Posted: 2007-06-15 11:19pm
Hell, I like you, Starglider. You shoot from the hip. It's appreciable.
Get your fill of sci-fi, science, and mockery of stupid ideas
http://stardestroyer.dyndns-home.com/
Scratch that, my mistake, forgot to count the extra engines on the battlecruisers.Starglider wrote:Academia Nut, you seem to be 20 points under since removing some of your advantages.
I don't see why not when Consequences has 40 points in it as a general advantage.Noble Ire wrote:And I'm still waiting approval for my "occupation" bonus concept.
Maybe I should take +20 to Eating Things.Starglider wrote:I don't see why not when Consequences has 40 points in it as a general advantage.Noble Ire wrote:And I'm still waiting approval for my "occupation" bonus concept.

I like it. It reminds me of faux-Soviet propaganda, actually (the solid red background and stencil outline).Covenant wrote:Okay, revised the flag. Higher quality, fixed the bar, added yellow jaggedies.

Sounds like a standard weapon ('generic beam') to me. Looking at the OOBs there are basically four sorts of weapon in play; normal ones that work against everything, missiles/fighters, interceptors which block missiles and fighters very well but are a waste of points against capships with normal weapons, and heavy anti-capship guns that take out cruisers and battleships easily but do nothing against frigates/destroyers/fighters. The dynamics of this are interesting. Superficially there is no reason for a player to take missiles/fighters, because they are more blockable than normal weapons but do no more damage. But by taking a few light carriers, you can get an opponent to spend points on anti-fighter guns, which then leave his PD-equipped ships at a disadvantage against a task force of your non-PD-encumbered BBs.Tanasinn wrote:I have an idea for a sort of railgun weapon that transfers its projectile through an alternate dimension to reappear conveniently close to the enemy vessel. This has the upswing of making point-defense rather difficult against the projectiles, but has the downswing of being bulky and therefore difficult to mount in great number. Is this an acceptable weapons design?
Code: Select all
Academia Nut - Straltoc Federation - cybernetic blobs from beyond - 1500 pts
Acidburns - The Nephilim - eganite ais plus space elves - 1458 pts
Agent Fisher - Republic of America - ? - ? pts
A-Wing-Slash - Republic of the Sky Bear - fundamentalist gummi bears - 1500 pts
Beowulf - The Kitaka - fanatical religious technomages - ? pts
Bugsby - The Oberin Imperiate - schemeing alien imperialists - 1500 pts
Cincinnatus - Kingdom of Isdenestilom - space dwarves - 1500 pts
consequences - Them - the things ^ the flood - 1500 pts
Crossroads Inc - Inter Stellar Union - interstellar furry convention - 1500 pts
Dahak - Hegemony of Heavens - neo-celestial bureaucracy - 1500 pts
Darkevilme - Chamara Kingdom - catgirl matriarchy - 1500 pts
Darksider - Krytos Star Empire - ? - ? pts
GuppyShark - Android Colony - robotic survivalists - ? pts
Hawkwings - United States of America - exporting freedom with nukes - 1500 pts
HSRTG - Nianan Theocracy - beaked tentacled snake zealots - 1500 pts
Imperial Overlord - The Logos Centrality - technomage illuminati - 1500 pts
InnocentBystander - Imperial State of Portugal - space conquistadors - 1500 pts
MRDOD - The German Empire - cyber fourth reich - ? pts
Nephtys - Terranic Machine Custodian - mechanical space bug swarm - 1500 pts
Noble Ire - Brimafel Preeminence - extragalactic atheist crusaders - 1635 pts
nt01jones - Stellar Dominion - turks + birds + demon spiders - 1510 pts
Rawtooth - Ahn'Qiraj, Sun Empire - psychic slaver insectoids - 1500 pts
Redleader34 - Trans Genetic Alliance - transhumanist cyborgs&otherkin - 1655 pts
Rhoenix - Golden Sky Combine - lanky socialist supermen - 1500 pts
SirNitram - The Wanderers - politically correct lensmen - 1500 pts
Starglider - Kiroter'nah Overflock - cybernetic alien space bats - 1500 pts
Stormbringer - Nathais Stellar Imperium - gattica star romans - 1500 pts
Tasoth - The Vak Infocracy - sentient obsolete radio parts - 1500 pts
Thirdfain - Polish Hegemony - poles in spaaaaace - 1500 pts
UCBooties - Pirates of Bootswellington - retro space pirates - 1330 pts
White Haven - Software Patent Enforcer - derranged Microsoft AI - 1500 ptsAt first.Crossroads Inc. wrote:*Looks at Üner list*
Holy CRAP we are going to have a lot of people in on this!!!
I'm curious just how much OOB material we're supposed to know in character at the start of the game. Presumably general fleet dispositions (secret projects like the stuff at my 'outpost omega' site excepted) and planet locations are available via standard military intelligence. Players with intelligence assets presumably know more. There are a few powers have essentially picked a fight with the rest of the galaxy with their basic premise; 'Them' and the slaver bugs for a start, maybe the insane Microsoft AI and the invaders from Andromeda. Is the general threat of each of these already obvious or are we going to have to lose a player or two to infestation to find out?Dahak wrote:Trust me, after a few days/weeks, it will inevitably thin out.
Yes, see Noble Ire's OOB (Nitram's was similar before he changed it). But there's lots of galaxies out there. Two invading at once isn't any more of a coincidence than 30 races all at a roughly comparable level of technology, territory and general power at the same time.brianeyci wrote:There's another extragalactic invasion force out there?
I don't know, Noble Ire's sound pretty crusading, while White Haven's sounds roughly as subtle as the Borg. Rawtooth's group seem much more subtle, not sure about Consequences' though.Would extragalactic invaders go around screaming we're here to kill you, when they're outgunned and outmanned and technologically on a similar footing?
That sounds ok, but being able to completely infiltrate and sabotage another player without them having any realistic chance of stopping it would be unreasonable.I am considering asking a mod whether I can keep my planet location secret, seeing as how I'm going to play with a handicap of half of a normal empire. So in my opinion assume nothing.
Hey, the FEA can be subtle. Its been lurking around the galactic rim, building up a mutli-system foothold for two years, and no one's even heard of it. Of course, it remains to be seen if that will carry over when the great expansion begins; you'll just have to find out when the first die is cast, so to speak.Starglider wrote:I don't know, Noble Ire's sound pretty crusading, while White Haven's sounds roughly as subtle as the Borg. Rawtooth's group seem much more subtle, not sure about Consequences' though.