D.Turtle wrote:Ghost Rider wrote:Shamans are great support for teams, by nature of what their buffs are and buff radius.
The need to replace totems every 2 minutes, along with the immobile, short-ranged totems are actually a big problem (not to mention the 5 hp, which severely limits the use of totems in PvP). Nevertheless, they do provide good support - they still have to be able to fulfill their role properly, as no raid can afford to take along a person simply to support others.
And that's relatively nothing for an attack buff that NO class can ever provide. I'm not contending that they only take the class because of support, but Enhancement Shamans can do DPS that make them easy to slot one into the Melee group.
Hell high end raiding melee group is
Enh Shaman
Fury Warrior(being phased, because MS warriors are easily catching up...so really Combat Rogue).
Combat Rogue
Feral Druid
Mortal Strike Warrior.
The Shaman easily puts out more then the Druid, and the Druid is at BEST a spot healer with a mana battery for innervate. The Druid has only two reasons being there...5% crit, and the ability to have that group heal itself while hitting crits. The Fury warrior and the MS warrior are there for their respective buffs to enhance one person...the Rogue, in fact Fury is being phased out because the MS warrior can nearly provide as much DPS, and this allows another Melee DPS into the group. Most Melee DPS groups are there for one class, to buff the Rogue.
So most Hyjal/BT raids use this group to basically support one person while providing their modicum level of damage.
As for PvP? Totems are not why anyone gives a fuck about Shaman, except a couple minor totems to screw around with. The fact they have a buff that can makes everyone faster, stronger for a small period is insane. This alone puts them as essential for a serious team. Having them, a Paladin, and three DPS makes your team monstrously powerful.
Paladins on the other hand are only healers...and in anything on the high end? Never your main. Priests in 2v2, in the 1900-2000 bracket are better because the shield is a small buff that can make or break a match, while Pally bubble is both dispelled by priests or just a very small stop gap. In 3v3, Druids rule for CC and healing, and in 5v5 Shamans or Priests are the best main, with Paladins healing them.
Resto is used the most because of one spell - Chainheal. Earthshield helps a bit, but Chainheal is where its at. Itemisation could be a lot better for the other two specs, but Chainheal is just to powerful in comparison.
Let's be honest, Pallies are Holy because of Flash of Light, because the spamming of it is the easiest way to keep a tank alive until real healing happens. Resto and Holy are extremely pigeonholed.
I have never seen a retribution Paladin, so I can't comment on them, but agreed with the protection Paladin.
And you almost never will because he needs BT level gear just to be competetive. In a melee DPS group Ret pallies fall short of every melee class, even to the point Survivalist Hunters can put comparable DPS on some level until Black Temple.
And when they get the gear? You see their threat is by far the most insane of the game, even with BoS. Blizz never fixed any of the threat problems of the tree that were evident since MC. Literally they have ignored Retribution, because by their own words...it's a leveling tree. Which is pure bullshit, but that's how Blizzard rolls.
Yeah, thats the power of Paladins - the ability to heal a single target forever (along with the Blessings that every raid needs). Shamans are there to heal the rest of the raid. They actually complement each other quite well.
Still the complaint is that most never see that. Paladins are always going to be Holy, which makes them easy for incompetent raiders to simply go instead of making a compliment of Shamans, because they think Pally healing is all that, when in fact Paladins only have longevity...not quality of heals.
And then you have Shamans who bitch, crow and whine when Blizz normalize their shit. The recent Windfury hurts the Rogue the most...but the ability to proc on ANY attack? It was broken because all the warrior had to do was Hamstring along with his attack rotation. It was beyond absurd how much he could put out and all he had to make sure was the threat level.
Course they assraped Haste, and gave Magic a better haste.....which fucks them over because it sucks mana faster and throws mana potion rotation out of whack. But this is another rant all in of itself.
So my bit is not the pure superiority of Shamans, but that they do have three viable trees, even unto raiding and most low level raiders don't see it and make shit like "Pally Buffs and healing is better!!", which honestly is at best debateable. And as you've said, CC is useless in the high end(which Mages/Hunters are still easily better at).
The Paladins are at the high end a Tank Healer for PVE or a healer for the real healer for PvP(It's sad, on a 5v5, you have the Paladin keep the main healer alive.).
I even said this a while ago in Broomstick's thread of one change, and that is itemization. This is what pigeonholes the Pally, makes Shamans look at time less viable, and causes all sorts of shit with the classes(Dragonspine Trophy is the winner...needed nerfs so it wasn't KING of DPS trinkets.).