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Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-21 01:58pm
by K. A. Pital
What's "looks cool"? A hydrofoil with 4 hugeass anti ship missiles looks damn cool.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-21 04:23pm
by Beowulf
Stas Bush wrote:What's "looks cool"? A hydrofoil with 4 hugeass anti ship missiles looks damn cool.
Sorry... wrote that up before I saw your post, and was a bit late posting it.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-21 07:09pm
by Beowulf
Rejecting the following bids:

Langley: not as fast as desired. Minimum 30 knots. Desired is 35+. Also, not a big enough gun. Requires 35mm autocannon, desired is 57mm. Maximum is 3".

UCSR: insufficient range. Minimum is 2000 nm. Desired is 3000 nm. Also, insufficient endurance. Minimum is 7 days, desired is 10.

You're welcome to rebid with new specs, though you have to be plausible.

EDIT:
Fast Patrol Cutter(WFPC) requirements

Objective requirements (would like to meet)
3000 nm range
35 knot speed
10 day endurance
57 mm stabilized autoloading cannon mount
air self-defense capability
anti-submarine capability
AShM capability
RHIB carriage
cost less than 30 million ROB(including GFE)

Threshold requirements (must meet)
2000 nm range
30 knot speed
7 day endurance
displacement between 200 and 700 metric ton
35mm stabilized autocannon mount
Crew between 18 and 35
cost less than 50 million ROB(including GFE)

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-21 08:04pm
by Siege
Beowulf wrote:Fast Patrol Cutter(WFPC) requirements

Objective requirements (would like to meet)
3000 nm range
Check.
35 knot speed
Check.
10 day endurance
Considering we've got the fuel to go 3,000nm, I guess this ought to be a check too.
57 mm stabilized autoloading cannon mount
You want a smaller gun? Uh, okay, I guess we can do that.
air self-defense capability
Check; Mistral is standard, we'd be able to mount Stingers or some Starstreak analog as well.
anti-submarine capability
What kind of anti-submarine capability are you looking for? I guess we could fit a towed array, but that would be about the extent of it.
AShM capability
Check; Exocet is standard but we can change it to Harpoon if you'd prefer that.
RHIB carriage
Check.
cost less than 30 million ROB(including GFE)
Let's say the exchange rates are favorable and call it a check :D.


EDIT: Oh god, I just realized, this whole Miranda affair is going to cost me a whole lot of ill-gotten prestige, isn't it? :D

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-21 11:40pm
by Fingolfin_Noldor
Beowulf wrote: Fast Patrol Cutter(WFPC) requirements

Objective requirements (would like to meet)
3000 nm range
35 knot speed
10 day endurance
57 mm stabilized autoloading cannon mount
air self-defense capability
anti-submarine capability
AShM capability
RHIB carriage
cost less than 30 million ROB(including GFE)

Threshold requirements (must meet)
2000 nm range
30 knot speed
7 day endurance
displacement between 200 and 700 metric ton
35mm stabilized autocannon mount
Crew between 18 and 35
cost less than 50 million ROB(including GFE)
Hmm, in that case, let me adjust my bid:

I'm going to offer 2 vessels:
SF300 (Flyvefisken Class)
(Not exactly 100% identical to the real world Flyvefisken Class since Byzantine requirements were slightly different)
Image

Displacement: 500tonnes at full load using composites, leans towards 590 tonnes if using nonmagnetic steel
Propulsion: CODAG using 1 x Byzantine Heavy Industries (BHI) LM 550 gas turbine, 7030hp (uprated LM500) driving one centerline propeller, 2 x BHI 16V396 TB94 diesels, 7,200hp driving two propellers, 1 x BHI 12V-71 diesel, 630hp (Can use indigenous propulsion systems), 3 auxiliary diesel generators
Maximum Continuous Speed (CODAG): 35kt
Maximum Speed Diesel Only: 24kt
Maximum Speed Hydraulic Drive: 8kt
Endurance at 18kt, 7 days max: 3,000nm
crew: 22-29 depending on role

Weapons outfit
The SF300 is a modular vessel, and can adopt 3 main roles: minelayer, ASW, Mine Countermeasure, and anti-ship role. Marked are what the configurations would be like. The modular nature means that the ship is quite adaptable for a range of weapons, be they CATO or MESS.
  • 2x 4 cell Mk41 can use other missiles as well, so long as same size (or remove 24 ESSM to install 8 Harpoons)
  • 1x OTO Melara 76 mm/62 gun (removable)
  • SeaRAM
  • 4x 323 mm MU90 ASW Torpedoes (ASuW/minelayer/MCM role), can use 533mm torpedoes as well.
  • 60 mines (minelayer only)
  • UAV control stations
Sensors
Sensors are modular as well, with the following that can be outfitted:

Variable Depth Sonar, Air Search radar, side scan sonar (MCM role), fire control radar, surveillance radar

Cost: 34 million Solidi (equal to ROB), after MESS discount, 30.6 million.

SF350 (Flyvefisken Modified class)

Larger than the SF300, the ship is geared for less modularity and more for multi-role. Because it's less modular, the hull has been streamlined for more optimal speeds.

Displacement: 700tonnes at full load using nonmagnetic steel, 600 if composites
Propulsion: CODAG using 1 x Byzantine Heavy Industries (BHI) LM 550 gas turbine, 7030hp (uprated LM500) driving one centerline propeller, 2 x BHI 16V396 TB94 diesels, 7,200hp driving two propellers, 1 x BHI 12V-71 diesel, 630hp (Can use indigenous propulsion systems), 3 auxiliary diesel generators
Maximum Continuous Speed (CODAG): 35kt
Maximum Speed Diesel Only: 20kt
Maximum Speed Hydraulic Drive: 8kt
Endurance at 20kt, 10 days max: 3000nm
crew: 35

Weapons outfit
The SF350 is non modular with a larger weapons load, however, it is customisable for customer needs.
  • 2 x 4 cell Mk41 VLS
  • 1x OTO Melara 76 mm/62 gun (removable)
  • SeaRAM
  • 4x 323 mm MU90 ASW Torpedoes (standard), can use 533mm torpedoes as well.
  • UAV control stations
  • RHIB capable (up to 2)
  • Towed Sonar Array
Sensors
Sensors are modular, with the following that can be outfitted:

Variable Depth Sonar, Air Search radar, side scan sonar, fire control radar, surveillance radar

Price: 55 million Solidi (equal to ROB), with 10% MESS discount, 49.5 million (or if you want more...)

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-22 01:25am
by Shinn Langley Soryu
Since the modified Armidale isn't up to Beowulf's standards, I'll offer something larger.

Image

Modified Sa'ar 4.5-class missile boat
Displacement: 500 tons
Propulsion: 4 x V16 diesel engine, 14000 total HP
Speed: 19 knots cruising, 34 knots maximum
Range: 4800 nm @ 19 knots, 2200 nm @ 34 knots
Crew: 53
Sensors and processing systems:
  • Standard (as used by Langley Coast Guard):
  • Air and surface search radar; fire control radar
  • Modifications for Tian Xia:
  • Air and surface search radar; fire control radar; towed array sonar
Armament:
  • Standard (as used by Langley Coast Guard):
  • 4 x 4-cell RGM-84 Harpoon launcher; 1 x 21-cell RIM-116 Rolling Airframe Missile launcher; 1 x Otobreda 76mm gun; 1 x Goalkeeper CIWS; 2 x M242 Bushmaster 25mm chain gun; 2 x Oerlikon 20mm cannon
  • Modifications for Tian Xia (subject to change):
  • 2 x 4-cell RGM-84 Harpoon launcher; 2 x 3-cell Mark 46 torpedo launcher; 1 x 21-cell RIM-116 Rolling Airframe Missile launcher; 1 x Bofors Mk 110 57mm gun; 1 x Phalanx CIWS; 2 x M242 Bushmaster 25mm chain gun; 2 x Oerlikon 20mm cannon
Price: $35 million

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-22 02:18am
by K. A. Pital
The UCSR sees that you need speed less than distance. Then offer...

1234.7 Nakat-class Fast Corvette [MESS reporting name Nanuchka-IV]
Image

Displacement full: 730 tons, standard: 640 tons
Propulsion: three M-507 diesels 30 000 hp summary power
Speed: top 35 kt, economic 18 kt
Range: 4000 miles at economic speed
Autonomy: 10 days
Crew: 60 (30 as skeleton)

Armament:
2x6 Yakhont launchers (12 Yakhont missiles)
Osa-AKM anti-air CIWS missile launcher (20 9К33М3 "Osa-AKM" missiles)
1x 76,2 mm automatic gun (AK-176)
1x6-barrel 30mm AK-630M artillery system (3000 ammo - 2000 in the feed, another 1000 in a storage container)
Anti-submarine depth charges or torpedoes on deck

I know the crew is large, but seriously, if you want lots of range, endurance and lots of weapons, a larger crew is something unavoidable.

Oh, and for those of you who brazenly put essentially corvette type ships' crews at "35" just to placate the customer (I'm looking at you Langley! The real crew is over 50 humans), be more honest.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-22 03:12am
by Shinn Langley Soryu
Stas Bush wrote:Oh, and for those of you who brazenly put essentially corvette type ships' crews at "35" just to placate the customer (I'm looking at you Langley! The real crew is over 50 humans), be more honest.
It's a typo, I swear. I swapped the 5 and the 3 by accident and was in too much of a rush to even notice the first time around. It's been corrected now.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-22 06:19am
by Siege
After consultation with the customer the NFT has slightly revised its bid:

Whitecap-class Fast Patrol Craft

Image

All-new 21st century design by Coilerburg Iron Works and Blues Brothers Shipyards. Hull and superstructure design incorporate features for reduction of radar cross section. Active roll-damping fin stabilizers have been added for operation in high sea states. Manufactured by Coilerburg Iron Works, Fallston.

Displacement: 405t (full load)
Propulsion: 4x Universal Motors 2599 diesel engines for 20,000hp
Maximum speed: >35 knots
Range: 3000 miles at 12 knots
Crew: 30

Armament: Tian Xian Custom Variant:
  • Mount for 1x Mk110 57mm stabilized gun
  • Mount for 1x RIM-116B RAM
  • Mount for 2x 4-cell Mk41 VLS
  • Mount for 2x Torpedo Launcher for 4x Mk46 lightweight torpedo

    Miscellaneous:
  • Mount for Towed Array Sonar
  • 2x RHIB
  • Modular Sensors & Countermeasures
Price: $30 million GFE

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-22 07:07am
by Fingolfin_Noldor
SURTASS on that? That's too small. SURTASS takes way too much volume because of the number of processing units. The smallest SURTASS equipped ship is 1,500 tonnes, and it doesn't have any weapons!

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-22 07:25am
by Siege
*Fine*, whatever, changed it to 'random towed sonar'.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-22 12:20pm
by Shroom Man 777
What's going on at the Vineyards anyway, mangs?

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-22 12:31pm
by Fingolfin_Noldor
Shroom Man 777 wrote:What's going on at the Vineyards anyway, mangs?
I have been wondering if this was a cover for an exit. Too many coups for exits thus far in this game.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-22 02:17pm
by Karmic Knight
Fingolfin_Noldor wrote:I have been wondering if this was a cover for an exit. Too many coups for exits thus far in this game.
This is cover to establish a militarist in power for an indeterminate amount of time, to preform military arms building my character would not allow; and introduce Shroom De Gaulle, who will eventually become the head of the Commonwealth Army.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-22 06:05pm
by Beowulf
The Old Dominion bid:

Shield-class (modified)

Built in the Old Dominion. Surface effect ship providing for very high speeds.

Displacement: 350 ton (full load)
Propulsion: 4x LM500 integrated electic propulsion powering 2 liftfan and 2 waterjet
Maximum speed: >60 knots
Range: 2000 nm at 40 knots
Crew: 23 (5 officers, 18 enlisted)

Length: 179 feet
Beam: 44 feet
Draft: 3 feet

Armament:
  • Mk 110 57mm gun (forward)
  • 16 cell VLS for ESSM (space and weight reserved for additional 16 cell module) (forward)
  • Millenium 35mm CIWS (aft)
    optional:
  • RHIB bay (holds 2)
  • 2x 4-cell RGM-84 launcher
  • 2x Mk 32 SVTT triple torpedo tube
  • Sonobouy Launcher
Sensors:
  • x-band phased array air/surface search radar
  • Litton Navigation radar
  • electro optical multi sensor
  • ESM
Price R40 million

Bidding is closed, but if you want to try and entice me to chose yours, you can still make side offers.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-22 06:45pm
by Czechmate
*klip*

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-23 06:42am
by Shroom Man 777
Oh mang, the Goddamn Ana!

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-23 08:47am
by Fingolfin_Noldor
An Aerospike on a fighter? Good luck making that work. Also, the craft geometry looks pretty wrong for a craft meant to endure say Mach 6 or even 5.

Sure hope that's a conventional stealth aircraft.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-23 09:17am
by Siege
Fingolfin_Noldor wrote:Sure hope that's a conventional stealth aircraft.
Have you looked at it? Of course it isn't! It has six engines! And you didn't just seriously imply that you expect us to design a realistic looking 6th-generation hypersonic suborbital deathplane, did you? Please tell me you didn't.

PS: And I'd hardly call it a 'fighter' myself, considering it's bigger than an F-111.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-23 09:21am
by Fingolfin_Noldor
SiegeTank wrote:
Fingolfin_Noldor wrote:Sure hope that's a conventional stealth aircraft.
Have you looked at it? Of course it isn't! It has six engines! And you didn't just seriously imply that you expect me to design a realistic looking 6th-generation hypersonic suborbital fighter-bomber, did you? Please tell me you didn't.

PS: And I'd hardly call it a 'fighter' myself, considering it's bigger than an F-111.
Well, you could take a look at how all the hypersonic craft look like. That's how such hypersonic craft will look like in the future.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-23 09:27am
by Siege
Sure, I could do that. I could spend hours researching hypersonic air flow and bore myself to tears. Or I could just whip up a sweet-looking illustration based on an Ace Combat design. Guess which of those two options I decided to roll with?

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-23 09:29am
by Fingolfin_Noldor
SiegeTank wrote:Sure, I could do that. I could spend hours researching hypersonic air flow and bore myself to tears. Or I could just whip up a sweet-looking illustration based on an Ace Combat design. Guess which of those two options I decided to roll with?
Wellll... there's a reason why every hypersonic aircraft is just one big giant wing or wedge.... Pulling a high g-maneuver at MACH 10 is as good as .... committing suicide...

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-23 09:36am
by Siege
It has variable-geometry wings, but that's besides the point, which is: why do you get so bothered over an illustration that so obviously is there solely to increase the 'whoa cool' factor of the Warbler entry? Maybe we just have different ideas of what works for this game, but I honestly can't see why of all things anyone would focus on that.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-23 10:02am
by K. A. Pital
Well, some people spend time on engineering their new weapons...including their looks. Or at least borrow ideas from real engineers. :) So when someone's cool engineering solution gets the same parameters as a simple drawing I could see that being slightly offsetting.

Re: SD.Net World Redux Comment Thread VI

Posted: 2009-03-23 10:12am
by PeZook
Stas Bush wrote:Well, some people spend time on engineering their new weapons...including their looks. Or at least borrow ideas from real engineers. :) So when someone's cool engineering solution gets the same parameters as a simple drawing I could see that being slightly offsetting.
Well, this is a leaked preliminary picture :)