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Posted: 2003-04-24 08:09pm
by Seggybop
Using DS9-type technology, antimatter should be easy to get. 1GT is ~23kg antimatter and ~23kg matter combined. To load this on to a giant rocket does not sound unreasonable. I will nerf everything anyway though because I don't want to argue.

Posted: 2003-04-24 08:21pm
by weemadando
Seggybop is just asking for a TAMOLAing.

That is power-gaming to the most ridiculous extreme.

Posted: 2003-04-24 08:22pm
by Sea Skimmer
Seggybop wrote:Using DS9-type technology, antimatter should be easy to get. 1GT is ~23kg antimatter and ~23kg matter combined. To load this on to a giant rocket does not sound unreasonable. I will nerf everything anyway though because I don't want to argue.
What might be possibul and the yields found in DS9 are quite different. And its 23kg of antimatter and 23kg of matter reacting with 100% efficiency, good luck getting that when the reaction would blow most of the material away without it being annihilated.

Anyway, the simple fact that you ignored all other power levels is fucking annoying to say the least.

Posted: 2003-04-24 08:22pm
by weemadando
Seggybop wrote:Using DS9-type technology, antimatter should be easy to get. 1GT is ~23kg antimatter and ~23kg matter combined. To load this on to a giant rocket does not sound unreasonable. I will nerf everything anyway though because I don't want to argue.
Dude. The issue isn't weapons. We can deal with those (which would be classified as strategic weapons/banned weapons by most treaties/alliances). Its the sheer number of fucking ships etc that you've taken.

Posted: 2003-04-24 08:27pm
by Seggybop
I have no planets, only space colonies, which I figured would be disadvantageous enough. Please tell me if there are any more problems still and I'll remove whatever you ask.

Posted: 2003-04-24 08:37pm
by Sea Skimmer
Seggybop wrote:I have no planets, only space colonies, which I figured would be disadvantageous enough.

To let you have ten times the ships as everyone else, nope. As for not having planets, your colonies have a billion people in them, that's not much of a disadvantage. In fact it places you in line with a number of major powers.

Posted: 2003-04-24 08:39pm
by HemlockGrey
No. Hell. No.

Posted: 2003-04-24 08:42pm
by Seggybop
I understand I made these stupid mistakes... is it acceptable now?

Posted: 2003-04-24 08:52pm
by weemadando
Seggybop wrote:I understand I made these stupid mistakes... is it acceptable now?
Halve fleet numbers again and we might have something to work with.

Posted: 2003-04-24 08:57pm
by Sea Skimmer
weemadando wrote: Halve fleet numbers again and we might have something to work with.
I'd say the carrier number is fine, but there are still far too many fighters

Posted: 2003-04-24 09:00pm
by Seggybop
Carrier count reduced to 96, capacity cut in half
Amount of fighters and robot soldiers cut in half

Posted: 2003-04-24 09:28pm
by SirNitram
Now that it seems resolved, I have the great desire to have a Transformer show up in the Lost to fight the giant robots. Mmm. Robot-on-robot action.

And being confined to space isn't a disadvantage. Neither me or Thirdfan have made ourselves more powerful for it(Though I admit, I appear to have the largest guns in the game).

Posted: 2003-04-24 09:38pm
by Sea Skimmer
SirNitram wrote: And being confined to space isn't a disadvantage. Neither me or Thirdfan have made ourselves more powerful for it(Though I admit, I appear to have the largest guns in the game).
The four very heavy guns on my Black Forest class should out gun your individual weapons however, while being more flexible in action. Most of your examples couldn't hit anything but stations and planets.


Watching the puny mecha kill each out would amuse me.

Posted: 2003-04-24 10:39pm
by SirNitram
Sea Skimmer wrote:
SirNitram wrote: And being confined to space isn't a disadvantage. Neither me or Thirdfan have made ourselves more powerful for it(Though I admit, I appear to have the largest guns in the game).
The four very heavy guns on my Black Forest class should out gun your individual weapons however, while being more flexible in action. Most of your examples couldn't hit anything but stations and planets.
Not a maneuvering target, no. Hard to maneuver when you don't know the shots coming, however. :twisted:
Watching the puny mecha kill each out would amuse me.
How dare you call Transformers Mecha, you heathen.

Posted: 2003-04-24 10:52pm
by Sea Skimmer
SirNitram wrote: How dare you call Transformers Mecha, you heathen.
Die scum, the transformer is a particularly offensive form of mecha.

Posted: 2003-04-24 10:57pm
by SirNitram
Sea Skimmer wrote:
SirNitram wrote: How dare you call Transformers Mecha, you heathen.
Die scum, the transformer is a particularly offensive form of mecha.
You take this way too seriously if you take offense at Transformers.

Posted: 2003-04-24 10:59pm
by Sea Skimmer
SirNitram wrote:
You take this way too seriously if you take offense at Transformers.
I'll stop hating them when they bring back the decent series I watched when I was younger.





I've also updated my order of battle to include battlestations and some basic details on my ground forces. I also dropped some useless details that simple add length with no real point, no one needs to know what I designate my ESM systems and such.

Posted: 2003-04-25 03:08am
by Arthur_Tuxedo
Updated my ORBAT to include battleships, submarines, and ground forces. Total number of major combatants is 398.

Posted: 2003-04-25 03:19am
by Arthur_Tuxedo
Straha wrote: Two Problems:

A. That goes a tad over the ship limit previously set of ~300 (you have 372)

B. This is DS9 Tech Level, and unless your ships are only comparing their weapons to other ships of their class, well then they go a [SARCASM]tad[/SARCASM] over the tech limit previously set.
I don't see how they go over the tech limit or even could go over the tech limit without hard figures. I intentionally didn't post hard figures like tonnage, length, yield because I wanted to ensure that my ships would be treated on a relatively even plain with that of others' without having to pour over every detail of everyone else's ORBAT.

Posted: 2003-04-25 03:27am
by Sea Skimmer
Arthur_Tuxedo wrote:Updated my ORBAT to include battleships, submarines, and ground forces. Total number of major combatants is 398.
I suggest you avoid cloaked raiders, as no ones going to respect them unless you've got a huge ship to hide against, and even then cloaks only serve to make precise fleet counts and targeting difficult.

Posted: 2003-04-25 04:15am
by Cpt_Frank
Added some numbers.
Too weak or too strong? (I only have 166 major combatants)

Posted: 2003-04-25 05:18am
by Sea Skimmer
Cpt_Frank wrote:Added some numbers.
Too weak or too strong? (I only have 166 major combatants)
You don't need to have a full fleet to avoid being overwhelmed, and huge orbital battlestations and 200 million man army are more the Chinese style.

Posted: 2003-04-25 05:43am
by Cpt_Frank
Sea Skimmer wrote:
Cpt_Frank wrote:Added some numbers.
Too weak or too strong? (I only have 166 major combatants)
You don't need to have a full fleet to avoid being overwhelmed, and huge orbital battlestations and 200 million man army are more the Chinese style.
Well, then should I make the ships weaker?
[edit: reduced fleet to 140 ships. added more battlestations and made them bigger]

Posted: 2003-04-25 05:51am
by Sea Skimmer
I'm not sure about your numbers, are they per second or total? Keep in mind the biggest shields can only take 20 gigatons and are carried by a 300 kilometer vessel and the biggest gun is only 900 megatons with a six round per hour rate of fire

Posted: 2003-04-25 05:54am
by Cpt_Frank
Sea Skimmer wrote:I'm not sure about your numbers, are they per second or total? Keep in mind the biggest shields can only take 20 gigatons and are carried by a 300 kilometer vessel and the biggest gun is only 900 megatons with a six round per hour rate of fire
Shields are total. I'm not sure about the fire rate though, but they clearly need to be much slower than 1 round/second.