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Posted: 2004-10-04 10:33am
by General Zod
Alyrium Denryle wrote:5% of a regiment, and nothing that will "change the course of battle" I believe the quote from you is.

Or in other words, if someone is not paying for their mages, they are somewhat, shall I say, ineffective. At least in the field. In a city it would be different, what with them all getting together in a circle and calling down the wrath of the heavens...
that's kind of how i've got my units set up. everyone knows at least some basic magic (elite infantry knows the equivalent to level 2nd level D&D spells and below, light knows 1st level and lower, commoners know cantrips, etc.), but nothing world shattering. largely it's set up like that so they've got a means of the units maintaining communications lines with the commanders. hence divination magic being the most prolific among military units.

Posted: 2004-10-04 10:42am
by Thirdfain

Also, do we have a process for units accruing battle experience to be improved?
No, but we should. Will talk to Hotfoot about that.

Posted: 2004-10-04 10:48am
by SirNitram
Would it be wrong to cackle evilly about how my aerial units have inbuilt artillery?

Posted: 2004-10-04 10:51am
by Thirdfain
Would it be wrong to cackle evilly about how my aerial units have inbuilt artillery?
Yes.

Posted: 2004-10-04 11:17am
by Dahak
Thirdfain wrote:
How would Dragons used in a surprise attack on unprepared and surprised fortifications, like towers, work?
Bombarding them with fireballs and all in passing...
Good luck catching any sort of decent fortress by surprise, and most decent fortresses have enchanted walls anyways. Of course, if you can pull it off through clever misdirection, the more power to ye, and it would be taken into account. Surprise is a powerful ally.
Just to make sure, before I throw away units uselessly into the fire :)

If I have some buildings, like sa armoury, guard positions, gates, towers, marked via magical or other means for dragons, could I have a high-speed fly-by to destroy said installation?

Posted: 2004-10-04 11:34am
by Pablo Sanchez
Thirdfain wrote:No, but we should. Will talk to Hotfoot about that.
Cool.

My New and Improved Build Orders for the Spring:
A regiment of Berber cavalry (2 points) is being raised in Marrakech.
A regiment of militia infantry (1 point) is being raised in Marrakech.

Posted: 2004-10-04 05:23pm
by Alyrium Denryle
My build orders for the sping

The fortifications defending my port cities are being improved(1 point)

Basically they are getting thicker walls, Ballistae, and onagers.

Posted: 2004-10-04 05:37pm
by General Zod
Build orders for the spring:

1 point to a specialized combat regiment of ten men, each selected from the elite heavy infantry (the Crimson Guard), each to be trained to the fullest extent as possible within the schools of magic listed. led by the Emperor's heir, being knowledgable with sword and shield and sorcery befitting a high mage.

Posted: 2004-10-05 04:48am
by Hotfoot
For the sake of my sanity, I will from this point on refer to the points as RPs, or Resource Points, since they more accurately describe resources developed by each power per a given period of time.

Specifics of internal development and trading are still being mulled over, as are the specifics of covert ops and such.

Posted: 2004-10-08 03:26pm
by Hotfoot
Words from on high!

-Benefits from Trade! Benefits from Territorial Improvement!
-Clarification of spy network system!

Benefits From Trade and Territorial Improvement

Trade can create resources if you have enough trading partners. The maximum bonus most nations can receive is 0.5 points per season if they have trading partners capable of a combined production rate of double their power. (Example, in order to get the full effect, a Grand Power would have to trade with another grand, a national, and two regionals, or any other combination that would equal two grands). You still get a bonus if you have less than that, but you get no additional bonus beyond that amount. The only exception to this is island nations, which tend to be trade intensive. They can get up to 1 point from trade (in order to get that one point, they must do even more trade than usual, and get up to four times the production). The downside is that they can get no increase from improving their lands, because they are on islands. It should be noted that trade needs to have occured uninterrupted for the better part of a season before any benefit is seen from trade.

Territorial improvement is not so much making better roads and mines, but rather clearing out ones in your own territory that you have not been able to use for whatever reason. In addition to spending resource points to build the infrastructure needed to use these resources, you need to use your armed forces to help clear out any nasty things that don't want you there. It takes a full year's worth of Resource Points for a given power, plus military support, in order to take back all the hidden treasures in your lands. The maximum bonus from this is 0.5 Resource Points at the end of that time. As points are spent, gradual increases can be felt for seasons after the improvement. Once you fully "develop" your land, that is the best you can do. Any further expansion must be paid for with blood.

Spies and Assassins

Not that anyone would ever think of using such naughty things, of course, but a more concrete system has been laid out for the purposes of spy networks. There is a flat limit on how powerful spies and assassins of various powers can be, which is ten resource points. The resources are not spent specifically on the spies or assassins, but rather the infrastructure they need to thrive. Since these rules were not specifically hammered out before the game, everyone gets a certain amount of points already invested into their spy networks. Grand powers get 4 points, Nationals get 2, and Regionals get 1. If you already put points into your spy networks specifically instead of troops, add that number to the one you are getting now (remember, the limit is ALWAYS 10). Note that scouts and special forces regiments for armies are not the same as spies, though they can be used for such things as border patrols and recon work. As such, they do not count towards your spy network points, though they will be taken into consideration when enemy operations are sent against a border where scouts are on patrol.

Posted: 2004-10-09 03:06am
by Rogue 9
Erm... Aly? I can provide you with other dragon pictures if you desire, but I was using that silver dragon pic first.

Posted: 2004-10-09 11:28am
by The Cleric
People, it's Riva. Not Rive, Riva. Just a nitpick.

And I'm still waiting on Straha before I move the meeting forward. We're having a little chat the night after the first day.

And remember, technically no one is at war with him yet. Yet. It would be impolite and un-diplomatic to at least hear what he has to say.

Posted: 2004-10-09 11:36am
by Alyrium Denryle
Rogue 9 wrote:Erm... Aly? I can provide you with other dragon pictures if you desire, but I was using that silver dragon pic first.
That picture of a silver is perfect. If you hae something that works better, feel free to let me know

Posted: 2004-10-09 01:48pm
by Hotfoot
Alyrium Denryle wrote:
Rogue 9 wrote:Erm... Aly? I can provide you with other dragon pictures if you desire, but I was using that silver dragon pic first.
That picture of a silver is perfect. If you hae something that works better, feel free to let me know
I feel like I'm back at WBS. Look, it's common courtesy that if someone is using a picture you like, you generally clear it with them before you use it to see if it's okay. If it's not, then try to find another one. This is the first, last, and only time I'm going to talk about this subject, because frankly I don't think it's that damn relevant to the game anyway. Be courteous, please.

As for the proliferation of NPC ubercharacters, keep it sensible. Take in mind that since you are not paying for these characters, they can be used against you depending on the circumstances.

Posted: 2004-10-09 04:04pm
by Rogue 9
Hotfoot wrote:As for the proliferation of NPC ubercharacters, keep it sensible. Take in mind that since you are not paying for these characters, they can be used against you depending on the circumstances.
I fully expect that. You think I just put two evil dragons in my territory for kicks? Well, actually I did; they're something to do during lulls in the action.

Posted: 2004-10-11 12:37pm
by General Zod
quick question for the mods, would it be kosher to invest RP points into something like an uber magic talisman/object? not necessarily uber as in a magical nuke, simply uber in terms of sheer size or capacity/capability. I'd rather not go into too much more detail on the main forum (as to not give away anything) than just say i've got ideas for something somewhat big that i could see myself investing points into. :twisted:

Posted: 2004-10-11 01:03pm
by Hotfoot
Darth_Zod wrote:quick question for the mods, would it be kosher to invest RP points into something like an uber magic talisman/object? not necessarily uber as in a magical nuke, simply uber in terms of sheer size or capacity/capability. I'd rather not go into too much more detail on the main forum (as to not give away anything) than just say i've got ideas for something somewhat big that i could see myself investing points into. :twisted:
PM or IM me with the details and we'll see what can be worked out.

Posted: 2004-10-11 03:17pm
by Captain tycho
I am back. Computer totally crapped out and was in the repair shop for a week. Ugh.

Posted: 2004-10-14 07:02pm
by Rogue 9
Jasper, that is one bigass mountain...

Posted: 2004-10-16 10:42am
by Murazor
I will writing all my delayed posts over this weekend. My apologies to the parts affected.

Posted: 2004-10-16 08:34pm
by Rogue 9
Okay, the game can move along aaaaany day now.

Posted: 2004-10-16 09:05pm
by Alyrium Denryle
I will be replying sometime tonight, been very busy

Posted: 2004-10-16 09:37pm
by Agent Fisher
What we need to make things interesting is a good bar brawl

Posted: 2004-10-16 09:41pm
by Rogue 9
Agent Fisher wrote:What we need to make things interesting is a good bar brawl
This ain't D&D. :P

Posted: 2004-10-16 09:43pm
by Agent Fisher
I DON'T CARE!!

soldiers+ale+different cultures= FUN!!