Re: Admiral Ackbar: Competent or Not?
Posted: 2010-09-11 10:05pm
That's something that could be fixed in technobabble. "Running into" something in hyperspace could depend on relative masses. Two ships collide, they're smeared across realspace as a mass/energy conversion. Ship runs into a planet, it's colliding with the hypershadow which is further out than the surface of the planet in realspace. In other words, you get a boom some tens of thousands of miles out. If it's a Star Destroyer hitting that hypershadow, then it could still be a massive gamma flash that cooks the side of the planet facing the explosion but it won't be planet-smashing.Professor Dire wrote:>>Regarding the post above.
Unfortunately all of the tactical concepts you described (which are valid points) are way
above the head of the target audience at the time(+). After all the easiets way to destroy
anything in SW is to take something big and put a hyperdrive on it and point it at your
target. Whatever it is just came apart, explosively.
(+)And likely the script writer's...
These are the wall-banger logic holes you often find in imaginary technologies. The usual classic point is Trek transporters being capable of reversing the aging process and everybody forgets this at the end of the episode. The new classic example is the BSG jump drive. They can operate from a planetary surface so why do the ships need to be in space?