What? That's ridiculous. If there's one thing I hate about all the games where you can change history, it's that they put restrictions on you so you can't fuck around with history too much, or, if you do, it won't be as easy.Darth Wong wrote:Speaking of faction favouritism, I don't recall if I've mentioned this before, but the worst example is in the New World. The Spaniards and Portuguese can make Conquistadores (both mounted and dismounted) at any settlement (either city or castle) which has reached at least "small town" size. Conquistadores have almost identical unit stats to English armoured swordsmen. So this basically means that you can recruit tough professional troops from any settlement in the New World.
Meanwhile, every other faction has to take small towns and slowly build them up to the point where they can make decent troops: a process which basically takes you till nearly the end of the game even if you rush over to the New World the moment it becomes available.
I just don't get the rationale- what is so inherently "Spanish" and "Portugese" about going to the New World so they can get Conquistadors?
How many stacks should one send over to the New World from the start, to take the place in a single campaign as opposed to building up cities/ castles? (as the Byzantines there's no way I could build up troops there to continue the campaign before the end of the game).
There was one feature in Medieval that I think they should've retained- the re-emergence of previously eliminated factions. The way it'd work is that they'd have a pretender to the eliminated throne appear in the relevant region(s) with an army- ie. an heir to the throne who hadn't come of age (or wasn't yet born) when the family was all killed etc. I think that would make things interesting.