful game.
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Post by lPeregrine »

Master of Ossus wrote:
Graeme Dice wrote:
Master of Ossus wrote:X-Wing had some ridiculous missions. I hated the fuel limits it imposed on combat.
Neither X-Wing, nor Tie Fighter had fuel.
X-Wing did. That was its bullshit excuse for the mission timer that would force you to hyperspace away after a limited amount of time--even if you had the final enemy craft in your sites with hull damaged and needing only seconds more to kill it. Of course, the fact that the timer continued ticking down even if you weren't doing anything that would logically burn fuel was, apparently, wasted on the idiot who wrote it into the manual.
Huh, and wasn't it only in some of the missions even? Or was that a bug, that most of the time it would just hit zero and nothing would happen? I remember quite a few missions where I'd sit there killing a star destroyer with lasers only, while the timer had run out long ago.


And x-wing wasn't too bad. I managed to get most of the missions within a couple tries. TIE-fighter, on the other hand... "Wow you're such an amazing pilot. Insertsquadronhere, watch as Yournamehere shows off his skills by clearing a minefield in an unshielded ship!".








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Post by Vendetta »

lPeregrine wrote: Huh, and wasn't it only in some of the missions even? Or was that a bug, that most of the time it would just hit zero and nothing would happen? I remember quite a few missions where I'd sit there killing a star destroyer with lasers only, while the timer had run out long ago.
I think they killed the mission time limit in the Collectors CD version. The original FDD version certainly used to boot you if you ran out of time. Not that it was ever a real worry.
And x-wing wasn't too bad. I managed to get most of the missions within a couple tries. TIE-fighter, on the other hand... "Wow you're such an amazing pilot. Insertsquadronhere, watch as Yournamehere shows off his skills by clearing a minefield in an unshielded ship!".
Both games had a couple of missions that were utter sods. There was an escort mission somewhere in the third campaign of TIE Fighter that gave me real grief, at least it did playing on Hard, whereas the rest of the game wasn't all that much harder. Wave after wave of torpedo launching craft, that really did have it in for the ship you were guarding.
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Post by Pick »

wautd wrote:
Pick wrote:Ikaruga. Fucking impossible for me, through and through. Fucking Ikaruga....
I never played it but this kid doesn't seem to have much trouble with in :P
Which is the very reason so many people watch it in awe :P. If this were My Little Pony: Adventures on the Sweet Meadow, no one would give a rat's ass.
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Post by El Moose Monstero »

I never managed to finish the last mission on X-Wing Alliance, until I cheated like hell. I was much younger, so perhaps I just need to go back and replay it, but even with god mode on, I'd always be encompassed by the fireball until I got lucky. I got hellishly confused by all the tunnels and things.

Homeworld 2 was impossible at mission 3 or so, but then I just made the enemy fleet that appears in front of you and obliterates you come to me instead, for some reason making it a lot easier. After that, HW2 was actually pretty straightforward aside from one mission where victory lay in realising that the Vaygr battleships concentrate virtually all their firepower forward in a limited arc - didn't notice that until I'd had a lot of vs CPU maps. Final missions of HW2 ended up very much as the first one did, your massive fleet obliterates the smaller but still powerful fleet with little challenge. Both times, something of an anti-climax.

Grim Fandango is I think the only other game which I just couldn't do - some of the problems involved solutions which would never come to me without some form of hints. Same goes for Riven. Although I got bored with that before I truly gave up, but I wasn't getting anywhere.
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Post by Nephtys »

What the hell are you talking about? In Homeworld 2, you do NOT want a massive fleet. You'll get owned that way. In the second to last mission, I had my fleet maxxed out in everything when I arrived, so the Vaygr threw /eight/ cruisers at me simultaneously, and their support frigates and fighters. I got killed so badly.

That's when I learned that you should scuttle all frigates and corvettes before each mission. Those just don't pack enough value to be worth the enemies they generate, unlike destroyers or cruisers.
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Post by Crossroads Inc. »

Does anyone remember "Manic Mansion" ?
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Post by El Moose Monstero »

Nephtys wrote:What the hell are you talking about? In Homeworld 2, you do NOT want a massive fleet. You'll get owned that way. In the second to last mission, I had my fleet maxxed out in everything when I arrived, so the Vaygr threw /eight/ cruisers at me simultaneously, and their support frigates and fighters. I got killed so badly.

That's when I learned that you should scuttle all frigates and corvettes before each mission. Those just don't pack enough value to be worth the enemies they generate, unlike destroyers or cruisers.
*shrug* I did just fine without artificially limiting any of my fleet, admittedly, my strike craft got obliterated to hell a few times and most of my fleet got decimated at the massive hyperspace gateway duking it out with the 5 or 6 enemy battlecruisers, but I just kept the flow of ships coming out and the last 2 missions were a breeze, although I wasn't completely maxed out as you were - I don't remember there being that many battlecruisers around. I lost my dreadnaught in combat with the enemy dreadnaught, and may have replaced a few ships, but steady production queues meant it was fine.

But that said, I can't remember what level I had the AI set to, or was that just in player vs CPU that you can change it?
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Post by THEHOOLIGANJEDI »

Lord Revan wrote: Starcraft on "defend the base until time runs out" missions,
That Level I beat Stricktly on Luck. All My troops were dead and I Had One building Left. (and it was being attacked) On repeated Playings I was able to have some troops retreat to the other side of the base or Hide somewhere on the map.
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Post by THEHOOLIGANJEDI »

I know Every one is going to Laugh about this one But Super Mario Bros. is a Game My Brother and I have yet to beat.
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Post by White Haven »

Regarding the HW2 scaling system, it should be noted that the patch altered it significantly. You could be talking about two different algorithms :)
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Post by Crossroads Inc. »

THEHOOLIGANJEDI wrote:I know Every one is going to Laugh about this one But Super Mario Bros. is a Game My Brother and I have yet to beat.
No worries, those old school 8-bit games where tough as Hell, theres many of those old ones I find much more challenging then modern games.
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Post by Eleas »

Crossroads Inc. wrote:Does anyone remember "Manic Mansion" ?
Either you're referring to Maniac Mansion, or it's such an obscure game that virtually no-one has played it.

I found the Doom clones on the Amiga, Alien Breed 3D 2 - The Killing Grounds being a telling example, to be generally quite unfair. I defy anyone to even get past the fourth level without some form of invulnerability + infinite ammo cheat. Otherwise, the Alien Breed series in general was pretty hard.
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Post by Lost Soal »

Just thought of one I had for my Spectrum. Jet Set Willy was an insane game. I honestly doubt that was meant to be finished.
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Post by Batman »

Crossroads Inc. wrote:Does anyone remember "Manic Mansion" ?
If, as Eleas surmises, you're referring to 'Maniac Mansion', I sure do. And I fail to see what was insanely hard about it. All the puzzles that WERE solveable were logical-all the information you needed was provided in the game, connecting the dots only required common sense and the willingness to think things through.
Now 'Impossible Mission', THAT was a tough one (that game didn't get its name for nothing).
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Post by Sam Or I »

Those old text adventure. "The Pawn" on the Amiga pissed me off to no end, not knowing what to type, or what to look at through text. Still have not beat that game.

Hack, or now nethack. One of the hardest games of all times. It sucks when your old ghost waste your ass.

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HW 2, I did not know about the limiting yourself. I have always had a maxed out fleet. I will have to go back and try it.
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Post by 1123581321 »

THEHOOLIGANJEDI wrote:I know Every one is going to Laugh about this one But Super Mario Bros. is a Game My Brother and I have yet to beat.
I never got around to beating Super Mario Bros. either. I beat Mario 3 and Mario World, but then I never beat the first, or even played the second.

There is some Star Trek game for the PS, where you fly a fighter. I found that game to be really hard. It didn't help that I wasn't interested enough to try to get good at it though.
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