Page 22 of 47

Posted: 2005-12-09 07:12pm
by Dalton
Hey, I moved up to 6th :)

Posted: 2005-12-09 07:12pm
by Nephtys
brianeyci wrote:*groan* waht a disaster five mauraders just got killed by 30 fighters and my troop transport with 1000+ shields and 400 troops just got shot out of the sky.

Brian
How the heck did you lose that? Who're you invading? The Army of Jesus?

30 fighters should NOT kill 800kt battleships. Even heavy fighters... you still out-mass them.

Posted: 2005-12-09 07:40pm
by Trogdor
Maybe they were suicide fighters crammed full of warheads, though I've never seen the AI try that before.

Posted: 2005-12-09 09:11pm
by Arthur_Tuxedo
Seems like everyone's getting cocky with neutrals. I just lost two carriers full of fighters (obsolete fighters on board obsolete carriers, thankfully) to a minefield.

Posted: 2005-12-09 10:40pm
by brianeyci
Nephtys wrote:
brianeyci wrote:*groan* waht a disaster five mauraders just got killed by 30 fighters and my troop transport with 1000+ shields and 400 troops just got shot out of the sky.

Brian
How the heck did you lose that? Who're you invading? The Army of Jesus?

30 fighters should NOT kill 800kt battleships. Even heavy fighters... you still out-mass them.
They do when the mauraders don't have any anti-fighter weapons and you idiocially diverted your point-defense ship away from the blockaded planet thinking that you killed the planet last turn only to have the AI build 30 more fighters next turn and immediately launch them :evil:.

Brian

Posted: 2005-12-09 11:08pm
by Nephtys
And this is why you don't rely on point defense ships. :P

Posted: 2005-12-09 11:15pm
by Arthur_Tuxedo
I'm building a healthy amount of point defense into my attack ships in lieu of having dedicated point defense ships. Should solve both that problem and the potential problem of what happens if your PD ships get destroyed.

Posted: 2005-12-09 11:29pm
by Nephtys
I wouldn't trust the AI to wisely position your PD ships in combat. Although efficiency suffers, some PD distributed on all ships sounds wiser to me, honestly. It just takes one turn of an enemy fighter stack's lucky fire to take out a PD ship as well, given the power of small Photorps.

Posted: 2005-12-09 11:52pm
by Trogdor
Ferengi trading partner: what trade are you offering me exactly? You've told me what you want to trade but not how much.

Posted: 2005-12-09 11:55pm
by brianeyci
You can go to "view trade" when you click on my name to see it.

I think it was 30k rads for 30k mins or something like that.

<edit>wow Dominion 30 bases way to turtle lol, are the bases on a warp point or over your planets? I wonder if the cubes can punch through it.</edit>

Brian

Posted: 2005-12-10 01:11am
by GuppyShark
They're shipyards.

Posted: 2005-12-10 01:57am
by Trogdor
GuppyShark wrote:They're shipyards.
And you're going to come up with the resources to utilize all these shipyards how exactly?

Posted: 2005-12-10 02:17am
by LordShaithis
All you guys, play faster. I'm quite enjoying the RP thread. :P

Posted: 2005-12-10 02:20am
by Trogdor
LordShaithis wrote:All you guys, play faster. I'm quite enjoying the RP thread. :P
We're trying, but we're in different time zones. It kind of slows us down when some of us are four hours behind the others. Also, I suspect that some of us may even have lives to interfere with the game. :shock: :wink:

At the moment, we actually are playing really fast. Heck, I had this one entry in the RP thread all typed up and I had to delete it and start a new one because of an addition Tux made.

Posted: 2005-12-10 02:39am
by Nephtys
Trogdor wrote:
GuppyShark wrote:They're shipyards.
And you're going to come up with the resources to utilize all these shipyards how exactly?
Resources aren't that big of a deal. The crunch production ability of a LOT of level 1 and 2 shipyards does help.

Posted: 2005-12-10 10:21am
by Arthur_Tuxedo
Trogdor wrote:
LordShaithis wrote:All you guys, play faster. I'm quite enjoying the RP thread. :P
We're trying, but we're in different time zones. It kind of slows us down when some of us are four hours behind the others. Also, I suspect that some of us may even have lives to interfere with the game. :shock: :wink:

At the moment, we actually are playing really fast. Heck, I had this one entry in the RP thread all typed up and I had to delete it and start a new one because of an addition Tux made.
Victory is mine!

Posted: 2005-12-10 01:32pm
by Dalton
Turn 40. Maps due!

Posted: 2005-12-12 05:23pm
by Alan Bolte
Stupid thing keeps closing itself. I think I'm gonna have to stop using the real-time client, it doesn't like an unstable internet conn. Not so very much better than d/ling from the site anyway.

Posted: 2005-12-12 07:48pm
by Arthur_Tuxedo
There's a real-time client?

Posted: 2005-12-12 08:07pm
by Dalton
Arthur_Tuxedo wrote:There's a real-time client?
I think he's doing a tunnel from one computer to another...

Posted: 2005-12-12 08:34pm
by Arthur_Tuxedo
Ah. So when can we expect your turn then, Alan? Not trying to be pushy, just want a status update.

Posted: 2005-12-12 08:50pm
by Alan Bolte
It's a java thing that's available on the PBW site. Sorry about the no turn thing, but I've done most of a turn and lost it twice now, and I brought my GF home for break last Saturday, so I've either not had the time or the will since my last attempt. I gtg, but I'll try to take care of it later tonight when I get back. Don't worry, it'll be in before it's due, at least. Woulda done it this morning if I hadn't unintentionally slept in.

Posted: 2005-12-13 12:13am
by brianeyci
Bolte you can save in between turns. I always do it so there's no reason to do most of a turn then lose it. Oh and don't use the real-time client, that's only for pickup games like if you or I wanted to play a 1 hour 30 turns this weekend or something, it's not supposed to be there open all the time I'm not surprised it crashed. Either that or only open the real-time client for 5 min then close it afterward. I have it notify me by e-mail when the turn is executed then just download it (site doesn't like my firefox though).

No reason to apologize, that's the reason why the timer's there hehe. Sex > SE:IV :D.

Brian

Posted: 2005-12-13 03:51am
by GuppyShark
To quote your own sig, Alan:
Love is a very powerful force. Even more so when it's focused into a coherent beam of destruction.
Best not to tempt the wrath. ;)

Posted: 2005-12-13 04:52am
by Nephtys
GuppyShark wrote:To quote your own sig, Alan:
Love is a very powerful force. Even more so when it's focused into a coherent beam of destruction.
Best not to tempt the wrath. ;)
Fear the new Borg Lovecubes. Pulsed Power of Love for the win!