Vendetta wrote:But the other part is that the protagonist of those types of anime is invariably this legendary player of the game who literally everyone has heard of and so in the new world is always super OP. Which combines really badly with the problem that what makes them super gud is the bullshit rules of a made up videogame (and is compounded in SAO by Kirito being the biggest mary sue on this or any other planet, so bad even the author regrets it). Same in all of them though. Momonga in Overlord is an unkillable OP lich,
I can
kind of see the appeal. We all want to break out of the mold in a game with millions of people (which is a theme in a lot of fiction, just replace "game" with whatever). I've never been in a raiding guild where I wasn't top shit in some form or another. Like, 4 separate teams to the point where if I wasn't on, there were serious discussions on if they'd even raid. I came in, got my shit done, no hassle.
It IS a cool feeling at times, so I can see why some people enjoy the idea of "Guy just gets shit done and coasts through what other people struggle with." I just couldn't see myself watching a show about it. I mean, straight comedy: fuck yea. But as an action series?
Shirou in Log Horizon is captain strategy man (and the only time you see that it apparently just means "ganks the healers first").
No bullshit, that man actually is a genius comparative to the average gamer. And for PvE related content just replace "KILL THE FUCKING HEALER" with a "KILL ADDS!" macro. If they played that for comedy, instead of drama, I'd laugh fucking
hard.
"Best player in game, targets healers: OUR TEAM CAN'T HANDLE METAGAMING OF THAT MAGNITUDE!"
Q99 wrote:That's another thing about these series: It's considered unusual for someone's character to be notably different from them a lot of the time, which is, well, odd from a RL perspective! (Dot Hack Sign did have one major 'male' character turn out to be a girl)
That's dumb and a total waste of the medium. Even if you had to focus on game mechanics, you could easily play into the emerging attitude based on a character spec or any number of differences available in a video game.
For a simple example, playing a tanky melee class gives you kind of a "Come at me, bro" attitude. You've got time on your side in most engagements. While swapping to a rogue class, you either develop the ability to view players/NPCs as specific targets to be handled in "get in, get out" way where timing is everything, or you fail miserably as the class.
I can only assume the "shady" guy would already pick the rogue class and have no chance for personal development. Like I said, a waste.
That and there's usually no player race options, which is also odd.
Honestly, I'd bet money on the speed-racer effect more than anything. Animating a bunch of alien humanoids has to cost more in time and effort than a bunch of anime-faced hoomans.
And plenty of people are not familiarized with even non-hidden mechanics, which is super odd!
While dumb, not surprising though I doubt these people are called out like they should be. One of my gaming buddies, for just one example (he has many), saw a Sylvanas in HotS teleport to her banshees as an escape mechanic (You use the ability again before the CD starts). He was surprised even though he's played easily over 100 games as her.
My comment: "Dude,
I don't even fucking play Sylvanas and I know that."
I rag on him, but this shit is actually disturbingly common, especially the more popular the game. Though I doubt their intent is to show that, more of a "increase my power-level" sort of cop-out anime just dies for.
Ala the difference between Pokemon and Yugioh.
Both games for Magic players who failed arithmetic? Sorry, I can't have those mentioned in the same sentence without taking an off-topic cheap-shot. I got a rep to uphold.