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Re: SDN Worlds 4 Commentary Thread I

Posted: 2010-07-04 09:44am
by Fingolfin_Noldor
Well, you might still want to consider indigenious technology, so that in case you run afoul of your supplier, you aren't exactly stranded without spares or new guns.

Re: SDN Worlds 4 Commentary Thread I

Posted: 2010-07-04 09:51am
by Grif
It's only the flagships that are armed with such weaponry. (of which I have 5, and they don't leave core sectors) The rest of my fleet are equipped with our own mass drivers and missiles weaponry. So it's less of a concern that you might expect.

Re: SDN Worlds 4 Commentary Thread I

Posted: 2010-07-04 09:54am
by Lonestar
Annnnnnnnnnnnnnd...all the players are here!

Re: SDN Worlds 4 Commentary Thread I

Posted: 2010-07-04 10:01am
by Fingolfin_Noldor
You set them on a millenia long cryostasis?

Re: SDN Worlds 4 Commentary Thread I

Posted: 2010-07-04 10:05am
by Lonestar
No.

Re: SDN Worlds 4 Commentary Thread I

Posted: 2010-07-04 10:06am
by Siege
'Twas done through SCIENCE! :D

Re: SDN Worlds 4 Commentary Thread I

Posted: 2010-07-04 10:40am
by loomer
Same way Fahad is going to resurface despite being from another continuity entirely - SCIENCE! (We really need SA's SCIENCE! emoticon.)

Re: SDN Worlds 4 Commentary Thread I

Posted: 2010-07-04 10:47am
by loomer
Goddamn it, I just realized I did need the French around in some capacity - New Louisiana has a shit-ton of Cajun-descended (and other, later French) people as well as regular English/German/Irish-descended Americans and Caribbean-origin folk, and I can't really do the Reunion Movement without a French superpower.

Re: SDN Worlds 4 Commentary Thread I

Posted: 2010-07-04 11:16am
by Simon_Jester
Fingolfin_Noldor wrote:Well, you might still want to consider indigenious technology, so that in case you run afoul of your supplier, you aren't exactly stranded without spares or new guns.
This is a legitimate concern; many of our customers insist on design modularity that lets them install domestic-produced hardware in place of what comes from the factory.

How well this works depends heavily on the state of their industrial base, of course. Sometimes the results are more like the Brits looking at the Sherman and going "bloody good tank, where do we put the 17-pdr;" sometimes more like what you'd expect if the Iranians decided to try and make spares for their own F-14s... :wink:

Re: SDN Worlds 4 Commentary Thread I

Posted: 2010-07-04 11:18am
by Darkevilme
Simon_Jester wrote: ~ that would mean that Imperium warp guns are still, so far as I know, the heaviest energy weapons on a mobile platform in Known Space, and I have no intent to challenge this supremacy for the foreseeable future.
The Pride of Chamarra begs to differ.

Re: SDN Worlds 4 Commentary Thread I

Posted: 2010-07-04 11:34am
by Fingolfin_Noldor
The Karlacks have a 1000+ ship too, equipped with Omega cannons apparently...

Originally, Shady and I planned to use our huge ships to blast planets or drop moons on planets...

Re: SDN Worlds 4 Commentary Thread I

Posted: 2010-07-04 12:16pm
by DarthShady
Fingolfin_Noldor wrote:The Karlacks have a 1000+ ship too, equipped with Omega cannons apparently...
Yes we do. The Karlack Swarm has 6 World Eater Motherships, a 1000$ each. Although I don't plan on building more anytime soon.
Fingolfin_Noldor wrote:Originally, Shady and I planned to use our huge ships to blast planets or drop moons on planets...
I still have such plans. :twisted: :D

Re: SDN Worlds 4 Commentary Thread I

Posted: 2010-07-04 12:19pm
by Fingolfin_Noldor
DarthShady wrote:I still have such plans. :twisted: :D
Steve will have our hides for this, but it might be totally worth it! :D

Re: SDN Worlds 4 Commentary Thread I

Posted: 2010-07-04 12:39pm
by Simon_Jester
Darkevilme wrote:
Simon_Jester wrote: ~ that would mean that Imperium warp guns are still, so far as I know, the heaviest energy weapons on a mobile platform in Known Space, and I have no intent to challenge this supremacy for the foreseeable future.
The Pride of Chamarra begs to differ.
Ah. I apologize; I was operating under the mistaken impression that the Chamarran juggernauts mounted a larger main battery of, say, four to six weapons. In which case it would be possible that a larger single weapon than the guns of a juggernaut's main battery exists. Certainly, I know of no ship which mounts greater aggregate firepower than a Chamarran juggernaut.

You will note that I explicitly referenced Chamarran juggernauts as being among the few weapon systems that could match the capabilities of the one-off prototype ion cannon in the prologue.

In either case, the largest energy weapons (or energy weapon equivalents such as hypervelocity mass drivers) found on a mobile platform are not Umerian in origin, and Umeria has no intention of attempting to set a record any time in the foreseeable future.

Re: SDN Worlds 4 Commentary Thread I

Posted: 2010-07-04 12:56pm
by Darkevilme
Simon_Jester wrote:
Darkevilme wrote:
Simon_Jester wrote: ~ that would mean that Imperium warp guns are still, so far as I know, the heaviest energy weapons on a mobile platform in Known Space, and I have no intent to challenge this supremacy for the foreseeable future.
The Pride of Chamarra begs to differ.
Ah. I apologize; I was operating under the mistaken impression that the Chamarran juggernauts mounted a larger main battery of, say, four to six weapons. In which case it would be possible that a larger single weapon than the guns of a juggernaut's main battery exists. Certainly, I know of no ship which mounts greater aggregate firepower than a Chamarran juggernaut.

You will note that I explicitly referenced Chamarran juggernauts as being among the few weapon systems that could match the capabilities of the one-off prototype ion cannon in the prologue.

In either case, the largest energy weapons (or energy weapon equivalents such as hypervelocity mass drivers) found on a mobile platform are not Umerian in origin, and Umeria has no intention of attempting to set a record any time in the foreseeable future.
The Juggernaught probably mounts around 3-4 beams for covering the flanks and redundancy same way the rampant does. But Imperial warp guns seem typically mounted in batteries of 4 or so and mounted on ships that weigh half the tonnage. I think the award for biggest single military beam weapon in known space goes to the Klavostani space fortress though.

So the scale goes probably something like this:
imperial warp guns
Juggernaut mega beamcannons
union of four star's monitor main cannon.
the klavostan space fortress's doomsday ray.
edit: i suspect pezook's monolith guns might go on this list somewhere. All we know is there's 20 of them and that means they could be $2000 each.

Re: SDN Worlds 4 Commentary Thread I

Posted: 2010-07-04 01:04pm
by DarthShady
Fingolfin_Noldor wrote:
DarthShady wrote:I still have such plans. :twisted: :D
Steve will have our hides for this, but it might be totally worth it! :D
We aren't hurting anyone, but ourselves that is. So I don't see the problem. :D

Also, Najrds Cirak is introduced into the game. :twisted:

Re: SDN Worlds 4 Commentary Thread I

Posted: 2010-07-04 01:31pm
by Force Lord
The Centrality wants big guns, but so far it acquires them through spying. Making them is another matter.

EDIT: How your nation views the Centrality? I believe democratic and communist states will be quite leery of it. With other, less pleasant regimes, it depends if you aren't hostile to my nation in the first place. The Centrality is isolationist, so I doubt I'll achieve initiative in diplomatic matters.

Re: SDN Worlds 4 Commentary Thread I

Posted: 2010-07-04 01:32pm
by Simon_Jester
Force Lord wrote:The Centrality wants big guns, but so far it acquires them through spying. Making them is another matter.
You have chosen a challenging road for your empire; it is difficult to duplicate industrial infrastructure through espionage.
Darkevilme wrote:The Juggernaught probably mounts around 3-4 beams for covering the flanks and redundancy same way the rampant does. But Imperial warp guns seem typically mounted in batteries of 4 or so and mounted on ships that weigh half the tonnage. I think the award for biggest single military beam weapon in known space goes to the Klavostani space fortress though.

So the scale goes probably something like this:
imperial warp guns
Juggernaut mega beamcannons
union of four star's monitor main cannon.
the klavostan space fortress's doomsday ray.
edit: i suspect pezook's monolith guns might go on this list somewhere. All we know is there's 20 of them and that means they could be $2000 each.
Thank you, Darkevilme. This has been most informative and helpful.

Ah, just to make sure I understand what you're saying... is that list, from top to bottom, going from small to large or large to small? I infer "small to large."

[Makes note to self to have word with publisher of Jayne's Frightening Ships*, regarding inaccuracies in the contents]

*A rather sensational and poorly edited publication, printed on one of the Umerian border worlds, regarding the superheavy warships of known space.

Re: SDN Worlds 4 Commentary Thread I

Posted: 2010-07-04 01:39pm
by Force Lord
Simon_Jester wrote:You have chosen a challenging road for your empire; it is difficult to duplicate industrial infrastructure through espionage.
Hey, it's not that my military-industrial complex is lousy. I'm simply trying to work with what I have, and the Centrality wants more. Big ion cannons are something we're only recently starting to design.

Re: SDN Worlds 4 Commentary Thread I

Posted: 2010-07-04 01:52pm
by Simon_Jester
Well, it's not so much "shooting ions" that's difficult. It's making the magnets so they don't quench explosively when something taps the ship from the side, figuring out how to change out pieces of the beam pipe before they get irradiated into junk from random sidescatter inside the beam... that kind of thing. When it comes to copying other people's weapon designs, it's the little technical details that make the difference between a Panzerschreck and a Taepodong-2.

I wish you good luck, sir.

Re: SDN Worlds 4 Commentary Thread I

Posted: 2010-07-04 01:56pm
by Darkevilme
Simon_Jester wrote: Ah, just to make sure I understand what you're saying... is that list, from top to bottom, going from small to large or large to small? I infer "small to large."
Indeed, small to large. Ascending order of badassery.

Re: SDN Worlds 4 Commentary Thread I

Posted: 2010-07-04 02:00pm
by Force Lord
Simon_Jester wrote:Well, it's not so much "shooting ions" that's difficult. It's making the magnets so they don't quench explosively when something taps the ship from the side, figuring out how to change out pieces of the beam pipe before they get irradiated into junk from random sidescatter inside the beam... that kind of thing. When it comes to copying other people's weapon designs, it's the little technical details that make the difference between a Panzerschreck and a Taepodong-2.

I wish you good luck, sir.
*Recieves report that the Type-64 Super-Heavy Ion Cannon exploded due to the faulty placement of the magnets.*

*facepalm* D'oh! :banghead:

Back to the drawing board, it seems.

Re: SDN Worlds 4 Commentary Thread I

Posted: 2010-07-04 03:25pm
by Simon_Jester
And now, (ladies?) and gentlemen, we get a good look at the inner workings, or lack thereof, of the Technocracy of Umeria.

Re: SDN Worlds 4 Commentary Thread I

Posted: 2010-07-04 03:30pm
by Force Lord
EDIT: Nevermind.

Re: SDN Worlds 4 Commentary Thread I

Posted: 2010-07-04 03:34pm
by Master_Baerne
loomer wrote:Goddamn it, I just realized I did need the French around in some capacity - New Louisiana has a shit-ton of Cajun-descended (and other, later French) people as well as regular English/German/Irish-descended Americans and Caribbean-origin folk, and I can't really do the Reunion Movement without a French superpower.
Well, you can always use me. The Ascendancy is very French culturally, and loosely based on Napoleonic France for its military and government structures.