Illuminatus Primus wrote:
So the pulse is just an area of decay in the the lightspeed beam, right?
Not a sublight thing thrown out coincident with the beam, right?
Correct on both counts.
Firstly, why would they do this?
Perhaps the weapon has to be charged up, so that delay is inevitable. The intentional timing of the bolt helps to make things easier for readjusting the beam in mid-flight.
Secondly, this means a single barrel could not fire another shot until the first one hit the target, because it is actually projecting the beam that whole time.
I was thinking that the weapons can fire multiple "starter" beams at once, since they don't require much power to sustain. So multiple shots can be charging up at once, each started one at a time, then the main burst is released in sequence.
It ignores the longer pulses for more powerful shots.
How so? A more powerful shot will let out a stronger starter beam, perhaps by letting out more particles, thus there being more decay.
But we still have no explanation at all for blasters.
All too true.
Perhaps a hybrid of our theories or such? Perhaps "spinning" involved with scaled-up blaster weapons negates inherent stasis affects that "condense" the c beam in blaster weapons? I'm just throwing out ideas.
I was thinking that a hybrid of our theories would work well. I haven't been able to work out the details to my satisfaction yet. I was thinking something along the lines of this:
For ship-mounted weapons, the stasis field would be cancelled out. This way the starter beam is active the whole time, thus allowing for the course correction we see of the bolts in midflight by the targetting computers.
But for blasters, there's a strong stasis effect that allows the weapon to point in a different direction after the weapon is fired. For blasters, the entire beam and pulse is let out much more quickly, at the cost of a strong stasis field that slows the weapon down to low sublight velocities. This releases the user from having to hold the weapon pointed at a target as long as turbolasers have to do, though correcting the bolts in mid-flight is impossible.
We still have to account for what Nitram mentions in ESB,
Three possible explanations off the top of my head:
* The weapon took longer to charge up than normal due to a malfunction in that gun.
* The shot was charged up longer than normal for a more powerful hit
* Or, using the hybrid theory mentioned earlier, this bolt was a misfire that had stasis effects slowing it down.
how things work for continuous beam weapons,
Something about the way they're fired that there's a lot more decay, I'd think. They should be much easier to explain than blasters are, in any event.
recoil issues,
Perhaps the act of letting the beam out, which starts the decay process at the tip of the beam, causes recoil? Vented gasses from the initial burst? Gasses from the
previous burst finally being let out?
and we have to deal w/ off-axis firing
Whatever it is, it's the same thing that allows the Death Star blasts collect together into a little ball before being shot out at the target. I'm not too concerned with that since I don't think different methods for off-axis firing would change the overal ideas I've presented.
and bolts reorienting themselves after firing, usually associated somehow with the changes in the firing craft's acceleration/position.
Actually, this is one of the things my theory addresses best. Since the visible bolt is riding along the beam, any changes in the beam's position will naturally change the bolt's position. It's when they
don't change position as the weapon moves around (such as is the case with blasters and some instances of TIE fighter weapons fire) that things get difficult to explain under my theory.
Later...