Here are two ships we could get for 50 ship points:
Tempest-Class Strike Frigate
Speed: 8 Maneuverabilty: +18
Detection: +12 Hull Integrity: 36
Armour: 19 Turret Rating: 1
Space: 42 SP: 40
Weapon Capacity: Dorsal 2
Power Space SP Effect
Class 2 Drive 45 Gen. 10
Warp Engine 10 10
Gellar Field 1 0
Void Shields 5 1
Combat Bridge 1 1 +10 Repair
Vitae Pattern Life Sustainers 4 2
Voidsmen Quarters 1 3
Mark 201 Augers 5 0 +5 Decetion
Barracks 2 4 2 +20 against Boarding
Librarium Vault 1 1 1 +10 Knowledge Skills
Sunsear Laser Battery 6 2 1
Sunsear Laser Battery 6 2 1
Crack Crew 5
Total 44 38 10
Both aren't bad, but they are terribly fragile IMO.Havor-class Raider
Speed: 9 Maneuverabilty: +25
Detection: +10 Hull Integrity: 30
Armour: 16 Turret Rating: 1
Space: 40 SP: 35
Weapon Capacity: Dorsal 1 (FPS), Prow 1 (F)
Class 2 Drive 45 Gen. 10
Warp Engine 10 10
Gellar Field 1 0
Void Shields 5 1
Combat Bridge 2 1 1 +5 Ballistic
Vitae Pattern Life Sustainers 4 2
Voidsmen Quarters 1 3
Mark 201 Augers 5 0
Barracks 2 4 2
Temple-Shrine 1 1 1 +3 Morale
Librarium Vault 1 1 1 +10 Knowledge Skills
Sunsear Laser Battery 6 2 1
Starbreaker Lance Weapon 6 4 2
Crack Crew 5
Total: 44 40 14
So the question is: Frigate, Light Raider or upgrading to a Light Cruiser trough reduction of our initial Profit Factor?
Personally, i would still go for the last option - it just offers a very good ship that we can keep for most of our career, and getting new ships is generally quite hard.
A note: We might actually exchange some of the morale-boosting equipment. Since i have the "Into the Jaws of Hell"-feat, our ship get's an automatic boost of +5 Morale. For example, we could equip our Light Cruiser with Lance weapons:
Or alternatively, we stay with the Sunsear Laser Batteries and also remove the Librarium Vault in order to install Barracks.Dauntless-Class Light Cruiser
Speed: 7 Maneuverabilty: +15
Detection: +20 Hull Integrity: 60
Armour: 19 Turret Rating: 1
Space: 60 SP: 55
Weapon Capacity: Port 1, Prow 1, Starboard 1
Class 3 Drive 60 Gen. 11
Warp Engine 11 11
Gellar Field 1 0
Void Shields 5 1
Combat Bridge 2 2 +10 Repair
Vitae Pattern Life Sustainers 4 2
Voidsmen Quarters 1 3
Mark 201 Augers 5 0 +5 Decetion
Librarium Vault 1 1 1 +10 Knowledge Skills
Mars Pattern Broadside 4 5 1
Mars Pattern Broadside 4 5 1
Titanforge Lance Battery 13 6 2
Total 51 47 5
On another note, my character also has the medic skill, but i am only really good when i spend a fatepoint on it. Then i can restore 10 wounds on heavily wounded or 14 wounds on lightly wounded characters. Having a professional in the group is much better.