Page 4 of 12

Posted: 2008-03-22 04:17pm
by Balrog
Blah, I'm still interested, just need to write up a character sheet. :P

Posted: 2008-03-22 05:04pm
by NecronLord
No problem.

Posted: 2008-03-22 06:14pm
by Aaron
OK, I'm in if it's not to late. I have no idea what I'm doing so how long do I have to read this thing before we start?

Edit: I'm not sure if this will be a problem but I'm gone every wensday from 1600-2400 EST. And every second Monday for the same time.

Posted: 2008-03-22 06:40pm
by NecronLord
Not too late at all. You've probably got days and days before we get onto doing anything requiring actual rolls; for now, you just want to come up with the non-mechanistic aspects of a character, name, background, (possibly description) profession and so on. That's all you need to show up to the briefing in the thread, after all.

Posted: 2008-03-22 06:57pm
by Zablorg
I'm avaliable around every day from 8 hours from now to 5 hours from now. Not sure what that makes.

Posted: 2008-03-22 07:01pm
by NecronLord
Humm. I'm on GMT. That may be a problem, but that's one to deal with at some later point.

Anyone else coming in can assume they'll be conducted into the room in the same manner, and be allowed to talk amongst themselves for a bit. Regis will mutter something and humph if asked any questions, and pay inordinate attention to his encoded book.

Posted: 2008-03-22 07:52pm
by Jaevric
Can we roll up stats on our own or would you prefer to see the rolls?

Posted: 2008-03-22 10:16pm
by Zablorg
What's the deal with these stat advancement thingies? How much does trained and intermediate and such give you in those points?

Posted: 2008-03-22 10:19pm
by Academia Nut
Plus 5 for every stat advance, so you can have a maximum advance of 20 if you get all four advances.

Posted: 2008-03-22 11:52pm
by Lancer
In case anyone's having trouble finding the dice, here's a good virtual site. Just type in what you need to roll (for example, 2d10 + 20) and it'll throw it out.

http://hamete.org/dserver/dice

My only complaint is that the stats I recieved are more appropriate for an Assassin, not a Techpriest. I mean, Str 40 and Int 28 (before characteristic advances)? It should be the other way around!

Posted: 2008-03-22 11:56pm
by The Yosemite Bear
Matt Huang wrote:In case anyone's having trouble finding the dice, here's a good virtual site. Just type in what you need to roll (for example, 2d10 + 20) and it'll throw it out.

http://hamete.org/dserver/dice

My only complaint is that the stats I recieved are more appropriate for an Assassin, not a Techpriest. I mean, Str 40 and Int 28 (before characteristic advances)? It should be the other way around!
as per the rule book you roll one extra dice set, and drop the lowest THEN you assign them. thus you can make it the other way around.

Posted: 2008-03-23 12:00am
by Lancer
Ah, so I messed up and need to reroll everything again, since I plugged in my rolls with the Hiver modifiers (+25 to fellowship, and +15 to toughness).

Posted: 2008-03-23 12:17am
by Zablorg
I'm confused. I just rolled my stats and applied the hive modifiers. Am I supposed to roll them all again and pick the most desirable result of each stat?

Posted: 2008-03-23 12:22am
by Brother-Captain Gaius
Technically, by the book, you pick your world first, which determines the base for each stat, then you roll your stats and assign them, in order, to each stat, then you pick your class. Because it's the grim darkness of the far future.

But that's counter-intuitive so most people ignore it.

Posted: 2008-03-23 12:24am
by The Yosemite Bear
I miss read it...

Posted: 2008-03-23 12:24am
by Academia Nut
In fact, if your GM allows it, a lot of people roll the dice 9 times and can then opt for the reroll, then assign their stats where they want them so that they can play the character they want instead of having to pick something else or work around crappy stats.

Posted: 2008-03-23 12:25am
by Lancer
I just went through the Characteristic Generation section and couldn't find anything supporting Yosemite's interpretation. It doesn't matter though, I've already erased the original charactersheet so I need to reroll the characteristics anyways.

This time around, stat distribution isn't looking to turn Mercurius into a Mechanicus melee monster quite as bad; I ended up with Str 37 (after +3 from a divination), T 26 (much more befitting a character from a hive), Int 37, Fel 43, and 13 wounds. Guess that means I have to play nice with your ganger Zal.

Posted: 2008-03-23 12:42am
by Zablorg
Matt, my provocation towards your character demands a response! :twisted:

Posted: 2008-03-23 12:57am
by The Yosemite Bear
hey anyone who can read, and understands beurocratees, could you read my character's papers?

you know the basics, and just how many shares do I have give up to others...

Posted: 2008-03-23 01:00am
by Zablorg
I know about Imperial Guard stuff, if you have any dealings with them.

Posted: 2008-03-23 01:17am
by Lancer
I've got Literacy and a char-advanced Int score of 42.

Oh, and Zablorg, consider the frak passed.

Posted: 2008-03-23 01:48am
by The Yosemite Bear
basically a letter of marquee was the right to steal from the enemy, however it also ment that you had to give the majority of what you stole to the government, then it details how you should devide the remaing stuff.

typically in the golden age of piracy the crown got 2/3 which was better then the navy got with 10/90 split, and the remainder was devided between the surviving pirates in "shares" an officer got 4x shares, a high ranking crewer got 2x shares, etc.

of course this is 40k, the imperium would confiscate/destroy anything big we got, as it would be a danger to our souls. (Reason no one got a share for boarding and capturing the eldar ship, though there would have been a reward for returning the noble's nephew, if he hadn't been killed....)

oh and btw, yes Eli doesn't know one kind of eldar from another, I think it's pretty obvious which kind he ran into...
...and why he was traumatized by what he saw that they had done...

Posted: 2008-03-23 02:09am
by Dark Hellion
I believe that guardsman Gra Duk Jones (he'll explain the name) will be entering the scene. I hope no one minds if I intentionally blotch my int score.

Gra Duk talks slow. Hes simple too. He don't use big words. But Gra Duk good wit' big guns. He use dem to shoots the bad people. Gra Duk hero in Imperial Guard. Gra Duk proud of Gra Duk.

Posted: 2008-03-23 02:52am
by Losonti Tokash
So, is anyone else thinking about the potential awesome of the original group's survivors coming to lend a hand? :P

Posted: 2008-03-23 04:10am
by The Yosemite Bear
maybe well I seem to be adding a bit to slang....