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Re: DoW2 Beta

Posted: 2009-01-30 08:05pm
by defanatic
Stark wrote:Oh dear, so it's still a hp grindfest? Shame. Then again remember the DoW beta? Force commander destroys entire base and takes 10% damage while under constant fir from six squads. :)
Yes. A lot of stuff takes forever to die. And so far, you can't destroy weapons off vehicles, despite that feature being both in the table top game, and Relic's previous game upon whose engine this one was built. It's not really a complaint, just something I noticed.

Re: DoW2 Beta

Posted: 2009-01-30 11:37pm
by Brother-Captain Gaius
I must disagree with this "hp grindfest" notion. For all the things wrong with DoW2, the nitty gritty combat mechanics really aren't one of them.

Yeah, if you level up your dude to level 10 (impossible in most games, as they're too short) and then give him Terminator armor, he's gonna have a shitload of HP. But then that's the toughest motherfucker in the game, and he still goes down. I tested this last night, in fact, played a 1v2 vs two of my friends. A Terminator FC cannot solo a Carnifex in hand-to-hand, and died pretty quickly all things considered.

For all my complaints with DoW2, it does have some WiC-like aspects: if you're a moron and insist on zerging the same ineffectual attacks against an enemy who's adapted to it, yeah you aren't going to do shit. Terminator FC is no exception, if you try to sling shit at him that isn't Biggest Fucking Antitank Weapon You've Got (it's Terminator armor, after all), you're just gonna dent his paintjob while he tears you a new asshole with his power fist. If you do set up something designed to take down, say, a Terminator, then it generally works.

Re: DoW2 Beta

Posted: 2009-01-31 12:33am
by Fingolfin_Noldor
I personally would have preferred if the game tended more towards WiC than towards CoH. But they'd have to revamp the costs of the units considerably for that to happen.

Re: DoW2 Beta

Posted: 2009-01-31 04:18am
by Shinova
defanatic wrote:Yes. A lot of stuff takes forever to die. And so far, you can't destroy weapons off vehicles, despite that feature being both in the table top game, and Relic's previous game upon whose engine this one was built. It's not really a complaint, just something I noticed.
If stuff is taking forever to die, you're doing something wrong. Only a small number of units in the game can take a long time to die: Carnifex, both Terminators, Terminator FC, and Avatar are pretty much it (and maybe a squad of nobs). Everything else can be smashed with the right kind of units and use of them.

Re: DoW2 Beta

Posted: 2009-01-31 04:19am
by Shinova
defanatic wrote:I like the Lictor general. He's a general, damn it. It seems that once you upgrade your lictor, you can't use flesh hooks anymore (ever), and depending on the upgrade won't attack. A little buggy in that respect.
Not true. No matter how many times and in how many ways you upgrade his wargear you can still use the flesh hook.

Re: DoW2 Beta

Posted: 2009-01-31 04:53am
by White Haven
And, uh, check me on this, but isn't the entire point of a plasma gun that it provides heavy-weapons firepower WITHOUT being a crew-served weapon? So why in the name of blue fuck does it require SETUP TIME.

Re: DoW2 Beta

Posted: 2009-01-31 05:53am
by Shinova
White Haven wrote:And, uh, check me on this, but isn't the entire point of a plasma gun that it provides heavy-weapons firepower WITHOUT being a crew-served weapon? So why in the name of blue fuck does it require SETUP TIME.
Are we talking plasma gun upgrade for the tac squad or a devastator plasma CANNON squad? Cause I'm pretty sure a plasma tac squad doesn't need setup time.

Re: DoW2 Beta

Posted: 2009-02-01 12:12am
by defanatic
Shinova wrote:
White Haven wrote:And, uh, check me on this, but isn't the entire point of a plasma gun that it provides heavy-weapons firepower WITHOUT being a crew-served weapon? So why in the name of blue fuck does it require SETUP TIME.
Are we talking plasma gun upgrade for the tac squad or a devastator plasma CANNON squad? Cause I'm pretty sure a plasma tac squad doesn't need setup time.
If he's talking about the plasma cannon, it is a heavy weapon. Marines still need to brace for firing or whatever.

And as for my alpha lictor, the flesh hooks ability seems greyed out a lot of the time. Maybe I'm misremembering. I'll check later tonight.

Re: DoW2 Beta

Posted: 2009-02-01 05:33am
by Shinova
It has a cooldown, that could be why. Also it takes some of the Lictor's energy to use. If you use a lot of the other abilities, you might not have enough energy left to do a flesh hook.



PS: You guys have to pull off at least one successful warp throw with the Eldar Warlock. It's like a Jedi Force Push on crack and hilarity. :mrgreen:

Re: DoW2 Beta

Posted: 2009-02-01 01:30pm
by Lonestar
I'm enjoying the Beta, it definitely does feel like CoH...in...sppppaaaacccee!! I do wish they had made a Chaplain or Librarian one of the leaders for the Space Marines though.