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Re: SDN Worlds 4 Commentary Thread VI

Posted: 2011-06-16 08:09pm
by Simon_Jester
Crap.

OK, guys, point one, let's try and make allowances for the time zone thing here. It makes all sorts of collaboration awkward, because KF is hitting the sack right around the same time people in the US get up in the morning, things like that. He's in freaking Australia.

Shroomy has enough trouble, and he can get to a computer in his morning to talk to us in our evening in the US.

That said, KF, I think you're pushing a little too hard to get content out there, without adequately thinking it through or talking to people who know what's going on. This isn't the first time a decent player's had trouble like this, but it's something to be careful about, especially when you're branching off someone else's backstory.

On the other hand, Kartr, you need to bear in mind that big chunks of your backstory aren't found in the History Consolidation or Prologue threads, and certainly not on your wiki page. All I could find was this, which is... um. Let's just say, not a lot for someone to go on when they're trying to put together a picture of your nation's political dynamics.

If KF filled in the blanks and filled them in wrong, then yeah he definitely should have waited for you to get back to him... but on the other hand, it would probably have been nice if you could have written up enough of this detailed backstory some time in the past eleven months that he could have looked it up on his own, because the odds are pretty good that during his best writing hours you're asleep or in class or something, and thus not available for comment.

So let's chill and get this straightened out, OK?

Re: SDN Worlds 4 Commentary Thread VI

Posted: 2011-06-16 08:15pm
by Kartr_Kana
You're right Simon there are a lot of holes in my backstory and government that I haven't put down on the web any where. My biggest problem isn't that he filled in the backstory on his own, it's that he didn't wait for me to get back to him. That being said, I still look forward to collaborating on mutual Hiigaran/Taiidani backstory and I hope my response doesn't turn you away from the game KhorneFlakes.

Re: SDN Worlds 4 Commentary Thread VI

Posted: 2011-06-16 08:17pm
by Simon_Jester
But yeah, KF, you kinda jumped the gun, and I'd like to talk to you if at all possible this evening (which will be Friday morning in your frame of reference) or tomorrow evening (Saturday morning in your frame of reference)

Re: SDN Worlds 4 Commentary Thread VI

Posted: 2011-06-16 10:36pm
by Darkevilme
If it helps I'm around a lot of the time (GMT) and i might be able to talk to KF at different times ,when Simon is unavailable, about nation creation rules.

Re: SDN Worlds 4 Commentary Thread VI

Posted: 2011-06-17 01:08pm
by Force Lord
Depending on how fast either group goes, Steve's Heroes and the CIS might just bump into each other when all hell sets loose on Shroom Fighter.

Re: SDN Worlds 4 Commentary Thread VI

Posted: 2011-06-17 01:25pm
by Simon_Jester
Wacky.

Um. When did Kierger visit the MEH? I'm wondering about where in the galaxy Redav is, and when- since he's only one man he can probably arrange warp gate transits easily enough, but the timing confuses me.

Re: SDN Worlds 4 Commentary Thread VI

Posted: 2011-06-17 01:32pm
by Force Lord
Kieger's visit and escape was all in late February, enough time for Redav to get into other assignments after that.

Re: SDN Worlds 4 Commentary Thread VI

Posted: 2011-06-17 02:28pm
by Simon_Jester
I suggest you push that back to early/mid-February, if you don't mind? Remember, there's several days' turnaround time before a ship with Redav on it could get clear of MEHspace and reach a warp gate he'd be allowed to use.

Re: SDN Worlds 4 Commentary Thread VI

Posted: 2011-06-17 02:34pm
by KhorneFlakes
Kartr_Kana wrote:KhorneFlakes you sent me your idea this morning. I haven't had computer access till now and have not been able to give you any feedback on our mutual back story. Yet you go ahead and post a back history that is not only at odds with what we discussed in AIM, but is wildly against it and against the very nature of how the Clan structure works.

The idea we talked about was the "Taiidani" were the group who favored a more autocratic and vertical rule. Right now each clan governs itself in the manner they deem best. The S'jet, science clan prefers a pseudo communist government modeled similar to Umeria's. The Sobani are governed by a psuedo military tribunal and every citizen has a "rank" and a place in the structure. Maanaani, well they're somewhere between pure capitalists and complete anarchists depending on which trading vessel or enclave you visit. Each clan has its own style of governance, but all accept the authority of the Diamiid to make policy concerning things that lie outside the borders of the Hiigaran Control Zone.

As such the Sobani are most likely to have been supportive of the Taiidani and their desire for a monolithic, authoritarian government. The split between the Taiidani and the Hiigarans as we discussed was going to be over governmental structure. This at a time when several different groups were vieing to have their vision be the government for the new worlds. The current system was established by Karan S'jet (not Huur S'jet who is a current High Councilor in the Diamiid) as a compromise allowing all parties to have their form of government and yet bring about unity and therefore strength to face threats like the Karlack.

The idea that we discussed, was that during this time the Taiidani were not willing to make the compromises Karan and the other Clans asked for. We had jokingly said that this was because they were the officers and people of importance on the colony ships who were butthurt about the prank. Now roughly a century after the prank and when this conflict was taking place that title would probably have been dusted off to be an insult to the most pro-authoritarian party.

All this being said, there was no "monopoly", there was no "incident" and no one - Sobani or otherwise - declared an embargo/blockade on any moons. This was a series of civil wars and demonstrations that polarized the populations of the new worlds into a series of camps based on ideology. Up until this point, the "Clans" were ships and their populations and the Taiidani were the "suits", the "po-po" and the humorless authority figures. After this point Clans became synonymous with governmental ideologies and this is when your Taiidani would have emerged, same as the rest of the Clans.

Now my suggestion would to have your Taiidani be "Sobani" that felt the compromise was too much and they couldn't stand to live with all the "hippies," "communists," "anarchists," and "weaklings". However, I don't really care if you use that particular scenario. You could have them believe that one of the original ship captains was Joseph of Nazereth re-incarnated and that your leader is the second coming of Christ and when they wanted everyone to worship him as part of a theology that's when the split happened.

Now I do not like limiting your creativity when you create your nation. However you want to use my nation and my nations history as part of your own. Graciously I agreed, however it is my nation's back story you are trying to fit yourself into and because of that I reserve the right to ensure that you do not trash the history I have, both written and un-written. Next time please wait till I have had a chance to look over and respond to your PMs before you post something that drastically affects my back story.
I meant Karan S'Jet, sorry. And at the Time I was really tired. Soo=rry.

Re: SDN Worlds 4 Commentary Thread VI

Posted: 2011-06-17 02:45pm
by Simon_Jester
If you're up and about six to ten hours from now, please be on AIM so we can talk about this. I want to get all this backstory and order of battle material sorted out so we can get on with the storyline stuff.

Re: SDN Worlds 4 Commentary Thread VI

Posted: 2011-06-17 03:04pm
by KhorneFlakes
Simon_Jester wrote:If you're up and about six to ten hours from now, please be on AIM so we can talk about this. I want to get all this backstory and order of battle material sorted out so we can get on with the storyline stuff.
Yes, I'll probably be online.

Re: SDN Worlds 4 Commentary Thread VI

Posted: 2011-06-17 03:21pm
by Kartr_Kana
Ok I'll be at my folks this weekend to celebrate fathersday and my birthday. However I'll keep AIM up on my phone and if you holler at me Simon I can boot up my parents computer and hop in a group chat. Or just give me a time when you're both going to be online and I will be there.

Re: SDN Worlds 4 Commentary Thread VI

Posted: 2011-06-17 03:28pm
by Simon_Jester
I make no promises, but I'll be available for a goodly chunk of time in that bracket.

Re: SDN Worlds 4 Commentary Thread VI

Posted: 2011-06-17 03:39pm
by Force Lord
Finished date changes.

Re: SDN Worlds 4 Commentary Thread VI

Posted: 2011-06-17 04:47pm
by Steve
Heh, FL's going to complicate the Shroom Fighter storyline. I heartily approve. :wink:

Just, uh, don't get yourself eaten by Karlacks! :twisted:

Re: SDN Worlds 4 Commentary Thread VI

Posted: 2011-06-17 08:33pm
by Simon_Jester
His troops painted themselves with concentrated Blech Sauce, just in case. Not even Karlacks will eat that.

I think.

Re: SDN Worlds 4 Commentary Thread VI

Posted: 2011-06-20 01:14pm
by Force Lord
All comes to worst, Team Centrality will be blasting off once again!

Re: SDN Worlds 4 Commentary Thread VI

Posted: 2011-06-20 01:48pm
by Steve
Poor Zara's in trouble... But at least she succeeded with Shroomka!

I figure in a couple of posts we'll be starting the Big Damn Rescue.

Re: SDN Worlds 4 Commentary Thread VI

Posted: 2011-06-20 01:51pm
by Shroom Man 777
PRIME NOIR CONTINUES!

(not really, but still, Shroom! ME! :P)

Re: SDN Worlds 4 Commentary Thread VI

Posted: 2011-06-20 02:05pm
by Force Lord
Steve wrote:Poor Zara's in trouble... But at least she succeeded with Shroomka!

I figure in a couple of posts we'll be starting the Big Damn Rescue.
Don't start the party without me! :P

Re: SDN Worlds 4 Commentary Thread VI

Posted: 2011-06-20 02:36pm
by Simon_Jester
...Space pizza delivery. Fascinating.

[makes notes and passes them to assorted mad scientists]

Re: SDN Worlds 4 Commentary Thread VI

Posted: 2011-06-20 03:10pm
by Force Lord
I hope Redav's motivations don't throw a wrench in your plans, Steve, but I wanted him to act in character.

Re: SDN Worlds 4 Commentary Thread VI

Posted: 2011-06-20 03:24pm
by White Haven
You know, Deep Purple is about to take delivery of a pair of Extremely Fast Ships... *strokes chin elaborately*

Re: SDN Worlds 4 Commentary Thread VI

Posted: 2011-06-20 06:45pm
by Steve
Force Lord wrote:I hope Redav's motivations don't throw a wrench in your plans, Steve, but I wanted him to act in character.
Given the sheer level of chaos that'll happen, I imagine the Centralist unit will be focusing on getting their guy.

Re: SDN Worlds 4 Commentary Thread VI

Posted: 2011-06-20 07:01pm
by Simon_Jester
For the record, Baerne, the Neo-Taidanii have 'always' been there; we're retconning rather than shoehorning in someone from another universe or anything. KF is still working on backstory, and there are unresolved issues to work out, but it's a longstanding country.