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Posted: 2006-01-02 11:51pm
by brianeyci
Arthur Tuxedo wrote:From the B5 thread (honestly, there's an ST thread and a B5 thread. Can't we keep them straight?)
Haha, you just want to eventually just check one thread and not both

although I know what you mean it is annoying so I'll make sure. Don't worry anything really important I'll put on PBW E-Mail news heh.
Trogdor wrote:Besides, unless I misunderstand the RP thread (and I might, as the latest entry did confuse me a bit), it looks like she's gunning for you for some reason.
We will see heh heh. Confusion is good.
Holy shit, I didn't notice the fucking fleet you have on the northern warp point! I thought I had just one little cube to contend with! Shocked
Yes, the pieces are moving into place hehe.
Brian
Posted: 2006-01-02 11:55pm
by Trogdor
brianeyci wrote:Yes, the pieces are moving into place hehe.
Hmph, we shall see. Don't forget that we Romulans play chess with the galaxy quite often.

Posted: 2006-01-03 12:53am
by brianeyci
Anyway, it's come to my attention that it's January 3rd. In six days my second semester starts. I don't plan to be around SD.net very often and plan to only watch the RP and game threads. I will probably just submit my turn by e-mail, that will always happen on time, no need to worry about that. But if someone wants to take over administrating the game (both games), I would be very glad. Preferably someone with free time in the evening on their hands (no point giving this job to somebody else busy). It's really very easy--there's an extra button you get on the website that you can click and administer the game with, and also send e-mails. Also if the turn processing fucks up you might want to run the turn manually. Also, you can nag people who turn slow lol. First come first serve. The main job of it is just to extend deadlines for people who need it. Also to nag. Lol.
I plan to start the B5 game before I hand over control, so you don't even need to worry about that.
It really is no big deal, I spend less than 5 minutes a day doing it, but it gets one more worry off my chest hehe.
Brian
Posted: 2006-01-05 03:48pm
by Nephtys
Turn execution failed, Brian..
Posted: 2006-01-05 03:52pm
by brianeyci
Keep your grubby borg hands off me seesh can't a guy get some peace and quiet

.
I'm executing it offline right now. I think the problem is because Bolte is not submitting his turns on time, either that or something funky with the execute button... Anyway that's Bolte's fifth turn.
[good cop]Tuxedo will be game administrator soon he's not going to be as nice as me so you'd better confess (more likely submit your turns on time)[/good cop]

.
Brian
Posted: 2006-01-05 10:16pm
by Arthur_Tuxedo
Are the combat replays working for anyone? They're not working for me.
Posted: 2006-01-05 10:27pm
by brianeyci
Sigh the game must be fucked. Neph was having some problems too.
Dammit, has anybody not downloaded the new turn and replaced the old one yet? I need the old turn file to reprocess the turn.
<edit>Actually damn, no, Neph has submitted her turn and so's dalton, so maybe it is nothing. Ah well it might be nothing.</edit>
Brian
Posted: 2006-01-05 10:44pm
by brianeyci
I posted a message in the PBW Admin Forum to see if they can figure out of there's a serious problem like an out of sync game, tux if you want you can chime in there too.
<edit>If anybody has last turn's pbwsdnet.gam please, save it to a different file, don't overwrite it by downloading the new turn, we might have to redo the turn. Particularly can you check the file sizes between the two games and see if the newest pbwsdnet.gam is larger than the old pbwsdnet.gam, if it is smaller there is a problem.</edit>
Brian
Posted: 2006-01-06 12:07am
by Uraniun235
I still have all the old turns in my email account, so I can send a copy of an old turn to anyone who needs one.
By last turn do you mean turn 49?
Posted: 2006-01-06 12:20am
by Nephtys
Uraniun235 wrote:I still have all the old turns in my email account, so I can send a copy of an old turn to anyone who needs one.
By last turn do you mean turn 49?
I think we'll be fine in this. It should run, it was just the playback.
So, Uraniun. Your turn in 2 games.

Posted: 2006-01-06 12:33am
by Uraniun235
Uhh... the B5 game is giving me some error about the data files not being the same as the ones from when the game was made... are we using the updated Facilities.txt file that was on the Project Babylon website?
Posted: 2006-01-06 12:39am
by Nephtys
Uraniun235 wrote:Uhh... the B5 game is giving me some error about the data files not being the same as the ones from when the game was made... are we using the updated Facilities.txt file that was on the Project Babylon website?
We're using out-of-the-box B5 mod from that site. 1.8...
Posted: 2006-01-06 12:48am
by Uraniun235
But
the website said it was an updated file...
Gah. Could someone please send me their B5 MOD\Data\Facility.txt file then?
Sorry about all this...
(at least my ST turn is up)
Posted: 2006-01-06 01:32am
by Arthur_Tuxedo
As you all know, I'm the new administrator, which means 3 things:
1.
Respect mah authoritah!
2. We're moving to timed turns only with a duration of 48 hours. Timed turns only means that it executes every 48 hours, even if everyone has submitted his/her turn. Why do it this way? By offsetting the due date for the two games by one day, it guarantees that people in both games get to take one, and exactly one turn each day. There will never be a day without a turn, and everyone will always know exactly when the turn is going to be due. It sets the pacing of new turns to be just right, in my view.
Of course, since the B5 game is just getting started, I'll execute it faster than that if everyone submits multiple turns a day, but once that game gets going it'll be left on time turns only.
3. As far as rolling back turns if someone misses, the default answer is no, unless that person gives advanced notice. In my view, not having time to take 15-45 minutes for a turn or not having access to one's primary computer for 48 hours is understandable, but not taking 2 minutes to tell us about it isn't.
Other than that, things will more or less roll along the same way they've been going.
Posted: 2006-01-06 01:54am
by brianeyci
Nephtys wrote:Uraniun235 wrote:I still have all the old turns in my email account, so I can send a copy of an old turn to anyone who needs one.
By last turn do you mean turn 49?
I think we'll be fine in this. It should run, it was just the playback.
So, Uraniun. Your turn in 2 games.

What I am seriously concerned about is that the game is out of sync. That is that you can play your turns and I can play my turns and somehow we are seeing and doing completely different things and the game ends up being single player for all players.
Yes, I mean turn 49, if you have it in your e-mail account. If Tux thinks no since he's boss now maybe we shouldn't roll back, but I've seen cases in PBW where the game has had an error then both players continue playing and later player A says he won while player B says he won and they both won because they were playing a single player game.
Keep your turn file archived in your e-mail just in case please Uraniun, I've contacted the PBW Admins about it and hopefully they can check the file. One question--about the old turn file, it is larger or smaller than 1,084 KB?
Again I'm not trying to usurp your crown tux especially two seconds after giving you it nor am I trying to steal your thunder, but if the game is somehow out of sync or fucked going back may be the only alternative. It should be cleared up by the time Trogdor returns anyway, hopefully the PBW Admins answer my question by tomorrow or the next day.
Brian
Posted: 2006-01-06 02:07am
by Arthur_Tuxedo
If it's out of sync then of course we'll roll back. If it's just a corrupted replay file, then we'll soldier on. In any case, we've got almost 5 days to get it all sorted out.
Posted: 2006-01-06 02:09am
by brianeyci
Ah good

.
Thanks for understanding and moreover thanks for taking over, I appreciate the help. Keep your friends close and your enemies closer kind of thing

.
<edit>I've checked my replay, both in Neph's and my systems, just a few systems at random, and it all seems in order.</edit>
Brian
Posted: 2006-01-06 03:04pm
by Nephtys
Why're both games moved until.. next week? Is someone taking a break or something?
Just asking.
Posted: 2006-01-06 05:24pm
by Dalton
Yeah, Trogdor is away until the 8th IIRC.
Posted: 2006-01-06 06:44pm
by brianeyci
Got a reply on the PBW forum,
PBW Admin wrote:I don't have this mod installed myself, so I'll have to download it before I can check the files.
I'll pass word of the problem to the other admins in case they can deal with it faster than I can.
There shouldn't be any problem with rolling back the turn if it needs to be.
capnq
Looks like there's movement, hopefully this is all resolved soon before the 8th. The admins are very nice people.
Brian
Posted: 2006-01-06 08:16pm
by Arthur_Tuxedo
Trogdor gets back on the 8th, and I wanted to give him one day to submit his turn, and then to implement the plan of having the turns offset by 24 hours, I had to set the ST game one day ahead of that. Once he comes back it will roll along much faster.
Posted: 2006-01-06 09:11pm
by Alan Bolte
Dur, I keep napping at the worst possible times, then I'm all groggy, and forget about stuff. I keep thinking I've submitted my turn when I haven't, or that the deadline is in 24 hrs instead of 12... sorry guys, I think I'm getting my act together now.
Posted: 2006-01-07 12:25am
by Arthur_Tuxedo
Don't sweat it. With timed turns only, you'll only be hurting yourself if you don't get the turns in on time.
Posted: 2006-01-08 07:06pm
by brianeyci
PBW Admin wrote:
OK, when I try to run the Federation's combat replay, I get an error message that it is "unavailable". I think this is caused by trying to run the replay on a different computer than the turn was last played on, but I suppose it's also possible that the .cmb file is corrupt.
The Borg did not have any combat this turn, so she must have been trying to view the movement replay. I get the same "unavailable" error here; I cannot duplicate her map overlay problem. In this case, though, I think the explanation is that the movement replay is the most unpredictably flaky bit of code in SEIV; it seems to produce different bugs in different people's installs. (For example, on my machine, playing the movement log disables the F6 Ships hotkey.) I don't recommend using the movement replay unless you absolutely need to.
I think both of these are transient problems; I don't think there's anything fundamentally wrong that would require rolling back the turn.
capnq
PBW admin
So I was paranoid. Oh well, paranoia is a good trait to have sometimes.
Neph you got the overlay problem when you played the replay right?
Going to finish and upload my turn then hehe.
Brian
Posted: 2006-01-08 08:06pm
by Trogdor
I'm back. Thanks for your patience, guys. I'll go do my turns now.