Page 28 of 47
Posted: 2006-01-08 08:16pm
by Arthur_Tuxedo
That's good. It's kind of annoying that it had to happen this particular turn, when I fought a big battle against the Chalnoth and wanted to review the combat log, but it's good that we don't have to roll back.
Posted: 2006-01-08 08:38pm
by Trogdor
Oh wow, I didn't realize you had a big battle that very turn. I know how that can be, waiting for the turn to cycle so you can see the results. I would've let the AI take the turn, but it really wouldn't have surprised me if it declared war on Uraniun or something.
Anyway, my turns are in and I won't be going away again any time soon.
Posted: 2006-01-08 09:11pm
by Arthur_Tuxedo
Great. I'll execute as soon as Brian gets his turn in.
Posted: 2006-01-08 09:21pm
by brianeyci
Shit I started playing my turn then got an idea and wrote it down and ended up writing a whole story... sorry about that I got carried away, should have finished my turn first and submitted.
Turn submitted.
<edit>
... and yet the fucking Romulans are still allied with them. What happened to honor among thieves.
Meanwhile the Ferengi Elites have swatted 100 Ullian fighters like flies with just 1 point defense ship. It is undamaged.
Dalton did you get the temporal spaceyard. It was done building this turn, I'm not sure if it finished building before the planet was transferred to you.
</edit>
Brian
Posted: 2006-01-08 11:05pm
by Trogdor
It's not like the AIs in SEIV are known for keeping promises. Although it still may happen. When did you get that message?
It's pretty odd, come to think of it. A human player can't lie about that, IIRC. If you tell one empire you'll declare war on somebody, the game automatically does it for you, I think.
Edit: BTW, I put my latest warship into a simulation against a home world packed with as many Talosian fighters as it could hold. End result: fighters were blown away, Romulan warship was undamaged, so don't expect me to be blown away by your victory over the Ullians.

Posted: 2006-01-08 11:50pm
by Dalton
brianeyci wrote:Dalton did you get the temporal spaceyard. It was done building this turn, I'm not sure if it finished building before the planet was transferred to you.
No, I got a planet with zero facilities.
Posted: 2006-01-09 07:21pm
by Arthur_Tuxedo
AI-designed fighters are teh suck. I destroyed almost 100 of the Chalnoth's fighters with only attack ships, before a single one could get a shot off. My PD ships were huddling in the corner because I had forgotten to equip them with an offensive weapon.
Posted: 2006-01-09 09:55pm
by Trogdor
You don't have to equip PD ships with offensive weapons to keep them from running away from enemies, IIRC. Just change their strategy to something other than don't get hurt.
Posted: 2006-01-09 10:01pm
by brianeyci
No you need to equip them with a weapon or if there's no fighter craft launched they won't get in the fight. They need to stay in close with your other ships to protect them.
AI fighters really do blow, but I've tried making my own fighters and simulating against battleships and they can't defeat 20+ PD guns. Hint to anybody using fighter craft -- go to strategies and set it to launch wings of 100 at a time. Launching wings of 10 at a time are stupid, it's like sending one man at a time charging instead of the whole line.
Brian
Posted: 2006-01-09 10:14pm
by Arthur_Tuxedo
Agreed. 24 of my fighters couldn't even defeat a bunch of pathetic Chalnoth cruisers. Even one of my Constitution class ships would have pasted the whole battle-group, but the fighters only managed to take down 4 ships before meeting their end.
Fighters are really only useful in the early and mid game, and only dominate in the early game. Although, I suppose they can still be useful with their high movement to fly past the attack shpis and take out someone's support ships, so even if you lose the battle, you've still screwed the guy over, but there'd have to be a large number of them to avoid getting chewed up by PD on the way there, and you'd probably be better off with extra attack ships instead of the necessary cruisers. Still, for defending against invaders when you have lots of fighters to throw away, it's something to think about.
Posted: 2006-01-09 10:22pm
by brianeyci
The good thing about fighters is during peacetime you can stock up thousands and there's no maintainence.
Fighters might be useful with missiles. If you go pure missiles -- no need for combat sensors or ECM saving you a million research points. Use maximum range along with speed 6 fighters. The fighters will travel along absorbing point defense hits. Give the fighters lots of armor and shields. The missiles do the killing the fighters soak the point defense.
Although, by now if you didn't do it yet it's too late to go missiles.
Brian
Posted: 2006-01-09 11:11pm
by Arthur_Tuxedo
It's an interesting strategy, but I wonder if torpedo ships wouldn't cream the missile ships before they could get off a second volley, leaving the fighters high and dry.
Posted: 2006-01-09 11:18pm
by brianeyci
Each square is -10%. If the missile ships fire from maximum range using a strategy of "maximum range" primary and "don't get hurt" secondary they will dance in and out.
I've never tried it before and it might be hell getting the fighters to move at the same rate as the missiles, and it would be useless in a warp point defense or offense.
Brian
Posted: 2006-01-10 12:35am
by Arthur_Tuxedo
Set it to fully automatic turns, since timed turns only doesn't appear to be working.
Posted: 2006-01-10 06:50pm
by Trogdor
Dalton's agreed to join my alliance.
Tux, Uraniun, you don't need to send him messages asking him to do so like I asked. It would probably make for smoother RPing if you didn't.
edit: if you already did, though, don't worry about it. It's no big deal.
Posted: 2006-01-10 09:50pm
by Arthur_Tuxedo
By the way, for roleplaying purposes, all the correspondance I have with the Romulans is considered to be CC'ed to the future Federation.
Posted: 2006-01-10 10:35pm
by Trogdor
Gotcha. I have nothing against that.
Oh, and by the way, Tux, you might want to tell that Defiant II ship you've got moving through my territory to stop. The system to the east is held by a neutral, and I've got no idea as to whether they've mined the warp point or not.
Posted: 2006-01-10 11:30pm
by Arthur_Tuxedo
Eh. I'll just find out the hard way. If the ship gets blown up, it'll ease the pressure on my resources.

Posted: 2006-01-10 11:34pm
by brianeyci
Strangely enough the Ullians never used mines but kept them unlaunched on their planets.
Brian
Posted: 2006-01-13 08:14pm
by Arthur_Tuxedo
After all this buildup, it's good to see the shit finally hit the fan.
Posted: 2006-01-13 08:15pm
by Uraniun235
I never got the Klingon comm channels.
Posted: 2006-01-13 08:40pm
by Trogdor
That's weird. I already sent you a message this turn, but I'll give them to you on the next one.
Arthur_Tuxedo wrote:After all this buildup, it's good to see the shit finally hit the fan.
Indeed. I wonder if anyone besides us is still keeping tabs on the RP thread. I know we had a few people following it at one point, but that was a while ago. They might've gotten sick of waiting for the Big War to happen.
Posted: 2006-01-14 07:39pm
by Arthur_Tuxedo
Shite. The turn execution failed, and then it threw a "Division by zero" error when I tried to execute manually. I'll run it by the PBW admins and see if they can't figure it out. Hopefully we won't have to roll back.
Posted: 2006-01-14 07:48pm
by brianeyci
Division by zero? Ahahahahaha, hax hax

.
If you send the .plr files to my g-mail I'll see if I can execute it manually.
<edit>Okay I just got an idea. You can do the following -- rename the original .gam file to a backup name. Then, rename player 1's .plr file and execute, skipping his turn. If it works, then keep going, deleting the new .gam file, copying the old .gam file and making a backup then renaming the .plr file of player 2... until you figure out exactly which player has to redo his turn.
I bet you love me now. Lol

</edit>
Brian
Posted: 2006-01-14 08:22pm
by Arthur_Tuxedo
I just finished doing that. Seems that it executes fine when I omit Dalton's turn. Would you mind undoing and re-doing your turn, Dalton?