Posted: 2006-12-28 07:16pm
Setting (and plot hooks) are beginning to gel. I'll have something in few days to present to the group. That's why I'm discussing mechanics (which includes character creation) now.
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Me too.General Zod wrote:Personally I'm a fan of limiting mechanics to combat and technical feats, while simply letting social abilities represent how you should act IC without necessarily needing rolls for that.
That said, should we wait until there's some type of setting layout before the game starts so things are a bit more cohesive and not quite so randomized in character creation?
Let's be honest. Who hasn't fudged a die roll in a game before?Mark S wrote:Personally, I think in a forum setting like this, the fewer dice the better. Anything that actually has to get rolled should be done by the GM or you'll soon notice not one botched roll and a hell of a lot of tens right when they're needed the most. Not that I don't trust everyone, but well...
The only intentional roll fudging I've ever done is while rolling up a D&D character when the DM isn't personally overseeing each one. But even then, my fudging consists of rerolling bad stat sets until I get a decent one. And even then, I don't do the fucking stupid "reroll until you get 6 18s" thing. I usually shoot for lowest stat being 8-10, with highest stat being 16-18, and the rest falling in that range.LadyTevar wrote:Let's be honest. Who hasn't fudged a die roll in a game before?
True enough, but you just know someone's going to go too far and everyone else is going to get pissed.LadyTevar wrote:Let's be honest. Who hasn't fudged a die roll in a game before?
What DO you have in mind IO?I'm going to be a 'maybe' until I see what ImpOv has in mind for the setting.
Nothing yet. I do have plot threads, but not location. I'll probably get location and a skeleton crew of NPCs within the next couple of days.Mark S wrote:What DO you have in mind IO?I'm going to be a 'maybe' until I see what ImpOv has in mind for the setting.
Heh, I mention them once and it becomes certain we'll have one. Fear my power.Imperial Overlord wrote:Location wise I'm leaning to someplace in the northeast or southwest of North America, as it will give the Lasombra antitribu a good reason to be there, but really its still up in the air for the moment. If people have suggestions, I'll by all means consider them.
yeah for that reason I prefer GM controled Dice determinations.LadyTevar wrote:Let's be honest. Who hasn't fudged a die roll in a game before?Mark S wrote:Personally, I think in a forum setting like this, the fewer dice the better. Anything that actually has to get rolled should be done by the GM or you'll soon notice not one botched roll and a hell of a lot of tens right when they're needed the most. Not that I don't trust everyone, but well...
I'm going to be a 'maybe' until I see what ImpOv has in mind for the setting.
The one from the other short-lived game?Dahak wrote:Well, I have a liking for Lasombra and Tremere. I'd like to use my Tremere character from the other, short-lived game, but I could also try a Lasombra.
Well, you could always use Vancouver. Large enough to support a good Vampire population, close to mountian wilderness if you want to get nasty werewolf style, and with a large enough asian population that the Cathay would definitely be there if you wanted to use them.Imperial Overlord wrote:Nothing yet. I do have plot threads, but not location. I'll probably get location and a skeleton crew of NPCs within the next couple of days.
Supposing that he did use Vancouver and wanted to use the official fluff, the werewolf issue would get extremely interesting.Mark S wrote:Well, you could always use Vancouver. Large enough to support a good Vampire population, close to mountian wilderness if you want to get nasty werewolf style, and with a large enough asian population that the Cathay would definitely be there if you wanted to use them.
But then, it's definitely not northeast or southwest.
Or we could try and avoid crossover altogether. Having had several bad experiences a crossover game is something I typically make it a point to avoid nowadays.Mark S wrote:Well, you could always use Vancouver. Large enough to support a good Vampire population, close to mountian wilderness if you want to get nasty werewolf style, and with a large enough asian population that the Cathay would definitely be there if you wanted to use them.Imperial Overlord wrote:Nothing yet. I do have plot threads, but not location. I'll probably get location and a skeleton crew of NPCs within the next couple of days.
But then, it's definitely not northeast or southwest.
It was the one in the Brotherhood-sub-forum, Bloodhunt IIRC. The one you hosted. Sadly only 6 pages before it died...Mark S wrote:The one from the other short-lived game?Dahak wrote:Well, I have a liking for Lasombra and Tremere. I'd like to use my Tremere character from the other, short-lived game, but I could also try a Lasombra.
Sure enough.General Zod wrote:Or we could try and avoid crossover altogether. Having had several bad experiences a crossover game is something I typically make it a point to avoid nowadays.
Garou-Kindred peace treaties are roughly defined as 'If you don't fuck with our Caern or our interests, we won't go Crinos on your asses'. The whole idea baffles me; Werewolves operate on a reality-saving level. The Kindred are just there to be mopped up later, in their view.Imperial Overlord wrote:Well I live in Vancouver.Any non-Kindred supernaturals will be npcs. An if I go with Vancouver, it definitely won't be the official one. Garou and Vampire peace treaties? Bahh. Although having it as a sect neutral city, if I go there, might be retained.
Well you have to understand in the "normal" Vancouver, the prince of Vancouver is something like a 2,000 year old 5th Generation Vampire (and this was back in 2nd edition when Garou were easier to take in combat) with a mammoth amount of points in Disciplines. Spanking a Crisnos is easy for him.SirNitram wrote:
Garou-Kindred peace treaties are roughly defined as 'If you don't fuck with our Caern or our interests, we won't go Crinos on your asses'. The whole idea baffles me; Werewolves operate on a reality-saving level. The Kindred are just there to be mopped up later, in their view.
An admittably problem, yes. But don't ever let the rest of the Pack realize you gunned down one of them.Imperial Overlord wrote:Well you have to understand in the "normal" Vancouver, the prince of Vancouver is something like a 2,000 year old 5th Generation Vampire (and this was back in 2nd edition when Garou were easier to take in combat) with a mammoth amount of points in Disciplines. Spanking a Crisnos is easy for him.SirNitram wrote:
Garou-Kindred peace treaties are roughly defined as 'If you don't fuck with our Caern or our interests, we won't go Crinos on your asses'. The whole idea baffles me; Werewolves operate on a reality-saving level. The Kindred are just there to be mopped up later, in their view.
Werewolves with vampire enemies have problems of their own. Being badass in Crinos doesn't prevent a ghoul from empting an automatic into your much more squishy human form when you get up to grab the morning paper.
It's much easier to for Kindred to find out where Garou live than visa-versa, but if the Garou do know where you live and its not fortified like a Tzimisce eldar's manse, you're boned. I remember abandoning the pack's shiny new haven when one of our packmates let a Garou follow him home one night. We were gone before daylight and very paranoid for the next couple of nights.SirNitram wrote: An admittably problem, yes. But don't ever let the rest of the Pack realize you gunned down one of them.