Page 21 of 32
Re: hey!
Posted: 2003-12-12 02:08am
by CorSec
Gerard_Paloma wrote:I wouldn't trust any of them farther than I could throw them.

I don't know, GP. You can throw them pretty far.
Darth Utsanomiko wrote:But regardless of shadiness, I'm understanding that your characters' still need someone to break into that van, start it up, and tag along with the driver?
Sorry, Mikal has already started the van. You're stuck in the back seat of the Chevy again.
Ha-ha!
[/nelson]
Marcao wrote:I hope everyone that cares to read my post finds it enjoyable. He is a charming fellow once you get to know him, really.
Yes, a heart of gold that one. Too bad it's secluded behind a chain saw, a junk yard dog on steroids, locked in a Swiss vault guarded by a couple of T-800s, which is fenced by the cynical mania that can only be powered by years and years of a life without hugs. And puppies.
Posted: 2003-12-12 02:24am
by Utsanomiko
Symmetry wrote:Forgive my ignorance, but I was wondering if sawed-off shotguns are ever used with slugs or sabots in the .410 caliber.
In my experience, the only people who use .410 shotguns that aren't collectors are either eccentric target shooters, unconcernedly casual gun owners, morons, and professional sharpshooter dove hunters.
It's such a rediculously small pencap of a shell, it makes 28 guage look impressive. Slug/sabot might improve some of those issues, though I doubt you would find that done more than rarely. Yuo'd then have a rare and bizzarely underpowered and inaccurate long-arm. As for additionally sawing off the barrel and further reducing the accuracy...
Just get a .44 handgun or a Winchester 94 lever-action carbine. It'd save you the trouble.
Anywho, I know a normal pump-action sawed-off shotgun with a pistol grip stock (image below, top shotgun) would fall under the rifle skill, but what about something a little more... compact, like an over/under with no forearm or stock, and a ~3" barrel? (image below, bottom shotgun)

Posted: 2003-12-12 02:24am
by Symmetry
What would the stats be for a Remington 1100? Does the gas autoloading bring the recoil down to 3?
Posted: 2003-12-12 02:28am
by Symmetry
And while I'm at it, how would a laser sight or combat flashlight affect unaimed fire using shot or flechetes, and what would the rules and availability of tear gas be?
Re: hey!
Posted: 2003-12-12 02:38am
by Utsanomiko
CorSec wrote:Sorry, Mikal has already started the van. You're stuck in the back seat of the Chevy again.
Ha-ha!
[/nelson]
Ohh, bloody bug-nuts! I should have known I missed a few paragraphs and got some continuity wrong. Screw this back-tracking; from now on, I'm just going to stick with the standard role-playing 'what do I see?' question each time I run into you putzes again.

Posted: 2003-12-12 03:12am
by CorSec
That's a neat little thing. If it were me, I'd combine rifle and handgun, divide by two.
Posted: 2003-12-12 09:47am
by Hotfoot
CorSec wrote:
That's a neat little thing. If it were me, I'd combine rifle and handgun, divide by two.
Eh, I'd call it a pistol, rather than make special-case rules for it. The recoil alone is going to be a bitch just as much (if not more so than) a DE .50 AE. If he can shoot it without tearing a ligament in his arm every time he does so, more power to him. It's not like he'll be able to get off more than two shots before needing to reload anyway, and range is going to be crap due to barrel length.
Posted: 2003-12-12 09:52am
by Hotfoot
Symmetry wrote:And while I'm at it, how would a laser sight or combat flashlight affect unaimed fire using shot or flechetes, and what would the rules and availability of tear gas be?
A laser sight is a poor man's smartlinking. From the G&G CP rules:
User has full aim (no modifier) within 1 round instead of 2 and -3 if firing immediately instead of -10. Only as effective as a normal sight past 10 squares distance and useless past 20. Halve this effectiveness in the daytime. If the weapon takes a blow and the laser sight loses its alignment, misses will be automatic beyond point blank range.
Combat flashlights I would imagine would not be terribly effective for aiming purposes any more than badly-aligned laser sight (i.e. not much good outside of point-blank range). Of course, I'm not the definative source on such things.
Tear gas, I dunno. Similar thing on tasers and such.
Posted: 2003-12-12 11:47am
by Gerard_Paloma
Quick note: I've received Utsanomiko's and CorSec's updated sheets, but haven't had a chance yet to look them over and post them to the site.
Therefore, Art, if you're going to need to do any rolling for Stavis or Blaine, you might want to hold off on executing a turn until I can get those done.
I should be able to get to them around 1 pm Pacific time today, if not then, at least by 5 pm.
Also, Justin gets back from Chile tomorrow morning (Saturday), and he'll probably be all jet-lagged to hell, so if there are no turns executed tomorrow, that's why.

Posted: 2003-12-12 12:45pm
by Arthur_Tuxedo
I've got some stuff to do today before I go to the airport, so I'll have to cut my Internet time as short as possible. So I'll try and answer the questions as well, but as quickly, as I can.
Posted: 2003-12-12 12:47pm
by Arthur_Tuxedo
lazerus wrote:One thing I noticed, the "world history" mentioned mutants. Are they NPC-only, or can we be one?
EDIT: I'm really sorry i'm asking so many questions about the rules. But how much money DO we start with?
If you want to be a mutant, we can certainly work something out

. Mutants can be pretty bizzarre too, like a gorrilla with a human brain, but the thing to keep in mind that most mutants (not all) were failures, and are either deformed or insane or both.
Posted: 2003-12-12 12:51pm
by Arthur_Tuxedo
Symmetry wrote:Forgive my ignorance, but I was wondering if sawed-off shotguns are ever used with slugs or sabots in the .410 caliber. And do they use the rifle or the pistol skill?
That would be a seriously odd combination! Would have to be a custom job (the .410 rifled barrel) if it was sabot, and I suspect you'd have to make the ammo yourself, as I've never heard of slugs or sabot in .410. Depending on how far it was sawed down, it could be a pistol. Generally anything equal or smaller than a Desert Eagle or MP5K falls under pistol.
Posted: 2003-12-12 12:53pm
by Arthur_Tuxedo
Darth Utsanomiko wrote:Symmetry wrote:Forgive my ignorance, but I was wondering if sawed-off shotguns are ever used with slugs or sabots in the .410 caliber.
In my experience, the only people who use .410 shotguns that aren't collectors are either eccentric target shooters, unconcernedly casual gun owners, morons, and professional sharpshooter dove hunters.
It's such a rediculously small pencap of a shell, it makes 28 guage look impressive. Slug/sabot might improve some of those issues, though I doubt you would find that done more than rarely. Yuo'd then have a rare and bizzarely underpowered and inaccurate long-arm. As for additionally sawing off the barrel and further reducing the accuracy...
Just get a .44 handgun or a Winchester 94 lever-action carbine. It'd save you the trouble.
Anywho, I know a normal pump-action sawed-off shotgun with a pistol grip stock (image below, top shotgun) would fall under the rifle skill, but what about something a little more... compact, like an over/under with no forearm or stock, and a ~3" barrel? (image below, bottom shotgun)
http://www.geocities.com/tonberimuyo/customshotguns.txt
The top would use rifle, the bottom would use pistol.
Posted: 2003-12-12 12:53pm
by CorSec
Oh,
man! If I had even thougt I could be a monkey-man I'd have been all over that! What kind of damage does flung feces do, anyway?
Therefore, Art, if you're going to need to do any rolling for Stavis or Blaine, you might want to hold off on executing a turn until I can get those done.
Meh, no rush on when the update gets done.
Posted: 2003-12-12 12:55pm
by Arthur_Tuxedo
Symmetry wrote:What would the stats be for a Remington 1100? Does the gas autoloading bring the recoil down to 3?
Same as the Mossberg 500 (or Benelli or whatever he pump gun I have listed was) except with one less recoil and 1 more ROF due to the self-loading action.
Posted: 2003-12-12 12:57pm
by Arthur_Tuxedo
Symmetry wrote:And while I'm at it, how would a laser sight or combat flashlight affect unaimed fire using shot or flechetes, and what would the rules and availability of tear gas be?
I suppose a laser sight or combat flashlight would be no more or less effective than a bead sight with shot or flechettes.
As for tear gas, it would be pretty cheap and common, causing the need for a willpower check to do something other than hack and cough and minuses if passed.
Posted: 2003-12-12 03:52pm
by Symmetry
What would the stats be for a CZ-75? The same as the Beretta 92FS but with a 16 rnd clip?
Posted: 2003-12-12 05:19pm
by Symmetry
Here we go, how does this character look?
Name Yuuki “Thomas” Sakamoto
Player: Symmetry
Height: 5’ 10”
Weight: 160
Age: 38
Features: Japanese Ancestry
Clothing: Casual
Concept: Sane Bomber
Conformity: -5
Morality: -1
Combat
Body: 6
Coordination: 7
Willpower: 5
Non-Combat
Awareness: 5
Charisma: 4
Talent: 6
Aptitude: 9
Languages: English, Japanese
Profession: Semi-employed revolutionary
Tier 1 Skills: (2 * n XP per point)
No relevant Stat:
Ranged – 4
Education – 6
Tier 2 Skills: (n XP per point)
Coordination:
Handgun – 4
Rifle – 0
Heavy – 0
Long range – 0
Hand to hand – 6
Throwing – 3
Pilot (automobile) – 0
Pilot (specificy) –
Charisma:
Leadership – 0
Persuasion – 1
Empathy – 1
Awareness: 0
Alertness – 0
Spot – 0
Talent:
Security – 2
Stealth – 2
Sleight of hand – 0
Aptitude:
Hacking – 0
Medic – 0
Engineering(Electrical) – 6
Law – 1
Tier 3 Skills: (1/2 * n XP per point)
Talent:
Demolitions – 8
Aptitude:
Music –
Field of study (specify) –
HP(2 x Body): 12
FP(4 x Body): 24
AP: 1
Impact Resistance(1 x Body + Armor): 11
Lethal Resistance(Armor): 5
Special Resistances: Immune to Inhaled Toxins, x2 Threshold Head vs Impact
Damage: 3
MV: 2
Available XP:
Earned XP:
Starting XP: 50
Money: $45 in pocket, $200 hidden in ceiling.
Inventory:
Brown Leather Jacket with extra pockets added on inside($50)
Laser Site ($100)
5 lb C4 ($175)
4 lb TNT ($40)
2lb Thermite ($20)
6 Tear Gas grenades ($60)
4 grenades ($40)
4 Flashbands ($40)
200 9mm rnds 120 EFMJ 80 SC ($20)
Homemade briefcase EMP bomb, lots and lots of electronics spare parts, soldering iron, portable electronics case, oldish laptop, ($2000)
NV goggles ($1000)
Plain old goggles ($5)
Weapon Dam Rng ROF Recoil AT
Steyr TMP1D8 10 - 15 - 1(3) - 0
CZ-75----1D8 10 - 2 -- 1 - 0
Kubaton 1D4*Dmg ---------+2 AT
Notes:
TMP – Cap 30, Conceal Jacket, $500
CZ-75 – Cap 16, Conceal Jacket, $700
Kubaton – Conceal Pocket, Freetarget(general), $5
Armor Res Stealth MV AT Alertness
X-Light 5 -2
Notes:
Traits Magnitude Effect
Decked Out 2 $25,000 of Cyberware
Weaknesses Magnitude Effect
Wanted 2 Wanted by the Law
Cybernetic upgrades:
Hard Memory: $20,000 ½ Price for Knowledge Skills
Visual Processor: $500 +4 Spot
Audio Processor Mk2: $2000 +8 Awareness
Cranial Shock Absorber: $500 Doubles Thresholds above Jaw
Circulatory Regulator: $1000 No bleeding
Nasal Filters: $500 Immune to harmful substances in air
Replacement Lungs: $500 Hold breath 30 minutes
Character background/description:
When Yuuki, a sansei from Hawaii, entered college Japan was the USA’s valued ally. When he left, the two countries were at war, making it quite hard to find a job. Luckily, a few years later came the second civil war, and Yuuki found some people who were willing to employ him, and in a good cause too. They called his work terrorism, but as long as he was careful to attack only soldiers and to limit collateral damage he knew that he was a true revolutionary, and he did his best to try to restore the country he had been taught to love. It didn’t work out though, and the revolution failed, in his home state ironically.
After that Yuuki tried to find work helping causes he believed in, but not many were willing to employ someone as fastidious as he was. Still, he found work and was able to buy a bit of cyberware over the years. Unfortunately things have been slow lately, and he has been eating boiled potatoes for the last month.
Yuuki, who goes by Thomas because everybody mispronounces his same as “Yuki,” has studied Isshinryu Karate for most of his life, off and on, and has picked up some knowledge of firearms in the revolution. Ultimately he believes that everybody deserves to live, but that some people deserve to live less than other people because of their actions and so can be hurt or killed if there is a good reason.
Posted: 2003-12-12 05:23pm
by Symmetry
I miscounted money on the cyberware, scratch the cranial shock absorber and the replacement lungs
LOL
Posted: 2003-12-12 05:55pm
by Marcao
CorSec wrote:Yes, a heart of gold that one. Too bad it's secluded behind a chain saw, a junk yard dog on steroids, locked in a Swiss vault guarded by a couple of T-800s, which is fenced by the cynical mania that can only be powered by years and years of a life without hugs. And puppies.
That was very well put CorSec. You obviously know a lot more about Ernesto than you let on.
hehehehehehe.
Looks good
Posted: 2003-12-12 05:57pm
by Marcao
I like the way your character is shaping up. However, I am very certain that he is not going to be the most likeable guy if the cyborgs in the group realize he is messing with EMP. As Mikal once said "you don't walk within a mile of me!". I think that will be the typical reaction.

Posted: 2003-12-12 06:32pm
by CorSec
Looks good. Just a couple of notes that I see.
Symmetry wrote:
Awareness:
Alertness – 8 (+8 SS Ear)
Spot – 4 (+4 SS Eye)
Noting the bonuses with the stat makes it easy for the GM.
Aptitude:
Hacking – 0
Medic – 0
Engineering(Electrical) – 6
Law – 1
Tier 3 Skills: (1/2 * n XP per point)
Talent:
Demolitions – 8
Aptitude:
Music –
Field of study (specify) –
You
may have more points to distribute. I say
may only because I'm not sure what Arthur means by "knowledge based skills" when reading the description on Hard Memory. When I submitted my character, HM was simply described as 'perfect memory'. The CP rulebook has been updated since the start of the campaign so we'll see what Arthur has to say, unless Gerard can weigh in on it.
If I'm wrong, then your current set up results in the following:
Available XP: 3
Earned XP:
Starting XP: 150
Money: $45 in pocket, $200 hidden in ceiling.
Inventory:
Brown Leather Jacket with extra pockets added on inside($50)
Laser Site ($100)
5 lb C4 ($175)
4 lb TNT ($40)
2lb Thermite ($20)
6 Tear Gas grenades ($60)
4 grenades ($40)
4 Flashbands ($40)
200 9mm rnds 120 EFMJ 80 SC ($20)
Homemade briefcase EMP bomb, lots and lots of electronics spare parts, soldering iron, portable electronics case, oldish laptop, ($2000)
NV goggles ($1000)
Plain old goggles ($5)
TMP – Cap 30, Conceal Jacket, $500
CZ-75 – Cap 16, Conceal Jacket, $700
Kubaton – Conceal Pocket, Freetarget(general), $5
The total is $5000. I thought the max was $4000 for starting.
Cybernetic upgrades:
Hard Memory: $20,000 ½ Price for Knowledge Skills
Visual Processor: $500 +4 Spot
Audio Processor Mk2: $2000 +8 Awareness
Cranial Shock Absorber: $500 Doubles Thresholds above Jaw
Circulatory Regulator: $1000 No bleeding
Nasal Filters: $500 Immune to harmful substances in air
Replacement Lungs: $500 Hold breath 30 minutes
That's $25000. Looks good to me.
Character background/description:
When Yuuki, a sansei from Hawaii, entered college Japan was the USA’s valued ally. When he left, the two countries were at war, making it quite hard to find a job. Luckily, a few years later came the second civil war, and Yuuki found some people who were willing to employ him, and in a good cause too. They called his work terrorism, but as long as he was careful to attack only soldiers and to limit collateral damage he knew that he was a true revolutionary, and he did his best to try to restore the country he had been taught to love. It didn’t work out though, and the revolution failed, in his home state ironically.
After that Yuuki tried to find work helping causes he believed in, but not many were willing to employ someone as fastidious as he was. Still, he found work and was able to buy a bit of cyberware over the years. Unfortunately things have been slow lately, and he has been eating boiled potatoes for the last month.
Yuuki, who goes by Thomas because everybody mispronounces his same as “Yuki,” has studied Isshinryu Karate for most of his life, off and on, and has picked up some knowledge of firearms in the revolution. Ultimately he believes that everybody deserves to live, but that some people deserve to live less than other people because of their actions and so can be hurt or killed if there is a good reason.
Sounds like someone with a morality in positive integers - but that's my opinion and worth probably half market value.
Re: LOL
Posted: 2003-12-12 06:33pm
by CorSec
Marcao wrote:That was very well put CorSec. You obviously know a lot more about Ernesto than you let on.

Not all of my abilities can be coorelated to an identifiable stat.

Re: Looks good
Posted: 2003-12-12 06:38pm
by CorSec
Marcao wrote:I think that will be the typical reaction.
Bah! It'll be fun when a group of cybernetically enhanced soldiers can't hit a target 5 feet away because *magically* all the shots miss.
(See Arthur's text about PvP.)
Tee hee!
Posted: 2003-12-12 06:47pm
by Alyrium Denryle
I cant wait until I am strong enough to mind rape my enemies... The problems with being a nice guy, is that morally, I cant... so, we will have to do something about that, no wont we? Not so much evil, as pure cold, pragmatism