Re: Sure signs of the apocalypse #1: Another New X-Com game
Posted: 2012-01-20 08:53am
http://www.edge-online.com/features/julian-gollop-xcom
Julian Gollop (i.e. original X-COM / UFO: Enemy Unknown developer) shares his thoughts of Firaxis' game.
Extract:-
Julian Gollop (i.e. original X-COM / UFO: Enemy Unknown developer) shares his thoughts of Firaxis' game.
Extract:-
God I hated TUTD.We [Mythos Games] had absolutely nothing to do with the development of Terror Under The Deep because we licensed our code to Microprose. I think they made some classic mistakes in turn-based games, which is to make the difficulty too tough and the levels too big, long and tedious to get through. In turn-based games the really difficult thing to get right - and I wouldn't claim I've got it right - is that you need to keep each turn having at least some interesting decisions for the player about where to go, what to attack, how to attack.
If you have some boring turns where you're just moving guys around without any real interesting decision-making then turn-based games can get very dull very quickly. It's difficult to get right.
Yeah, skill trees are a good concept; I've always liked them. It would be good to apply them in this case so you have a choice of paths of development and involving alien technology with it. I'd like to fix the psionics in the game so they're more interesting and balanced. But I'm not sure what else I'd do fundamentally to the game system. Of course, more interesting weapons and huge explosions.
And more convincing destructible terrain. We were going in this direction with The Dreamland Chronicles [a cancelled 3D tactical game for PS2 and PC that was very similar in design to Valkyria Chronicles] because we had fully destructible buildings. It was a pain to do it, especially on PS2, so we were quite limited in the complexity of the maps we could develop - though in some ways that's a good thing. Small, focused environments that have lots of interaction rather than endless landscapes of static elements. In that [XCOM screenshot], I'd like to be able to blow up the trees and their cover and create big craters in the ground with explosions and so forth.