Uraniun235 wrote:
I found running the Hunters down frustrating, because they loved to duck into the trees and rocks where the car couldn't get to them, or jumping out of the way.

I found it almost too easy, several times I got more then one of them in a single pass. If you didn’t notice, you don’t have to hit them at full speed, and in fact you can hit them even going very slowly and then push them while accelerating until they die. Combine that with the infinitely respawning health packs and I was disappointed at how quick I won
Look, I think it's awesome to have options. I think it's nifty to be able to use the gravgun to kill dudes rather than only guns and explosions. But I think Valve pushed a little too hard, and I didn't like how forced it felt at times.
Well as has been pointed out you can use console to spawn anything anytime in that game, and it won’t change the ending or anything like that. Personally I find a ‘rocket launcher’ which fires guided missiles that have near pinpoint accuracy and infinite flight time (seriously, you can keep one in the air for as long as you want) get real boring real fast when you have to fire off 75-90 of the things. I’m pretty sure that’s why they had you use the gravity gun to start with, because they wanted to take advantage of the improved engine to have more enemies in bigger spaces and yet not have it all come down to standing still with rocket spam.
What I really wish they'd added was a crapload of infantry attacking in-between Strider waves, with the last wave being a joint assault. That would have been way more fun and challenging then dealing with Striders alone by any means.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956