Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-06-16 08:50pm
Man I need to get in on this trade pact thing. I may be a Sith Lord, but I still like earning money. 
Get your fill of sci-fi, science, and mockery of stupid ideas
http://stardestroyer.dyndns-home.com/
Hey Thanas, want one of us (Coyote, Shady, me) to run your OOB through the number cruncher? I ask because, my personal policy is going to be that, in mod matters pertaining to me, I'd recuse myself. Of course I don't think anyone is going to say you'd be unfair regarding your own OOB (I certainly wouldn't) but it's probably not a bad policy to have in general.Thanas wrote:OOB review status:
Following OOBs are currently being reviewed:
Thanas
AMT
Alright, you do it. I'll let you know when I am finished with my OOB.RogueIce wrote:Hey Thanas, want one of us (Coyote, Shady, me) to run your OOB through the number cruncher? I ask because, my personal policy is going to be that, in mod matters pertaining to me, I'd recuse myself. Of course I don't think anyone is going to say you'd be unfair regarding your own OOB (I certainly wouldn't) but it's probably not a bad policy to have in general.Thanas wrote:OOB review status:
Following OOBs are currently being reviewed:
Thanas
AMT
Plus, it's one less OOB for you to deal with.
I suppose it's only fair that since it was my idea, I'm the one who gets to do the work.Thanas wrote:Alright, you do it. I'll let you know when I am finished with my OOB.
Those would be artillery brigades....but I wonder what you hope to gain by them. Generally, they would count as heavy, with a minus for not being redeployable, as well as suffering from having no cover.The Romulan Republic wrote:I'm putting what I hope are the final touches on mine right now, but my math skills are lousy too, especially when I'm sleep deprived. So it will probably require some corrections as well. Right now I've somehow ended up between 2 and 3 hundred points over the maximum for my worlds, so I'm trying to trim off whatever I can.
Also, a little question regarding artillery: if I make divisions composed primarily of artillery, would those be equivalent to a typical heavy division, or what?
Depends on the moon, for example Nar Shadda counts as a seperate world, whereas the Bakuran moon does not.Also, if a planet in our control has a moon, does that come with the planet, or is it counted as a sepperate world?
Thanas wrote:OOB review status:
Following OOBs have been approved:
RogueIce
Karmic Knight
SiegeTank
Agent Sorchus
Master_Baerne
Fingolfin_Noldor
DarthShady
darthkommandant
Thanas (reviewed by RogueIce)
AMT
Shinn Langley Soryu
Following OOBs have been reviewed and approved pending minor corrections:
Beowulf
Mr Bean
Following OOBs have been reviewed:
Coyote
Following OOBs have been vetoed:
Czechmate
Following OOBs are currently being reviewed:
The Romulan Republic
I don't know, most factions don't use artillery much in Star Wars, but I feel like it should play a bigger role. Obviously it has its weaknesses, but I would certainly protect artillery with other units as much as possible.Thanas wrote: Those would be artillery brigades....but I wonder what you hope to gain by them. Generally, they would count as heavy, with a minus for not being redeployable, as well as suffering from having no cover.
Sure, count them as heavy, but be aware that when it comes to a fight you'll get a lot of problems, RP wise.
Kind of redundant to mention it here since I just sent you a PM about this, but I am referring to Kessel's moon, since I currently control Kessel and I recall it has one.Depends on the moon, for example Nar Shadda counts as a seperate world, whereas the Bakuran moon does not.
I think Artillery is a bit useless in Star Wars, except for the medium artillery we see in the movies, because if you have control of the space, you don't need that much artillery - just orbital bombardment.The Romulan Republic wrote:I don't know, most factions don't use artillery much in Star Wars, but I feel like it should play a bigger role. Obviously it has its weaknesses, but I would certainly protect artillery with other units as much as possible.Thanas wrote: Those would be artillery brigades....but I wonder what you hope to gain by them. Generally, they would count as heavy, with a minus for not being redeployable, as well as suffering from having no cover.
Sure, count them as heavy, but be aware that when it comes to a fight you'll get a lot of problems, RP wise.
Either way, I'll worry about that if I ever actually have to RP a ground battle.
Yep.Fingolfin_Noldor wrote:Well, during the Clone Wars, heavy artillery in the form of a giant turbolaser was quite well used.
Also, you'd just be begging to get whacked by orbital bombardment or bomber strike with those monsters.On the other hand, that is probably the only Star Wars type artillery piece I will employ. I think deploying something like an Emperor Titan or a Warlord Titan to be really an overkill, never mind the hassle of having to modify a troop transport like the Star Galleon just to carry those monsters.
Well, that's actually a combination of factors, and they have their own anti-air defences. Orbital bombardment will be the greatest threat, no doubt. That would be up to the orbiting fleet to safeguard space along with any ground based heavy anti-space artillery.Thanas wrote:Also, you'd just be begging to get whacked by orbital bombardment or bomber strike with those monsters.
Yeah, but so far no defence has been invented against a 200 GT blast.Fingolfin_Noldor wrote:Well, that's actually a combination of factors, and they have their own anti-air defences.Thanas wrote:Also, you'd just be begging to get whacked by orbital bombardment or bomber strike with those monsters.
Sure, but then you might consider whether it be worth using it in the first place - after all, if you have to employ such heavy artillery to take the target, chances are not a lot of it will be left standing anyway.Of course, the necessity to deploy such heavy artillery implies that the target to be cracked requires significant firepower and that the orbiting fleet is either busy or in a midst of a siege.
Given the prevalence in Star Wars of theatre shields which can resist orbital bombardment by ships larger than any present in this game (ie, SSDs), and the sizable areas such shields can cover, I see nothing unreasonable in preparing for large scale conventional ground battles without a garuntee of orbital support. In such a battle, being able to deploy heavy or even light artillery (so rarely seen in most Star Wars militaries), could be an advantage.Thanas wrote:I think Artillery is a bit useless in Star Wars, except for the medium artillery we see in the movies, because if you have control of the space, you don't need that much artillery - just orbital bombardment.
Of course not. This is mostly against fighters and the assorted flies.Thanas wrote:Yeah, but so far no defence has been invented against a 200 GT blast.
Depends on the value of the target. If the target is beneath a high density shield and requires significant firepower, you'd bring all the guns you need to bombard the target to dust. There was at least one instance in the Clone Wars where bombardment lasted for months and didn't work.Sure, but then you might consider whether it be worth using it in the first place - after all, if you have to employ such heavy artillery to take the target, chances are not a lot of it will be left standing anyway.
That would be me, as I have the highest councilors and fleet commanders.AMT wrote:Also, anyone with... *highly* placed Imperials in your line up should PM me as well, since you may recognize my character.