Darth Wong wrote:Simon_Jester wrote:Anyone dumb enough to keep fighting after losing in space is doomed if they ever lose a war, because the only defense against a space attack in Star Trek is to have your own fleet.
Incorrect. This logic assumes that the attacker is willing to use WMD to wipe out civilian populations. Even the Soviets in Afghanistan didn't do that. Why do so many people assume such an action is so easily taken?
You're right. I got too wrapped up in the formal war concept and overextended my argument.
On the other hand, someone who controls space
and has Trek-level technology can do a lot of damage even without causing mass civilian casualties. Yes, transporters and scanners can be jammed easily enough. But once the ships can operate freely above, blocking their efforts from below won't work forever.
So if you'll permit me to revise my argument to make it less full of holes:
In Star Trek, having space supremacy over an inhabited world is a powerful force multiplier for ground forces on that world. Even without landing troops, Trek ships can cause serious damage below. At the upper limit they can drop enough megatons to kill billions; in a more restricted setting they can use precision phaser strikes against infrastructure, wide-angle stun strikes against troops or civilians, malicious use of transporters (sometimes), and so forth.
Therefore, if I have lost the battle for my planet's orbital space in Star Trek, and I refuse to comply with the winner's demands, I'm probably going to take a beating of some sort. How serious it is depends almost entirely on how ruthless the people who destroyed my fleet are; it could be anything from "economic disaster" to "end of civilization as we know it."
If I'm
very confident that the beating will be survivable, and the enemy's demands are extreme (such as my own death), then it does make sense for me to continue to resist. However, in this context the Trek ships can do quite a bit of damage without causing mass civilian casualties
or landing troops. So if the demands are reasonable, it is in my interests to surrender rather than continuing to fight in hopes that the enemy will just go away and leave me alone. Better to sign over a few lightly populated border mining colonies than to suffer an economic disaster on the homeworld that makes me so unpopular I get overthrown.
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Conversely, if I am the victorious attacker, it is in my interests to make reasonable demands that my enemy can accept honorably. I should not make any demands that will be worse for the enemy than the damage I am already prepared to inflict.
If I act foolishly as the attacker and make demands the defender will not meet without total defeat and occupation, then I'm in trouble, because I can't deliver enough troops and I probably (as you say) won't be willing to massacre the whole population. In the modern era, this has been a common problem, because so many wars seem to take the form of one state trying to invade and completely overthrow another. This is tricky, because the attacker have far less interest in overthrowing my enemy than the defender has in not being overthrown.
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There are two responses to the problem. One is to become delusional and assert the power to reshape states as one pleases. In that case, I make extreme demands (overthrowing governments, massive tribute, total and permanent disarmament). Then the demands are refused, forcing me to occupy the enemy (and win the occupation) or retreat and be humiliated. Usually, I wind up humiliated.
The other is to
not be delusional and limit my demands. This is the older response, the one that explained the old custom of formalized war. Custom dictated that the loser accept reasonable demands from the winner, for certain values of "reasonable."
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Since we don't see constant efforts by all the Alpha Quadrant nations to invade and occupy heavily populated foreign planets (which typically fail), it seems likely that they prefer the second route. In which case wars will be fought until one side cannot
win, except in the sense of outwaiting the enemy. At this point, the loser no longer has power to stop the winner from doing as they please. The winner makes demands which (by custom) are limited and are considered in light of "what will the enemy accept?" The loser accepts, grumbles, and starts preparing for the next round of wars.
Only rarely will some power be megalomaniacal enough to think it can get away with going beyond the customary demands. At that point, you either see mass atrocities
or someone suffer a humiliating failed occupation after making demands the enemy would rather fight than accept.
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Darth Wong wrote:Hell, New York City alone has something like fifty thousand cops, all armed well enough to take down a Klingon "warrior". How the hell do they occupy worlds with a few transports of Klingons in Star Trek? I know a lot of people think it's some kind of cop-out or intellectual cheat to simply say that AQ powers are idiots and shit on the ground, but that itself is intellectually cheap: they are ignoring the only viable conclusion from the evidence at hand, simply because they don't like it.
Given that Klingons have a reputation as homicidal savages, I'd expect them to go for the "tripwire" route you described. Those Klingon warriors sit in your capital living like kings; if your fifty thousand cops decide they don't like it and throw all the Klingons in jail, the Klingons send a bunch of warbirds to rescue their people (in theory) and nuke your capital (in practice).
After you've lost a capital or two this way, trying to kill your Klingon overlords no longer seems like such a good idea. More Klingons start moving onto your planet, appropriating areas to their control as a sort of "Danelaw." You can fight them on the ground, you can almost certainly kill them individually because you outnumber them, but as long as you can't stop them from sending a punitive expedition from the homeworld it's likely to be more trouble than it's worth.
Now, that's not to say they actually
do that. But they certainly could, and it would make sense. Which proves very little about whether we should expect to see it in Star Trek, I freely admit.
Also, that method only works when the Klingons are ruthless, homicidal, and savage enough that they can credibly threaten to nuke you just for killing a few of their troopers. For the Federation, it doesn't work so well.