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Stark
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Post by Stark »

Quick, someone point out that in almost all the games, torpedoes are laughably short range, shorter even than the few kms of phasers! Game mechanics ftw!
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EnterpriseSovereign
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Post by EnterpriseSovereign »

And that torpedo accuracy is piss-poor too, if you look at the SFC line. Hell, in SFC3 the only way to completely guarantee a hit is to lock a tractor beam onto the target to keep them in place! :lol:
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Post by Ghost Rider »

Actually the game bit is the funniest, not only are they less effective(If the nitwit is talking about SFC games) but literally have to be with nose kissing to deliver the FULL impact.

Honestly anyone who's played SFC1-2 knows Phasors/Disruptors are your main weapon because they can be done at longer range for more impact.

Continue playing with the moron but really, at this point take Connor's words to heart. Idiots such as this will not be convinced.
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Post by Starglider »

Ghost Rider wrote:Actually the game bit is the funniest, not only are they less effective(If the nitwit is talking about SFC games) but literally have to be with nose kissing to deliver the FULL impact.
The graphics in the SFC games are definitely not to scale (or rather, the ships are to scale with each other, but not the map), as evidenced by the fact you can (and constanly do) clip right through the enemy ships. It's actually impossible to ram people in those games, the ships never get close enough. I forget the exact ranges, something like 10,000km per hex as I recall - though in SFC3 you can use the warp drive to speed around the map, so the maps must be at least a few light seconds across.
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Post by Kane Starkiller »

Darth Wong wrote:Do these Borg-wankers realize that a solar flare destroyed a Borg cube even more easily than the S8472 beam did?
That maybe true but it was a super-duper extra powerful flare and it is therefore a special case.
Speaking of Species 8472 weapons I actually watched the episode recently and weapons never even cause massive damage to the cubes. They hit them several times then there is a short delay and only then the cubes explode. Similar to the events in the First Contact they probably hit delicate parts of the ultra redundant cubes.
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Post by EnterpriseSovereign »

Kane Starkiller wrote:
Darth Wong wrote:Do these Borg-wankers realize that a solar flare destroyed a Borg cube even more easily than the S8472 beam did?
That maybe true but it was a super-duper extra powerful flare and it is therefore a special case.
Speaking of Species 8472 weapons I actually watched the episode recently and weapons never even cause massive damage to the cubes. They hit them several times then there is a short delay and only then the cubes explode. Similar to the events in the First Contact they probably hit delicate parts of the ultra redundant cubes.
Wasn't that the renegade Borg ship from 'descent', as opposed to a cube?
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Post by Kane Starkiller »

Yes but the ship was still much bigger than Enterprise and impervious to it's weapons fire so it still limits the weapons of the Enterprise and in the end Borg cubes which do get blown to shit from concentrated firepower of several dozen Federation starships.
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Post by CaptJodan »

Kane Starkiller wrote: Speaking of Species 8472 weapons I actually watched the episode recently and weapons never even cause massive damage to the cubes. They hit them several times then there is a short delay and only then the cubes explode. Similar to the events in the First Contact they probably hit delicate parts of the ultra redundant cubes.
There is also usually very limited external or obvious damage to Voyager. While most of the hits were admittedly not direct, the last hit against the....what would you call that...back end of Voyager should have ripped through from back to the deflector dish if Trek wankery is to be believed. Any weapon that still has Voyager standing isn't going to really do much to an ISD.
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Post by Darth Servo »

CaptJodan wrote:
Kane Starkiller wrote: Speaking of Species 8472 weapons I actually watched the episode recently and weapons never even cause massive damage to the cubes. They hit them several times then there is a short delay and only then the cubes explode. Similar to the events in the First Contact they probably hit delicate parts of the ultra redundant cubes.
There is also usually very limited external or obvious damage to Voyager. While most of the hits were admittedly not direct, the last hit against the....what would you call that...back end of Voyager should have ripped through from back to the deflector dish if Trek wankery is to be believed. Any weapon that still has Voyager standing isn't going to really do much to an ISD.
Especially given how Trek ships tend to explode just from sneezing on them too hard. :twisted:
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Post by EnterpriseSovereign »

Darth Servo wrote:
CaptJodan wrote:
Kane Starkiller wrote: Speaking of Species 8472 weapons I actually watched the episode recently and weapons never even cause massive damage to the cubes. They hit them several times then there is a short delay and only then the cubes explode. Similar to the events in the First Contact they probably hit delicate parts of the ultra redundant cubes.
There is also usually very limited external or obvious damage to Voyager. While most of the hits were admittedly not direct, the last hit against the....what would you call that...back end of Voyager should have ripped through from back to the deflector dish if Trek wankery is to be believed. Any weapon that still has Voyager standing isn't going to really do much to an ISD.
Especially given how Trek ships tend to explode just from sneezing on them too hard. :twisted:
I've a feeling trektards would try to dismiss the yield of the weapon by saying that somehow the fluidic space lessened it's effectiveness :roll:
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Post by Aratech »

Question: Does anyone happen to have Tales of the Bounty Hunters on them?
"Impossible! Lasers can't even harm out deflector dish! Clearly these foes are masters of illusion!' 'But sir, my console says we-' 'MASTERS OF ILLUSION! - General Schatten
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Post by CaptJodan »

EnterpriseSovereign wrote: I've a feeling trektards would try to dismiss the yield of the weapon by saying that somehow the fluidic space lessened it's effectiveness :roll:
Except of course that the scene I'm referring to is the one when they return back to normal space right before they detonate their highly wantastic and scientifically unsound super-bomb.
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Post by EnterpriseSovereign »

CaptJodan wrote:
EnterpriseSovereign wrote: I've a feeling trektards would try to dismiss the yield of the weapon by saying that somehow the fluidic space lessened it's effectiveness :roll:
Except of course that the scene I'm referring to is the one when they return back to normal space right before they detonate their highly wantastic and scientifically unsound super-bomb.
Oh, I thought the last hit occurred when they were in fluidic space.
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Post by Starglider »

Aratech wrote:Question: Does anyone happen to have Tales of the Bounty Hunters on them?
Yes. Why?
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Post by Teleros »

Ok granted he's a classic trektard, but still:
JMSpock wrote:We're not in Battletech; there's no such thing as "Lostech." Long range strategic automated missiles like Dreadnought would be very easy to build should the situation call for it.
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Post by Peptuck »

We're not in Battletech; there's no such thing as "Lostech." Long range strategic automated missiles like Dreadnought would be very easy to build should the situation call for it.
Which is why they made so many of them during the Dominion War so....oh, wait.

Not to mention the facilities for constructing these missiles will be among the first to be hit by hyperdrive-equipped Imperial fleets.
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Post by Teleros »

Peptuck wrote:Not to mention the facilities for constructing these missiles will be among the first to be hit by hyperdrive-equipped Imperial fleets.
Assuming they find them before the Federation surrenders :P .
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Post by NecronLord »

Peptuck wrote:Which is why they made so many of them during the Dominion War so....oh, wait.
I expect the Cardassians went back to the drawing board with it when they found out that the first one had disappeared mysteriously. :wink:
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Post by Darth Servo »

Teleros wrote:Ok granted he's a classic trektard, but still:
JMSpock wrote:We're not in Battletech; there's no such thing as "Lostech." Long range strategic automated missiles like Dreadnought would be very easy to build should the situation call for it.
Spock is in love with "because I say so" arguments. EVERY Trek one-episode-wonder should be trivially easy to build hundreds or thousands of them according to this idiot. Listening to this idiot, you'd think he saw himself as the CEO of Paramount itself, that his personal opinion is automatically canon or something.
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Post by montypython »

Peptuck wrote:
We're not in Battletech; there's no such thing as "Lostech." Long range strategic automated missiles like Dreadnought would be very easy to build should the situation call for it.
Which is why they made so many of them during the Dominion War so....oh, wait.

Not to mention the facilities for constructing these missiles will be among the first to be hit by hyperdrive-equipped Imperial fleets.
And the Imperial equivalents are much more effective as a matter of course.
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Post by Peptuck »

Darth Servo wrote:
Teleros wrote:Ok granted he's a classic trektard, but still:
JMSpock wrote:We're not in Battletech; there's no such thing as "Lostech." Long range strategic automated missiles like Dreadnought would be very easy to build should the situation call for it.
Spock is in love with "because I say so" arguments. EVERY Trek one-episode-wonder should be trivially easy to build hundreds or thousands of them according to this idiot. Listening to this idiot, you'd think he saw himself as the CEO of Paramount itself, that his personal opinion is automatically canon or something.
Apparently, he doesn't like the idea that the Dominion war showed us what the Federation's wartime capability really is. Something trektards have an immense problem with is coming to grips with the fact that if they didn't use it during the war with the Dominion, why would they use it in a war witht he Empire?
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Post by Hot Hands Harry »

Peptuck wrote:Apparently, he doesn't like the idea that the Dominion war showed us what the Federation's wartime capability really is. Something trektards have an immense problem with is coming to grips with the fact that if they didn't use it during the war with the Dominion, why would they use it in a war witht he Empire?
He also doesn’t like the idea that Trek has lost tech like Battletech does. You right when I pointed out that we don’t see it in the Dominion war its lost tech, he threw a fit about lost tech instead of the point. The Dominion war was trek at full military might.
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Post by Aratech »

Hate to continue to be a bother, but does anyone know where I can scrounge up the script for the TOS episode "whom gods destroy"?
"Impossible! Lasers can't even harm out deflector dish! Clearly these foes are masters of illusion!' 'But sir, my console says we-' 'MASTERS OF ILLUSION! - General Schatten
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Post by Darth Servo »

Peptuck wrote:Apparently, he doesn't like the idea that the Dominion war showed us what the Federation's wartime capability really is. Something trektards have an immense problem with is coming to grips with the fact that if they didn't use it during the war with the Dominion, why would they use it in a war witht he Empire?
These fucktards don't see any problem with the idea of mass deployment of Genesis devices fro crying out loud.
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Post by Kane Starkiller »

Aratech wrote:Hate to continue to be a bother, but does anyone know where I can scrounge up the script for the TOS episode "whom gods destroy"?
Here.
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