Re: SDN Worlds 4 Commentary Thread V
Posted: 2011-02-18 12:35pm
Whoops, quoted myself instead of editing, feel free to delete.
Get your fill of sci-fi, science, and mockery of stupid ideas
http://stardestroyer.dyndns-home.com/
Not unreasonable, but problematic in a few respects:RogueIce wrote:A point, which is one reason why I declined using the non-FTL "fighters" and went with straight up FTL capable gunboats as my fighters. These, which can use hyperspace to strike targets several systems distant, do present a capability that the pew pew lasers/railguns/drone fighters/etc lack and are worth seperate classification.
I suppose one alteration that might work without scrapping the system is that instead of fighters being non-FTL, they instead of Heim drives, rather than the faster (but generic) 'FTL drives' of their gunboat counterparts. Essentially, a smaller, shorter ranged and "slower" (in terms of going from one system to another) version of GBs.
Only problem is, real carriers aren't exactly balanced with battleships of comparable tonnage. Ideally, in SDNW4 we want them to be (more or less) balanced. Which means keeping the carriers' range advantage within certain limits.Sort of like the advantage of real carriers, sending the air wings to do the attacking and sitting back where enemy surface ships can't hit them.
Actually, yes, "hyperlight" shuttles are Heim-drive craft. Compared to starships with Heim drive, they generally have short endurance- I suspect their maximum range without refueling would be something on the order of a few hours of Heim drive flight, which is nowhere near enough to cover interstellar distances. There would be exceptions (Heim-capable equivalents of maritime patrol craft)... but really, the Heim drive is supposed to be near-obsolete technology except in areas where it is impractical to use hyperdrive: the inner system around a star, and in shoal territory.Agent Sorchus wrote:I would like to point out that "hyperlight" shuttles are not really heim drive craft. They are hyperlight, with the assumption that the ftl engine isn't built with endurance in mind. Heim has always been assumed to be far more space intensive than hyperdrives. I am all for some fighters to start gaining hyperlight drives but to keep it limited. What I am proposing is that fighters over say 5$ get hyperlight, with the limited range that implies and by the time you get to 2per $ it is a intrasector drive. (It is what I am doing with my new fighter type.) After all the 15 per dollar hyperlight shuttles have ftl, so why shouldn't more fighters?
Requires excessive rules complexity, though. The carrier rules are already getting complaints for being too complicated. Implementing (and tracking) training rules would make the complexity crippling for the style of play we're aiming for.As to the less than great nature of the carrier rules, we could integrate ideas with the troops. As in have Elite Veteren and Rookie level training. In a war you cannot produce Elite fighter pilots as fast as you loose them. You can carry a certain number of fighters per point, like troops (although modified by cost, unlike troops) and training is what allows you to fill the difference. Thus even with ftl fighters the carriers performance degrades as the peacetime Elite pilots (or highly stress tested AIs for those of you with drones) are lost and replaced with Rookies, with Veterens making up only a small portion of the numbers back. So even if it is harder to get a kill on a carrier it becomes more and more Irrelevant to the War effort.
Me neither.Alternatively Carriers could become far easier to destroy than they look, but I don't like this Idea.
You've made it clear in the past and remind us yet again that you are an insular nation that will more than likely have zero interaction with the rest of us. You continue to insist on a wanktastic ship despite concerns and plausible compromises proposed by many of your fellow players. I have to question if you're actually here to play or if you found yourself in the STGOD forum rather than the FanFic forum some how. Since to me it sounds like you're more interested in writing your own little story and ignoring or refusing to interact with anyone in any meaningful way.Thanas wrote:The Sassanids do not like interfering in other sovereign nations, so you should count them out. They'll help the Bragulans with some logistics supply due to the relations between the nations but will not take part in any fighting, merely observing.
(It is not like the grand total of the Sassanid offensive strength of one dreadnought and four light cruisers would make a difference either way in any case).
Lonestar wrote:Sänger! by God!
Thanas wrote:Lonestar wrote:Sänger! by God!
Fun times.
However, I have to question why the SNDW3 German Empire would sink Dominion ships (I'd actually imagine there would be deadlock for centuries between the states who signed the treaty of Vienna, The Aegean Pact and the Dominion/East Asian states, given that nobody could really start a war). But that is okay, we can work that one out when we eventually get to writing the SDNW3 epilogue, no use quibbling over this.
I know that, you know that...does Fairfax, Bhatt, and soon General Sheppard know that?However, please note that that Reichskanzler Johannes Sänger of SDNW3 is not the same as Korvettenkapitän Georg Sänger, Head of House Xenos, his descendant. Johannes Sänger is dead and buried for over 13 centuries now. His character arc is over, continuing him would serve no purpose. He (or will be, once we get to the epilogue writing for SDNW3) has gone full circle. Dead and gone.
The head of FIS said it was one of those "RUMINT things", and basically something that Dominionoid Intelligence Agencies shoved into the 'those crazy furriners' column. It wouldn't have been well known, but it wouldn't have been worth verifying (although he did indicate that something similar had happened before)And that he actually is from another universe is also unknown to most except for the Sassanid leadership. In fact, Shroom, Siege and Pezook are all working under the assumption that he is - so far - one unusual Sassanid noble with a very odd name.
I was thinking more like "Fairfax and Shep put out a Mob hit out on Sänger"Thanas wrote:
EDIT: heck, a meeting between Fairfax, Shep and Sänger could have great potential.
Lonestar wrote:I was thinking more like "Fairfax and Shep put out a Mob hit out on Sänger"Thanas wrote:
EDIT: heck, a meeting between Fairfax, Shep and Sänger could have great potential.
Maybe their time being frozen in cryotanks or being translocated by intrinsic field generators have caused their brains to go a bit loopy.Simon_Jester wrote:Well, Fairfax and Sheppard are prone to reacting extremely to unusual stimuli. They may just be twitchy. I await developments with considerable interest.
Also, hah. BBGNs.
The logical endpoint, I suppose...
Some say the source Man Code was flawed to begin with...Shroom Man 777 wrote:Maybe their time being frozen in cryotanks or being translocated by intrinsic field generators have caused their brains to go a bit loopy.Simon_Jester wrote:Well, Fairfax and Sheppard are prone to reacting extremely to unusual stimuli. They may just be twitchy. I await developments with considerable interest.
Also, hah. BBGNs.
The logical endpoint, I suppose...