Posted: 2003-06-20 05:57am
I do so hope you are joking. Terraformers should never be automated if at all possible. The AI simply can't make good build decisions. Same goes for governors.
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Amen to that....surely you should get some hint NOT to automate when your busy kicking the computers ass because it's inferior in the way it plays...sure..just let it handle terraforming...Archaic` wrote:I do so hope you are joking. Terraformers should never be automated if at all possible. The AI simply can't make good build decisions. Same goes for governors.
Infantry is useless, only use speeders. If you really have a problem with them attacking speeders with no armor, then build a few armored ones and have them absorb the brunt of the attack. Otherwise I don't know...overextending yourself maybe?HemlockGrey wrote:Well, I started up another game, this time as the Acamedicians. I managed to wipe out the Peacekeepers, but was crippled by the Believers.
I'm not sure what I'm doing wrong. During both wars, I never had more than eight speeders or infantry.
The gaians are so stupidly powerful...(Or can be because of their worms) that any bonuses you might get from being the university are eventually cancelled out...because you can go a-warring right off the bat with the superior mind worms you have...SirNitram wrote:Personally, I wouldn't be warring off the bat.. The University is best suited by lots of energy-rich bases and alliances to harvest even more energy.
I usually play as the Gaians or the Morganites, as the Gaians I love trouoncing superior forces with a handful of worms. And when I get a few Demon Boil level womrs...watch out. As the Morganites I just like to make tons of money and in times of war rush build everything.Coaan wrote:The gaians are so stupidly powerful...(Or can be because of their worms) that any bonuses you might get from being the university are eventually cancelled out...because you can go a-warring right off the bat with the superior mind worms you have...SirNitram wrote:Personally, I wouldn't be warring off the bat.. The University is best suited by lots of energy-rich bases and alliances to harvest even more energy.
Morganites...bah...sure they have cash, but as the Gaians...planting trees everywhere only to add treefarms later..you have the perfect economy, eventually your army of worms will just overtake superior tech and there is nothing they can do about it so long as you keep their moral low...Psi's a bitchStravo wrote:I usually play as the Gaians or the Morganites, as the Gaians I love trouoncing superior forces with a handful of worms. And when I get a few Demon Boil level womrs...watch out. As the Morganites I just like to make tons of money and in times of war rush build everything.Coaan wrote:The gaians are so stupidly powerful...(Or can be because of their worms) that any bonuses you might get from being the university are eventually cancelled out...because you can go a-warring right off the bat with the superior mind worms you have...SirNitram wrote:Personally, I wouldn't be warring off the bat.. The University is best suited by lots of energy-rich bases and alliances to harvest even more energy.
Drilling to the aquafier means you drill a hole to add a stream into the area...and boreholes are basically big fuck off mines....they give like +6 minerals and energy...just no nutrients...but add in self made rivers and you can easily suppliment your forested areas and the like...Stravo wrote:I never really got into the terrafroming aspect of the game as much as some of you have, can you gove me a quick nutshell description of how you can achieve certain effects through terraforming, like what precisely does drilling to the Aquafier mean, I'm always too scared to give that whirl. Or what precisely the borehole mines do, condensers, etc. I;m atlking about ingame effects.
Its called gaming laziness. Something about AC makes me just click on without learning anything about what I do. The Borehole mines however increase temoperature in the surrouonding area from what I can remember from last nightt's game, so I assume with enough of those bad boys you can cause some global warming.Coaan wrote:Drilling to the aquafier means you drill a hole to add a stream into the area...and boreholes are basically big fuck off mines....they give like +6 minerals and energy...just no nutrients...but add in self made rivers and you can easily suppliment your forested areas and the like...Stravo wrote:I never really got into the terrafroming aspect of the game as much as some of you have, can you gove me a quick nutshell description of how you can achieve certain effects through terraforming, like what precisely does drilling to the Aquafier mean, I'm always too scared to give that whirl. Or what precisely the borehole mines do, condensers, etc. I;m atlking about ingame effects.
it should all be listed in the help menu what they actually all do...
That would probably be the downside to having such rediculous plusses...basically to minimize mess, what you want to do is find the uranium plains and plank down thermal boreholes where you can...the bonuses will br rediculous..and you can minimize the crap your throwing out to one base, while the other use what they have available..Stravo wrote:Its called gaming laziness. Something about AC makes me just click on without learning anything about what I do. The Borehole mines however increase temoperature in the surrouonding area from what I can remember from last nightt's game, so I assume with enough of those bad boys you can cause some global warming.Coaan wrote:Drilling to the aquafier means you drill a hole to add a stream into the area...and boreholes are basically big fuck off mines....they give like +6 minerals and energy...just no nutrients...but add in self made rivers and you can easily suppliment your forested areas and the like...Stravo wrote:I never really got into the terrafroming aspect of the game as much as some of you have, can you gove me a quick nutshell description of how you can achieve certain effects through terraforming, like what precisely does drilling to the Aquafier mean, I'm always too scared to give that whirl. Or what precisely the borehole mines do, condensers, etc. I;m atlking about ingame effects.
it should all be listed in the help menu what they actually all do...
Vendetta wrote:Yep.
Drown those coastal bases!
WHAT THE FLYING FUCK IS WRONG WITH YOU!?SHODAN wrote:SirNitram, that horrendous abusive strategy of yours should make your Netherese ancestors proud.
I am probably only AC player in the world who does not enjoy casting planet busters everywhere.
I meant against the ai...I've never played against a human myself...not in Ac anyway, always allied against whatever strong level ai...when you've got something like that...then mind worms can win you the game...even against early on players, not even competant can escape the fact the gaians can build up a massive force in such a short space of time that it is rediclous...when the tech starts coming in...then you have to play smarter with them, start using hit and fades...until then...they are as strong as that...Archaic` wrote:Why just stick to that? Borehole everything, and just make sure you keep building Tree Farms, Hybrid Forests, Centauri Preserves and Temples of Planet, as well as trying to get to Advanced Spaceflight soon enough (You want Shard weapons anyway) to throw up a Solar Shade or too.
Oh yes, and Coaan...you wildly overestimate the powers of Psi attacks, at least against competent players (ie. Anyone besides the AI really). Seriously now, base, sensor, trance, and a childrens creche, and your demon boil mind worms are screwed on the attack. Even more so if I throw in the Neural amp, or if they've got Psi Armour. As for on the defense, a simple Empath Rover with the highest weapon allowed for no cost at the current tech level wastes you.