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Re: Mass Effect 2 Gameplay
Posted: 2010-03-07 06:22pm
by adam_grif
At first I read that as "high explosive anti tank", then I realized you had just capitalized "heat". The entry claims it does damage from KE as well as "irresistible heat". Yeah, I'm sure temperature contributes a lot when your main guns are C-fractional.
Re: Mass Effect 2 Gameplay
Posted: 2010-03-07 06:23pm
by Aaron
adam_grif wrote:At first I read that as "high explosive anti tank", then I realized you had just capitalized "heat". The entry claims it does damage from KE as well as "irresistible heat". Yeah, I'm sure temperature contributes a lot when your main guns are C-fractional.
No, thats what I meant.
Re: Mass Effect 2 Gameplay
Posted: 2010-03-07 06:26pm
by adam_grif
....
Oh.
In that case, why? It's not an explosive. It's just molten metal flung out.
Re: Mass Effect 2 Gameplay
Posted: 2010-03-07 06:27pm
by Aaron
adam_grif wrote:....
Oh.
In that case, why? It's not an explosive. It's just molten metal flung out.
Thats really all a HEAT round is, molten metal, it just uses an explosive to form and propel it. It's just the connection my mind made when I read the entry. No biggie.
Re: Mass Effect 2 Gameplay
Posted: 2010-03-07 06:28pm
by Andrew_Fireborn
adam_grif wrote:You realize that on Garrus' loyalty mission you can hack the heavy mech right? Or are there extra ones I'm forgetting about?
You're thinking recruitment, loyalty there're two you fight right at the end.
Re: Mass Effect 2 Gameplay
Posted: 2010-03-07 06:32pm
by adam_grif
Ah yes, "HEAT rounds", explosive shaped charges allegedly used by MBT's. We have dismissed that claim.
You're thinking recruitment, loyalty there're two you fight right at the end.
Right you are.
Re: Mass Effect 2 Gameplay
Posted: 2010-03-08 01:45am
by Jaepheth
Did anyone else notice the references to Baldur's Gate?
The space hamster
Tali telling her drone to "Go for the optics"

Re: Mass Effect 2 Gameplay
Posted: 2010-03-08 02:20am
by adam_grif
Jaepheth wrote:Did anyone else notice the references to Baldur's Gate?
The space hamster
Tali telling her drone to "Go for the optics"

Yes and yes. But I was too heartbroken after losing my fish to actually buy the hamster. I didn't want to risk it.

Re: Mass Effect 2 Gameplay
Posted: 2010-03-08 02:25am
by Vympel
The fish are such a waste of money. Why the hell can't EDI feed the fucking things.
Re: Mass Effect 2 Gameplay
Posted: 2010-03-08 02:41am
by adam_grif
EDI is a shackled AI, Cerberus would never trust her with something as mission-critical as dropping food pellets into the Captain's fish tank once a day.
Re: Mass Effect 2 Gameplay
Posted: 2010-03-08 03:02am
by neoolong
adam_grif wrote:Yes and yes. But I was too heartbroken after losing my fish to actually buy the hamster. I didn't want to risk it.

The hamster can take care of itself. The fish need to be fed. The yeoman can do it for you though.
Re: Mass Effect 2 Gameplay
Posted: 2010-03-08 03:07am
by Andrew_Fireborn
Apparently, Kelly -can- take care of the fish... but you have to talk to her a fair few times.
Re: Mass Effect 2 Gameplay
Posted: 2010-03-08 03:23am
by PeZook
Andrew_Fireborn wrote:Apparently, Kelly -can- take care of the fish... but you have to talk to her a fair few times.
And she won't do it for a female Shepard, either. Bigwig commander Shepard can use his position to threaten crewmembers into letting him/her win poker games, but is too much of a softy to order somebody to feed his damn fish
adam_grif wrote:The "reapers are harvesting organics to turn feed them into the reaper making machine" reveal was horrendous in my humble opinion.
Yeah, I thought it was terrible, too. What, the Reapers aren't enough of a threat if they're malevolent, ancient machines posessing advanced technology? They need to be "techno-organic constructs" and physically eat people, too?
It was also kind of funny how EDI could immediately tell the machine that looked
nothing like a Reaper was in fact one.
Re: Mass Effect 2 Gameplay
Posted: 2010-03-08 03:37am
by Starglider
PeZook wrote:Yeah, I thought it was terrible, too. What, the Reapers aren't enough of a threat if they're malevolent, ancient machines posessing advanced technology? They need to be "techno-organic constructs" and physically eat people, too?
The sad truth is that when you have a team of a hundred people making a game like this, a third of them will be programmers and writers who actually understand technology and plausibility etc, a third of them will be artists who scream 'who cares about the technobabble, it must look as cool as possible!', and a third of them will be business types whose only concern is that the product be bought by as many people as possible. IMHO we're fairly lucky to get the moderate nods to realism that Mass Effect does include.
It was also kind of funny how EDI could immediately tell the machine that looked nothing like a Reaper was in fact one.
They clearly have Star Trek Magic Sensors (tm).
Re: Mass Effect 2 Gameplay
Posted: 2010-03-08 03:49am
by PeZook
Starglider wrote:
The sad truth is that when you have a team of a hundred people making a game like this, a third of them will be programmers and writers who actually understand technology and plausibility etc, a third of them will be artists who scream 'who cares about the technobabble, it must look as cool as possible!', and a third of them will be business types whose only concern is that the product be bought by as many people as possible. IMHO we're fairly lucky to get the moderate nods to realism that Mass Effect does include.
Well, it's a minor problem compared to what some other sci-fi often does, but it's really grating nevertheless. The fact they decided to try and go for realism in irrelevant fluff is nice, but the effort should really go into the main story first
They clearly have Star Trek Magic Sensors (tm).
Which, of course, only work when Shepard actually reaches the larva's chamber - but then they can instantly analyze what it's made of.
Re: Mass Effect 2 Gameplay
Posted: 2010-03-08 03:53am
by adam_grif
IMHO we're fairly lucky to get the moderate nods to realism that Mass Effect does include.
100% of said nods come from the Codex, which takes it up the ass from cutscenes and gameplay really hard, really often. I've had people tell me that Mass Effect is "so realistic" because they're incapable of noticing massive discrepancies between the sources we get from inside the same game.
Re: Mass Effect 2 Gameplay
Posted: 2010-03-08 04:05am
by Starglider
adam_grif wrote:IMHO we're fairly lucky to get the moderate nods to realism that Mass Effect does include.
100% of said nods come from the Codex, which takes it up the ass from cutscenes and gameplay really hard, really often.
The cutscenes are inexcusable; some combination of 'artists are idiots', 'writers can't give good guidance' and/or 'producer refuses to rein science-hating artists in'. Gameplay on the other hand; well, there is a reason why in Star Wars canon, the story and cutscenes of the games are considered canon but a specific exception is made for the game mechanics. Game mechanic design needs more artistic license than even movies, because while movies have to turn real life into something dramatic and engrossing, game mechanics also have to be consistently fun for a player of average skill. You need a different level of suspension of disbelief, so that you can see things like the hacking minigames as representations of what's really happening, rather than the usual SDN ultra-literalism.
Re: Mass Effect 2 Gameplay
Posted: 2010-03-08 05:53am
by Havok
PeZook wrote:And she won't do it for a female Shepard, either.
Yes she will.
It was also kind of funny how EDI could immediately tell the machine that looked nothing like a Reaper was in fact one.
EDI was able to tell by the power signature that the baby reaper was giving off, because she had reaper tech integrated into her design and had access to information from Sovereign. But hey, why pay attention to the game.
Re: Mass Effect 2 Gameplay
Posted: 2010-03-08 05:58am
by adam_grif
Havok wrote:EDI was able to tell by the power signature that the baby reaper was giving off, because she had reaper tech integrated into her design and had access to information from Sovereign. But hey, why pay attention to the game.
What the fuck is a power signature? Is that some tricorder shit or what?
Re: Mass Effect 2 Gameplay
Posted: 2010-03-08 06:22am
by PeZook
Havok wrote:
Yes she will.
When? I never got the dialogue option, all I could do throughout the game was ask her about the Three Generic Background Fluff Pieces and about the crew.
Havok wrote:EDI was able to tell by the power signature that the baby reaper was giving off, because she had reaper tech integrated into her design and had access to information from Sovereign. But hey, why pay attention to the game.
That would've been quite a trick seeing as the Reaper was unpowered, unfinished and of a completely different configuration than all the others. It was made with the same material, sure, but that wasn't readily apparent, either, unless Shepard has a spectrograph in his helmet. It was obviously a Star Trek magisensor thing done to save time before the final boss fight

Re: Mass Effect 2 Gameplay
Posted: 2010-03-08 06:27am
by adam_grif
When? I never got the dialogue option, all I could do throughout the game was ask her about the Three Generic Background Fluff Pieces and about the crew.
You have to hit on her. Like, a lot. She's an LI for both genders. You have to ask her out to dinner, then next conversation she should offer to feed your fish. Your main LI will take precedence over Kelly, so the only way to get it on with Kelly is to romance nobody, then she'll send you an email after the attack and you can invite her up to your apartment.
Re: Mass Effect 2 Gameplay
Posted: 2010-03-08 06:30am
by open_sketchbook
adam_grif wrote:Havok wrote:EDI was able to tell by the power signature that the baby reaper was giving off, because she had reaper tech integrated into her design and had access to information from Sovereign. But hey, why pay attention to the game.
What the fuck is a power signature? Is that some tricorder shit or what?
Something like this I imagine.
EDI wrote:Shepard, I just linked into your suits sensors and holy fucking shit look at the waste heat on that motherfucker!
There are plenty of ways to find electrical disturbances, large power draws, and in the Mass Effect universe, the presence of a Element Zero core. And, you'll note, when planning the mission, EDI points out that the central control whatsits are beside some sort of big-old electro-magnetic disturbance which, hey, turns out to be a baby Reaper when you step in yourself.
Re: Mass Effect 2 Gameplay
Posted: 2010-03-08 06:42am
by adam_grif
What, large waste heat = reaper? They've only seen a fully mature one. The thing was dormant, so I have no idea how they'd conclude that it had a massive active eezo core or whatever. Even if it was running, it wouldn't be going at full power, so it's very doubtful they could accurately determine whether it was a large core running on low or a small core running on high.
The only wiki search results that appear to be vaguely related for "Power signature" were comic book articles, so I'm sticking with my plot contrivance hypothesis.
Re: Mass Effect 2 Gameplay
Posted: 2010-03-08 06:55am
by PeZook
This kind of trope is actually common in sci-fi, where all sorts of things can be identified by their "unique power signature", but it doesn't make sense with constructs that are radically different from each other: the reaper larva was way smaller than usual, so it couldn't have had a massive power core ; it had a completely different configuration, which means different power routings, heat management solutions etc.
Its signature would be completely different. It's like taking an IR photo of a random destroyer and a submarine and being able to say "Oh hey they're both American".
Re: Mass Effect 2 Gameplay
Posted: 2010-03-08 07:37am
by Havok
Wait... I'm sorry... the Reaper that ATTACKS YOU was dormant? Are you fucking kidding me?
And even if it was, there was a Reaper that was dormant that they got the IFF from. It's not like EDI hasn't had a chance to scan them. I just threw power signature out there because I didn't remember the exact dialogue, but continue to cry about it for a few more posts if you have to.