Re: Most effective ground vehicle?
Posted: 2010-03-19 06:13pm
First off, a thought regarding the predominance of LOS weaponry (blasters) versus ballistic and guided/semi-guided munitions. I wonder if it’s simply not a case cost. Energy seems to be pretty damn cheap for the Star Wars cultures to produce. It may simply be that a blaster type weapon of a given yield is far cheaper to produce and keep operational, than more standard munitions, to say nothing of the variable yield capability. This isn't even considering the issues of depleted ammunition stores during a battle. Notice that we rarely if ever, hear about vehicles/ships needing to refuel, at inconvenient times (i.e. mid battle). This along with the ability to actually intercept munitions, and higher speed of the "shots" is about the only in universe reason I can think of for the prevalence of blaster weaponry.
Now for AT-ATs. Here's a rather radical departure for their roles, let’s forget about them as an assault vehicles or gun platform. They are very large, yet for a troop transport of that size (even if a secondary role), they carry very few troops ~50 if I recall or about a platoon. Whereas the A6 Juggernaught while larger, but not massively so, seems to be able to carry up to 300 troops depending on configuration. We know ISD I & ISD II class ships apparently carry prefabricated garrison bases for deployment on worlds. What if the AT-AT is not an assault vehicle, but a force projection system? A mobile barracks on legs if you will. Equipment and supplies for extended patrols would help account for the seemingly poor troop capacity (I admit I may be underestimating the amount of volume needed drive equipment). Likewise, the presence of speeders (I assume similar to the speeder bikes we see on Endor) would further allow for patrolling away from the main vehicle. Basically, most of the internal space is taken up by supplies. I can’t really explain the use of legs other than for height and making it more imposing.
I would like to take a moment to comment on the fact that supposedly you can fit two AT-ST sized walkers at the expense of troop carrying capacity. The only way I can see this is if the actual volume of the vehicle not taken up by its drive, energy, etc. systems is somewhat modular in design. In other words you have a module that’s like a mini-barracks I outlined above for long patrols, a troop transport module lacking supplies for extended deployment, while allowing for increased troop capacity or fewer troops with improved speed (presumably this would be used at Hoth), and a more boxcar like variant used to carry smaller vehicles to a position. The only way I can really rationalize carrying other vehicles is if you’re trying to get them to a position without using fuel and causing wear on the vehicles (why real life MBTs spend as little travel time under their own power as they possible can) prior to some kind of limited deployment. Really the AT-ST and similar walkers seem to be the analogue of armored cars in real life. Personally, I'd rather just throw out the ability to carry smaller walkers, but if it has to be kept that’s how I'd justify it.
Back to the AT-AT, specifically its size, armor, and weapons. I can see the size having to advantages height and fear. The height should allow for a far better sensor and sight range (weapon too) than a more traditional low to the ground height. That however, is secondary to its primary purpose of making the vehicle large and imposing. What better way to instill fear and subjugate a populace than with giant armored roving bunkers? Is that village getting restless? Send a patrol by their way and see how long it takes the villagers to become compliant when they hear the giant armored behemoth approach, ready to raise their homes or disgorge troops to raid their community. The weaponry, especially the main guns, are probably meant for terrorizing a civilian populace, as much, if not more than they're meant for destroying hardened targets and defense. They most likely have the range to take out any credible land based vehicular threats before coming into range themselves. They need only fear fixed emplacements large enough that they'd be easily observed via smaller scouts and or aerial/orbital assets. What can insurgents do to a vehicle that can raise their towns and smaller communities from kilometers away (well out of the reach of man portable munitions), and will likely outrange any kind of AT likely to be had. Finally, even if you do get in range with something, they’re so heavily armored as to render all but the higher power dedicated AT weaponry(i.e. larger than what we see at Hoth) obsolete.
In short, the AT-AT not as an assault vehicle or artillery platform, but as a mighty mobile engine of occupation used to extend the area that a garrison with limited aerial assets can control. In this sense they are more akin to naval ships patrolling far from home base where aerial patrols are not possible or are too expensive maintain. Why were they used at Hoth? Simple, they had the needed qualities of firepower, armor, and troop capacity, but more importantly they were available on-site unlike a proper ground assault force.
Now for AT-ATs. Here's a rather radical departure for their roles, let’s forget about them as an assault vehicles or gun platform. They are very large, yet for a troop transport of that size (even if a secondary role), they carry very few troops ~50 if I recall or about a platoon. Whereas the A6 Juggernaught while larger, but not massively so, seems to be able to carry up to 300 troops depending on configuration. We know ISD I & ISD II class ships apparently carry prefabricated garrison bases for deployment on worlds. What if the AT-AT is not an assault vehicle, but a force projection system? A mobile barracks on legs if you will. Equipment and supplies for extended patrols would help account for the seemingly poor troop capacity (I admit I may be underestimating the amount of volume needed drive equipment). Likewise, the presence of speeders (I assume similar to the speeder bikes we see on Endor) would further allow for patrolling away from the main vehicle. Basically, most of the internal space is taken up by supplies. I can’t really explain the use of legs other than for height and making it more imposing.
I would like to take a moment to comment on the fact that supposedly you can fit two AT-ST sized walkers at the expense of troop carrying capacity. The only way I can see this is if the actual volume of the vehicle not taken up by its drive, energy, etc. systems is somewhat modular in design. In other words you have a module that’s like a mini-barracks I outlined above for long patrols, a troop transport module lacking supplies for extended deployment, while allowing for increased troop capacity or fewer troops with improved speed (presumably this would be used at Hoth), and a more boxcar like variant used to carry smaller vehicles to a position. The only way I can really rationalize carrying other vehicles is if you’re trying to get them to a position without using fuel and causing wear on the vehicles (why real life MBTs spend as little travel time under their own power as they possible can) prior to some kind of limited deployment. Really the AT-ST and similar walkers seem to be the analogue of armored cars in real life. Personally, I'd rather just throw out the ability to carry smaller walkers, but if it has to be kept that’s how I'd justify it.
Back to the AT-AT, specifically its size, armor, and weapons. I can see the size having to advantages height and fear. The height should allow for a far better sensor and sight range (weapon too) than a more traditional low to the ground height. That however, is secondary to its primary purpose of making the vehicle large and imposing. What better way to instill fear and subjugate a populace than with giant armored roving bunkers? Is that village getting restless? Send a patrol by their way and see how long it takes the villagers to become compliant when they hear the giant armored behemoth approach, ready to raise their homes or disgorge troops to raid their community. The weaponry, especially the main guns, are probably meant for terrorizing a civilian populace, as much, if not more than they're meant for destroying hardened targets and defense. They most likely have the range to take out any credible land based vehicular threats before coming into range themselves. They need only fear fixed emplacements large enough that they'd be easily observed via smaller scouts and or aerial/orbital assets. What can insurgents do to a vehicle that can raise their towns and smaller communities from kilometers away (well out of the reach of man portable munitions), and will likely outrange any kind of AT likely to be had. Finally, even if you do get in range with something, they’re so heavily armored as to render all but the higher power dedicated AT weaponry(i.e. larger than what we see at Hoth) obsolete.
In short, the AT-AT not as an assault vehicle or artillery platform, but as a mighty mobile engine of occupation used to extend the area that a garrison with limited aerial assets can control. In this sense they are more akin to naval ships patrolling far from home base where aerial patrols are not possible or are too expensive maintain. Why were they used at Hoth? Simple, they had the needed qualities of firepower, armor, and troop capacity, but more importantly they were available on-site unlike a proper ground assault force.