Posted: 2003-11-02 01:57pm
I've been designing ships since August.Alyrium Denryle wrote:bah, n00b... I have been designing ships since I saw this thread.
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I've been designing ships since August.Alyrium Denryle wrote:bah, n00b... I have been designing ships since I saw this thread.
But that would make you a n00b compared to me, since I've been designing STGOD ships for three to four years!Alyrium Denryle wrote:bah, n00b... I have been designing ships since I saw this thread.Mitth`raw`nuruodo wrote:I will do something with a part of the Gnomish Empire, I will start thinking about information for whenever it's required. But I'd love to have a little while to do so
Alright, though I'm not sure how to arrange such.. So it will delay things a bit.Alyrium Denryle wrote:I wouldnt mind resource points either.Stormbringer wrote:You guys want to just declare our countries and militaries then get started? Or is there more stuff we need to work out?
Personally, I like Phongn's idea of resource points but I'll leave that up to the group to decide.
Perhaps a better way would be to have a time thing, like it takes an hour after you post that your factory is making a new battleship to it being ready or something?Sea Skimmer wrote:Resource points are going to be the road to failure. Even once a system is worked out an agreed on for how to distribute them there's going to be never ending arguments on just how much things cost.
I don't know that it has to be that way provided we work out a fair system before hand. I really don't want things going down in spat of power gaming like the first one.Sea Skimmer wrote:Resource points are going to be the road to failure. Even once a system is worked out an agreed on for how to distribute them there's going to be never ending arguments on just how much things cost.
Where either going to get an unworkable system, or one that is vague enough to be pointless. If you can figure something out that's neither one, I'm all ears.Stormbringer wrote: I don't know that it has to be that way provided we work out a fair system before hand. I really don't want things going down in spat of power gaming like the first one.
Do you have any suggestions how to do it then?Sea Skimmer wrote:Where either going to get an unworkable system, or one that is vague enough to be pointless. If you can figure something out that's neither one, I'm all ears.Stormbringer wrote: I don't know that it has to be that way provided we work out a fair system before hand. I really don't want things going down in spat of power gaming like the first one.
No, the methods I can think of while functional would also be too annoying, see the second attempt at a STGOD here. That's why I don't like the concept. I say wing it and let us rely on some actual active moderation to take care of power gaming as it occurs.Stormbringer wrote:
Do you have any suggestions how to do it then?
That's how it worked in The Old Days. I see no reason why not.Sea Skimmer wrote:No, the methods I can think of while functional would also be too annoying, see the second attempt at a STGOD here. That's why I don't like the concept. I say wing it and let us rely on some actual active moderation to take care of power gaming as it occurs.Stormbringer wrote:
Do you have any suggestions how to do it then?
Correction: The Lost built and maintained the Intergalactic Exchange. But it was still just there to for 'flavor', and for mocking Deimos.Crayz9000 wrote:I have to admit, I kind of like the idea of an intergalactic money exchange as we had it. Phong's power ran the exchange, so as moderator he had in-story control over the currency rates.
No, apart from using the Lost as the proverbial Big Stick. But I'll see if I can make some robber-kings up.Stormbringer wrote:Does every one have at least a basic idea what there race/nation will be?
Bah, you're all Communists anyways, what do you need with an exchange rate?SirNitram wrote:Correction: The Lost built and maintained the Intergalactic Exchange. But it was still just there to for 'flavor', and for mocking Deimos.