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Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-08-13 02:54pm
by Thanas
Aargh. Mayor mistake on my part. You are perfectly right. Edit time.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-08-13 03:17pm
by Mr Bean
I look forward to signing, also wish more people were interested in this as our Rim friends went away from this thread for quite some time. But I don't mind playing this game slow over the long term unlike the Nova Terra threads which had fifty posts a day some days.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-08-13 03:20pm
by Thanas
Mr Bean wrote:I look forward to signing, also wish more people were interested in this as our Rim friends went away from this thread for quite some time. But I don't mind playing this game slow over the long term unlike the Nova Terra threads which had fifty posts a day some days.
Yeah...I am looking into it, we may have some new people soon. I also don't mind playing this slow.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-08-13 04:15pm
by Agent Sorchus
I would prefer a little more activity than this speed has allowed for with this number of people, but if we can increase the numbers than I should be happy. Really what I would hope for is a average of a post or two a day.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-08-19 03:49am
by Darth Raptor
I am slowly making my way through the story thread, and my OOB is pending approval/revision by Thanas.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-08-26 07:37pm
by Kartr_Kana
I too am awaiting pending/approval from Thanas
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-08-27 04:36pm
by Thanas
^Sorry guys. I am currently moving (big push coming on tomorrow/saturday, so I am swamped atm. Rest assured I will get back to this on Sunday.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-08-27 05:04pm
by Kartr_Kana
No problem man. I'm working on some background for my empire anyway and trying to catch up with "world" events.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-08-30 06:21pm
by Thanas
Wew. Moving done, now back to reviewing OOBs. Expect a lot of PMs tomorrow.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-08-31 06:10pm
by Thanas
Updated version of the ship list has been posted. It is a work in process.
If you have any questions, please PM me or post them here in the OOC thread.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-09-01 03:32pm
by Kartr_Kana
My OOB is up and I'll try to get an initial post in either today or tomorrow. Sorry the OOB doesn't have any pictures, I'm posting from a library computer right now due to issues with mine. Also important characters are going to be introduced via IC posts rather then in the OOB as I don't have enough (read any) fluff on them.
Thanks for the invite I look forward to playing with y'all.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-09-01 03:52pm
by Thanas
Ship list updated with Frigates and Dreadnought classes.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-09-01 04:35pm
by Siege
I'm getting back into this game after a leave of absense -- can anyone tell me how much time has passed since last I checked?
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-09-01 04:37pm
by Thanas
Siege wrote:I'm getting back into this game after a leave of absense -- can anyone tell me how much time has passed since last I checked?
Not much. We still are at the signing of the alliance.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-09-01 04:45pm
by Serafina
Ok, here is my building plan for the first in-game year:
Asset Upkeep:
560 Turbolaser Batteries (/20=28) (280)
280 Ioncannon Batteries (/12=14) (140)
Planetary Shields (200)
Total: 620
/6=103
22 Golan III Stations (308)
11 Golan II Stations (132)
Resupply Base (6)
Total: 446
/4=112
3 Recusant-Class Light Destroyers (24)
3 Providence-Class Destroyer/Carriers (24)
3 Victory-Class Star Destroyers (24)
15 Munificient-Class Frigates (60)
10 Sabre-class Corvettes (20)
Total: 108
/3=36
Total Upkeep: 251
Building:
Initial Avaiable Shipyard Space:
10 200m Shipyards
2 1000m Shipyards
New Ships: (148)
2 Victory Star Destroyers (16)
38 Marauder Corvettes (76)
20 Hardcell Corvettes (40)
2 Providence-Class Destroyer/Carriers (16)
New Shipyards (1120)
10 500m Shipyards (1 at each Habitat) (900)
2 800m Shipyards at Vulpter (220)
New Buildings (448)
8x20 Turbolaser Batteries (1 set at each Colony) (80)
8 Golan II Stations (1 at each Colony) (96)
8 Golan III Stations (1 at each Colony) (112)
8 Planetary Shields (1 at each Colony) (160)
Research:
I will research a new ship type. Estaminated research time is two years, research cost is 32 points.

Name: Hexatredral Light Assault Carrier
Faction:
Cultural union (Serafina) only
Length: 400m
Building time:
6 monts
Cost:
4 points
Armament: 6 MTL single barrel, 24 Ion cannons (supercharged close range)
Fighter complement: 48 Fighters (Tri-Droid and bombers)
Consumables: 3 months
Role: Close-range assault, carrier
In battle, this ship will get close to the enemy ship, blasting its shields with its ion cannons. After the shields fail, its fighter/bomber complement will blast vulnerable systems, crippling the enemy ship. It is intended to be used with other ships for cover in larger fleet engagements, as it needs to get close to the enemy. On its own, it mainly relies on its fighters to protect itself. It is fully automated. However, it only carries maintenance droids, making it useless as a troop transport.
Total: 1999 points.
Here is a monthly breakdown:
Month 4: 10 Marauder Corvettes
Month 5: 160 Defense Turbolasers Batteries
Month 6: 8 Planetary Shields, 10 500m Shipyards
Start Construction of 20 Hardcell Corvettes
Month 8: 2 800m Shipyards, 10 Marauder Corvettes
Start Construction of 8 Marauder Corvettes (16)
Month 10: 20 Hardcell Corvettes, 2 Victory Star Destroyers, 8 Golan II Stations
Start Construction of 2 Providence-Class Destroyer/Carriers (16)
Month 12: 18 Marauder Corvettes, 8 Golan III Stations
Edit note:
I changed this buidlup plan roughly 24 hours after posting it. I removed the defense ion cannons and all starfighters from the building plan, and added new capships, which will be built once myy new shipyards are finished.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-09-01 06:39pm
by Thirdfain
Is there still room for new players at this point? It seems like things are just getting off the ground...
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-09-01 06:40pm
by Thanas
Sure there is - we always welcome new players. Just sent me a PM with your OOB to review. After that is finished, you're good to go.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-09-01 06:54pm
by Thirdfain
Great. Ah, is there an official map floating around? I don't see one in the IC or OOB threads, and 30 pages is a lot of OOC to sift through...
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-09-01 07:03pm
by Thanas
No, there is not. You'll have to take a look at who owns what (which is written in the OOB thread).
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-09-01 07:03pm
by Thanas
No, there is not. You'll have to take a look at who owns what (which is written in the OOB thread).
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-09-01 07:05pm
by Thirdfain
Gotcha. That works wonderfully, thank you.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-09-01 09:40pm
by Agent Sorchus
Are there any guidelines for starfighter research or rates of production for the like?
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-09-02 01:22am
by Thirdfain
Oh, my. It seems like the Imperial Remnant has sure found a pleasant and comfortable niche for itself. The HoloNet thing I found particularly interesting.
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-09-02 01:45am
by Kartr_Kana
What's the Real World time to Game World time ratio?
Re: SDN Wars: A Galaxy Divided: OOC
Posted: 2009-09-02 04:03am
by Thanas
Kartr_Kana wrote:What's the Real World time to Game World time ratio?
1 week = 1 month. However, due to us currently holding a conference, this ratio got skewed somewhat.
Agent Sorchus wrote:Are there any guidelines for starfighter research or rates of production for the like?
For starfighter research the same principles apply as for designing new ships:
B) Designing new ships
- All proposals of new ship designs must be approved by the mods.
- Designing a new ship type may not results in anyship stronger/faster/cheaper than 20% of A comparable standard design.
- Designing a new ship costs 8x the worth of that shipclass. With ships smaller or cruiser-sized, the minimum design time is 2 years. With ships larger than cruiser class, the minimum design time is 2x the build time but at least 3 years. Treat Fighter designs or redesigns as 'smaller than cruiser sized'.
of course, 8x the worth would be the cost of a wing, not of a single fighter.
As for production lines, there is no limit - but we ask you to be reasonable. For example, it is really unrealistic that in one year you can double the size of your fighter forces.