Anguirus wrote:Well, you mentioned low speed and endurance, but aren't those numbers from the smaller A5? Besides which, they make almost no sense because the AT-AT can operate for longer with a far more energy-intensive mode of transportation. If these are weaknesses of the Juggernaut in production, they should be easy to remedy while keeping the same basic design.
The vehicles are closely related in design. If the A6 is so good as you belive, you should start asking yourself why it's not prominent over the AT-AT rather than trying to convince everyone else that it is.
Anguirus wrote:Who cares? What other cargo does it need to carry on the battlefront? I doubt that you can simply pack extra missiles and power plants into the areas for troops.
How about equipment for the troops. Supplies, grenades, extra ammo, food, oxygen in some cases, field gear, spare helmets, the list goes on.
Anguirus wrote:Beats the hell out of me.
One bit of reasoning that has been done previously on these forums is that the rebel artillery and snowspeeders may have been more effective against the support walkers.
Anguirus wrote:The A6 is larger and more stable, thus it almost certainly has heavier armor. I don't have the ICS with me to confirm, but if it doesn't a designer needs to be shot and a second one needs to design a variant that doesn't suck. The Juggernaut can be quite dense because it has a larger surface on which to support its weight.
A plausible argument doesn't hold much more weight than a possibility. You could be right, you could be wrong. We may be able to determine two things, however - whether 300 troops is realistic, and if the A6 has more room for armour. This doesn't mean it actually has more armour, but it would give it the possibility that it does. Note that I'm just eyeballing now rather than doing actual scales. If you have better figures, feel free to come up with them.
The transport box seem to be about 35x15x10, which gives us 5250 m3, or 17.5 m3 per trooper, not counting crew. That's a space of little less than 2.6 m in all three directions per trooper. Plus a 5 ton cargo room left which can't be used by troops. The size of this compartment is enough for 50 more troops if it could be used, going by WOTC's figures for it. So we'll divide 5250 with 350 and arrive at 15 m3 per trooper, or just under 2.46 m in all directions. The remainder (edit for clarity: of what the trooper plus gear takes up) could be used for among other things armor.
An AT-ATs transport box is about 12x5x7.5 which gives us 450 m3, or 11.25 per trooper. Which is 2.24 m in all directions.
You get 9% more armour on the A6. But I can't say for sure, that's within the margin of error really. The A6, as you have pointed out, carries additional weapons such as a top turret which reasonably must take away space. The AT-AT doesn't have those. I deem it's quite possible that the A6 has no advantage in armour. Even if you are right, the difference is small.
Anguirus wrote:Carry troops is a given. It's probably easier to deploy them as well.
A 9 m high rear ramp. I can't see any other way unless they have grav-belts or something...
Anguirus wrote:I expect that each vehicle is better at traversing certain types of terrain. A walker is better at avoiding mines and is probably far better on slippery terrain. A Juggernaut would probably be better at rocky or hilled terrain, simply because it cannot be tripped up. It would probably be less likely to bog down in beach (RotS), swampy, sandy, or other soft terrain, though it still wouldn't be ideal.
Agreed, although I think you overestimate the chances of tripping an AT-AT. It wasn't that easy on Hoth, and they can walk with spread legs if necessary. An AT-ST isn't a very good comparison, I know, but those were highly agile on Endor.
Anguirus wrote:Why can't the A6 pass energy shields? Ground contact.
I said three things, maybe. I don't regard this point as a maybe.
Anguirus wrote:Mines...got me there. I will note that if a Juggernaut hits a mine, it will simply be rendered immobile, whereas if an AT-AT fails to avoid a mine it might lose a foot, creating a risk to the entire crew of toppling.
Those feet are both huge and massive. A blast that will render an A6 immobile might not do anything to an AT-AT. Probably why the A6 has plenty of wheels - they are vulnerable.
Anguirus wrote:Anyway, that just comes back to my point of "why combine artillery and troop transport?" Everyone's telling me "specialization > generalization" to defend a vehicle that sticks together two not very compatible roles. Should the AT-AT head forward and deploy troops, or hang back and hit the enemy? The closer it gets to enemy troops, the more vulnerable it is without good defensive weapons, as Luke showed us.
Ideally, AT-ATs would charge forward with all kinds of support in combined arms. Air, arty, infantry. The same goes for a Jugg. They are only a little less dependant on support.
Anguirus wrote:Better-armored than an AT-AT, probably. Certainly not invulnerable. It would stand a better chance, I imagine.
See above. The difference is relatively small, if there even is one.
Anguirus wrote:Exactly!
(Why on earth this is a point against my argument I have no idea. Of course the Juggernaut can't make a quick 180, but the designers actually made it so it never needs to.
How about making a 90? Now who's going to win the turn race?
Anguirus wrote:Since it's located right between the legs without significant armor plating around it. Sure, it's better than bolting it to the side, but it's not great either.
If you can find a better place for it, let me know.
Anguirus wrote:I can't see a fuel tank on the outside of thte Jug, so I presume it's located deep inside the beast. Again, lacking the ICS unfortunately.
Now wouldn't that be convenient for your argument. Unless the A6 has the same extremely poor range as the A5, the fuel tank pretty much would have to be located... at the bottom.
Anguirus wrote:Sounds good to me. Of course, that's ANOTHER weakness of the design then. A significant impact will blow it sky high! So tripping won't just take it out of the fight, but have a good chance of killing everyone aboard.
First of all, a "significant impact" is bad for any vehicle. You're still assuming it's easy to trip an AT-AT, even though it was calculated you'd need a nuke to do it with an explosion. Of course, we don't have the actual mass of an AT-AT, but we can make certain estimates. Until you have something to back it up with, I'd suggest you to stay away from taking baseless assumptions as god's given truth. Granted, it trips easier than an A6, but that's not saying much.
starwars.com wrote:Q. In The Empire Strikes Back, Luke tells the Rogue pilots that the AT-AT's armor is too strong for blasters. Yet after they take one down using a tow cable, it takes only two shots to destroy the whole thing. Why is this?
A. In the National Public Radio dramatization of The Empire Strikes Back, Wedge identifies the cause of the explosion. "I think its power plant is about to rupture, Luke," says Wedge in the fourth episode, "Fire and Ice." That snowspeeder strafing run may speed up the explosion by a few seconds, but it is more for show.
Based on that precedent, a number of spin-off books have noted that the AT-AT walker's neck assembly is more vulnerable to cannon fire than the rest of its armor. While that is true, it doesn't mean that a shot to the neck will result in an explosion every time. (If that were the case, surely more than one intrepid snowspeeder pilot would have given it a go.)
To re-create the excitement of the Battle of Hoth, several LucasArts video games (such as Shadows of the Empire) allow players to rope AT-ATs and shoot' em while they're down, with satisfyingly explosive results. Those are game mechanics designed to make play more exciting, however, and shouldn't be construed as indicative of what would "really" happen if you went for the throat of an AT-AT.
Anguirus wrote:What's sad is that considering how much more stable it is, it's not even that much more of a target. Same height. Significantly greater length, but in terms of Star Wars weaponry, basically, both vehicles will be easily hit.
Based on my previous calculation, the A6 has 12 times as much surface area.
Anguirus wrote:As for grenades, they may be very powerful in Star Wars but the Jug is less approachable (more close in blasters), harder to get into for a foot soldier (you'd have to go over the wheels) and the Jug not only has more internal volume, but a backup control center, lessening the impact.
Surely you aren't suggesting that an average trooper could reenact Luke's stunt.
Anguirus wrote:As for the fire control mast, I doubt significantly that the poor bastard getting shot will make the gunners cry that much. They have good visibility from heights of roughly 25 meters, they have targeting computers, their turrets are manned, and they presumably have missiles that can track. The mast seems like little more than a place for unusually stupid commanders who want to see the whole battlefield.
Game mechanics aren't really canon, but they can be used for estimates according to Chee. According to that, loss of the sentry is a drop of 25% fire control, crew ability included. Otherwise it's 33%.
Anguirus wrote:I suppose there's some retarded EU source out there that says it's "essential to fire control" but in that case I recommend shooting the designer's dead body and getting a guy to install decent targeting computers in every goddamn tank.
Apparently the EU wasn't so retarded this time.
Anguirus wrote:Don't have the ICS with me, again, but how does an FF have more armor than a 100 foot tall "rolling slab" of durasteel? 300 troops on benches is not a huge portion of the internal volume, and the heavy laser turret on top of the tank is about as heavy a weapon as I'd imagine you would possibly need. If that's ever not the case, you could stick nukes in the missile tubes and just roll around razing cities.
What ground vehicle in Star Wars has more armor than the A6, and how do we know this? My default assumption was seeing how it's the largest and it rolls right on the ground with wheels, that it has the heaviest armor. That doesn't make it invulnerable, it's just another point in its favor.
I believe I covered this above.
Anguirus wrote:That still doesn't answer the question of why the AT-AT exists, given the vulnerabilities of the design, the existence of heavier armored vehicles, the existence of dedicated troop transports, the existence of dedicated artillery, etc., etc. If specialized > generalized, why was the AT-AT made in such numbers?
It combines good qualities. It's not easy to trip at all, and high centre of gravity is offset by the long range it gives. If you put A6 Juggernauts on Hoth, it's not even certain that they could get to Echo Base.
Sometimes A6s would be a better choice, but obviously not all the time. Maybe not even very often. Shall we take a look?
Tatooine - A6. The AT-AT has much greater fire range, but here maybe the A6 could get up to fair speed. Dantooine - neither, really. I'd take a repulsorlift. Coruscant - AT-AT, because of "tank hinders" and smaller size. Endor - AT-AT. Both can simply run down trees, but the AT-AT offers superior view, and range, when applicable. Hoth - AT-AT, obviously. Geonosis - depends on where.
Anguirus wrote:I also count at least four weapons, including the primary weapon and a turret "rapid repeating laser cannon" that can fire to the rear on the A6, not counting the missiles.
As for the front, the missile launchers are mounted there, the side turrets and heavy turret can shoot in that direction as well, and right in the chin there are antipersonnel lasers.
You'd shoot your own vehicle if you 180 the primary turret. Unless you want to target clouds? I guess I was supposed to count 135 degrees as "rear", but the AT-AT can do that. Hell, the top turret has the same problem - it can barely fire downwards. Seems more like an anti-air turret.