Posted: 2008-02-03 07:51pm
Played through the Shattered Hope demo using our own characters, will do another one once my book arrives..
A feral world guardsman, a feral worlder psyker, and a void-born Tech-priest enter a mutant infested mine. They engage in a fight with a mutated guardsman and take him down without much trouble or anything notable happening aside from a gruesome kill via the psyker's axe that disembowels it after it gets knocked down by a sword wound to the leg from the Guardsman.
The party proceeds on past several horrors and one terrified survivor before narrowly avoiding being caught in a mutant ambush when the tech priest notices it and momentarily disables them with a feedback screech. The psyker gets a good angle on one and ventilates his skull with that dinky little compact revolver they start with. The mutants are flushed from cover by a well thrown grenade from the guard which badly wounds two of them though they manage to get back into cover and start returning fire. The third isn't quite as fast as the others and though he avoids the grenade he ends up worse off with las wounds to right arm and right leg. The firefight proceeds with the tech priest and guard taking cover and exchanging fire, las carbine and lasgun vs. stub revolvers. Meanwhile the psyker juices his precog and goes on the attack with his ceremonial axe against the other mutant.
A brief scuffle occurs between pskyer and mutant miner that results in yet another disembowelment from the little semi-nutty guy.. he's good at that I guess.
The firefight is hilariously resolved when a las round from the Guard blows apart a mutant's head and sends it's headless, burning corpse running headlong into the last remaining mutant who flubs his agility test badly and gets fallen on by the burning mutie and promptly burns to death.
More exploration and nasty dead bits found before they stumble across a disguisting mutant abomination in a room full of leaking promethium tanks, forcing the fight to go hand-to-hand. There's much flailing around and flubbing of attack rolls on all sides as they commence a dance of death with the abomination being steadily worn down without doing any notable damage but evading roughly 80% of the hits thrown at it. At least until the tech priest lands some critical damage that blinds it. This is quickly followed up by a a maimed leg and finally the psyker putting the thing down with an axe blow that rips right through it's arm and into its torso, killing it instantly.
They move deeper into the mine and find the antithesis stone that has been causing the mutations, coming away without any of their own, lucky them, and find it just in time to have it spit out a plaguebearer. The tech-priest and the psyker fire and miss and the guardsman chucks a grenade which misses.. and scatters right into the antithesis stone. Grenade goes off, stone shatters, and the plaguebearer is sucked into the warp. XP is had by all with the GM giving the Guardsman an extra 10 points for disabling the entire table for a good 5 minutes while they laughed over the image of a headless, flaming mutant plowing into one of his own comrades and burning him to death.
A feral world guardsman, a feral worlder psyker, and a void-born Tech-priest enter a mutant infested mine. They engage in a fight with a mutated guardsman and take him down without much trouble or anything notable happening aside from a gruesome kill via the psyker's axe that disembowels it after it gets knocked down by a sword wound to the leg from the Guardsman.
The party proceeds on past several horrors and one terrified survivor before narrowly avoiding being caught in a mutant ambush when the tech priest notices it and momentarily disables them with a feedback screech. The psyker gets a good angle on one and ventilates his skull with that dinky little compact revolver they start with. The mutants are flushed from cover by a well thrown grenade from the guard which badly wounds two of them though they manage to get back into cover and start returning fire. The third isn't quite as fast as the others and though he avoids the grenade he ends up worse off with las wounds to right arm and right leg. The firefight proceeds with the tech priest and guard taking cover and exchanging fire, las carbine and lasgun vs. stub revolvers. Meanwhile the psyker juices his precog and goes on the attack with his ceremonial axe against the other mutant.
A brief scuffle occurs between pskyer and mutant miner that results in yet another disembowelment from the little semi-nutty guy.. he's good at that I guess.
The firefight is hilariously resolved when a las round from the Guard blows apart a mutant's head and sends it's headless, burning corpse running headlong into the last remaining mutant who flubs his agility test badly and gets fallen on by the burning mutie and promptly burns to death.
More exploration and nasty dead bits found before they stumble across a disguisting mutant abomination in a room full of leaking promethium tanks, forcing the fight to go hand-to-hand. There's much flailing around and flubbing of attack rolls on all sides as they commence a dance of death with the abomination being steadily worn down without doing any notable damage but evading roughly 80% of the hits thrown at it. At least until the tech priest lands some critical damage that blinds it. This is quickly followed up by a a maimed leg and finally the psyker putting the thing down with an axe blow that rips right through it's arm and into its torso, killing it instantly.
They move deeper into the mine and find the antithesis stone that has been causing the mutations, coming away without any of their own, lucky them, and find it just in time to have it spit out a plaguebearer. The tech-priest and the psyker fire and miss and the guardsman chucks a grenade which misses.. and scatters right into the antithesis stone. Grenade goes off, stone shatters, and the plaguebearer is sucked into the warp. XP is had by all with the GM giving the Guardsman an extra 10 points for disabling the entire table for a good 5 minutes while they laughed over the image of a headless, flaming mutant plowing into one of his own comrades and burning him to death.