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Posted: 2004-06-22 10:23pm
by Deathstalker
"We'll size this armor first, then check the gear and pack it, then head to Intelligence to get our documents. We'll have to see what Intell gives us for a cover story to decide on what to wear."

OOC: Working on gear sheet for the mission

Posted: 2004-06-22 10:49pm
by RogueIce
"Weapons are ready to go, sir. Full charges, fresh packs. And I took the liberty of creatively dinging them up slightly, and other minor cosmetic defects, so we'll look more like a rag-tag group...just in case."

Posted: 2004-06-22 10:54pm
by Alyrium Denryle
"Scanners and comms are not imperial standard, in fact, they were acquired... from a variety of sources. Also dinged up a little"

Posted: 2004-06-22 10:57pm
by Deathstalker
Here we go:

9 sets of armor
7 SoroSuub QuickSnap 36T carbines (114, 454, 735, 312, 147, 424, spare)
2 attached grenade launchers (454, 147)
4 Merr-Sonn Munitions DD6 pistols (114, 735, 529, 147)
4 Blastech DL-22 pistols (454, 312, 661, 424)
1 Merr-Sonn Model 44 pistol (spare)
4 Silenced pistols (114, 661, 312, 424)
1 Authority Flame carbine (735)
1 BlasTech 98l Sharpshooter Rifle (661)
2 BlasTech T-21 Repeating Blasters (529, spare)
9 Vibroblades
4 remote fired rocket launchers (114, 735, 529, 147)
2 frag , 2 concussion, 2 gas grenades per Trooper
4 thermal detonators (114, 735, 529, 147)
4 frag, 4 concussion, 4 gas, 2 armor pierce grenade rounds (454, 147)
2 bags with detonite and two thermal detonators (312, 424)

Comms and scanners(sensor detection/suppression etc.), survival packs with rations for 5 days, two grappling launchers, camo netting, three macrobinoculars, assorted field gear.

Posted: 2004-06-22 11:05pm
by Captain tycho
"Weapons are all in top-notch operational condition, Sergeant. I'd say we're good to go."

Weapon Picks: Blastech 98L Sharpshooter Rifle, 1 vibroblade, 1 DL-22 pistol, 1 thermal detonator, 2 frag grenades, Silenced pistol, grappling hook/launcher.

Posted: 2004-06-22 11:12pm
by MKSheppard
OOC: That's quite a grab bag of weapons, makes us look like a rather
well equipped merc group :twisted:

Posted: 2004-06-22 11:15pm
by Deathstalker
OOC: We are CQB heavy. Can never have to many grenades for that. By the way, how much time do we have, and do we know what the planet is like?

Posted: 2004-06-22 11:16pm
by Alyrium Denryle
Current load of weapons

SoroSuub QuickSnap 36T carbines
Blastech DL-22
Silenced pistol
Bags of detonite and thermal detonators.
Vibroblade

Posted: 2004-06-22 11:18pm
by MKSheppard
Deathstalker wrote:OOC: We are CQB heavy. Can never have to many grenades for that. By the way, how much time do we have, and do we know what the planet is like?
OOC: Planet is heavily wooded, and right now in the area of the
rebel base, its wintertime, so lots of snow on the ground, and
possibilities of snow there are 75%.

Once you arrive on the planet, you'll have all the time you want to
take the base down, you can do it a week later, or what not, however,
our alien friend can only be on the base for three hours to unload the
guns and ammo he's hauling there, before he has to leave. He can hide however, in the outer fringes of the system with his engines shut down
for you to finish the job down there, and then come back to pick
you up.

Posted: 2004-06-22 11:23pm
by Deathstalker
I figured that we'll drop, hump to within a kilometer or so of the base, recon it and that assault it. Our transport can just wait for us on the other side of the planet until we need extraction.

Posted: 2004-06-23 12:23am
by Evil Sadistic Bastard
OOC: Our (as in my IRL army's) CQC doctrines sometimes dictate that man carry over 50 hand grenades when clearing a single floor of an apartment building. In other news, this is 147's loadout -

Hurty stuff:

1 SoroSuub QuickSnap 36T carbine
1 attached grenade launchers
1 remote fired rocket launcher
1 Merr-Sonn Munitions DD6 pistols
1 frag , 1 concussion, 1 gas grenade
2 thermal detonators
2 frag, 2 concussion, 2 gas, 1 armor pierce grenade round

Healy stuff:

12 sets of universal antidotes (hey, SW should have this kind of stuff by now)
8 packages of medical synthflesh patches and bacta packing gel (squirt gel into wound, patch with synthflesh, watch trooper get up and go)
8 ampoules of stimulants (When you just need that get up and go feeling, especially after losing a leg)
8 ampoules of anaesthetics (For the weak...)
4 1-litre packs of infusion fluids, with accompanying flavorings in case of thirst
1 foldable repulsorlift stretcher for carrying stuff and wounded personnel.

IC:

"The planet sounds pretty damn cold... you guys better report for your blood-thickener shots before leaving, and I hope we have some kind of thermic camouflage, otherwise we'll be all over their thermal scopes like a lighted Boonta tree."

Posted: 2004-06-23 01:28am
by Deathstalker
OOC: There is a medic supply kit with gear in it, I just dont have the book handy, will be able to post the stats when i get it later. All troopers carry 2 single use medpacs in addition to their gear. 50 grenades per man would be could if we had a hover truck to carry everything else in! :lol: We are pushing the limits for realistic gear loads. The gas should do most of the work, with the frag and concussion grenades used to clear out survivors. We're saving the detonite and thermal detonators for blowing the base or knocking out any strongpoints.

Posted: 2004-06-23 01:50am
by Evil Sadistic Bastard
OOC: Got it. It's just that the guy carrying those 50 grenades would hang well back and dole out grenades to the assaulters as they cleared rooms.

I'll just assume the medpaks are like universal FADs...

Posted: 2004-06-23 08:22am
by RogueIce
529's equipment loadout:

Set of armor
Merr-Sonn Munitions DD6 pistol
BlasTech T-21 Repeating Blaster ( :twisted: )
2 Vibroblades (1 issue, 1 he keeps with him all the time)
Remote fired rocket launcher ( :twisted: :twisted: )
2 frag , 2 concussion, 2 gas grenades
Thermal detonator

OOC: I suppose I'll figure something out about stowage and whatnot, later.

IC:

"I think this could be handy for a bodyguard loadout , minus the rocket launcher, of course. If it proves necessary to provide the pilot with one for whatever reason, sir, I'll volunteer. You can drop me after he departs. But I was thinking it wouldn't hurt to have at least some recon of the interior beforehand, LT.

"Cap, how reliable is the pilot? Would he be able to make an accurate assessment of the interior of the base, if the opportunity presented itself? Perhaps haggling over some aspect of his payment for whatever he's deliviering?"

Posted: 2004-06-23 01:45pm
by Utsanomiko
OOC: I'm quite certain Gorp has not gone very far outside his ship when delivering cargo to the base on Daed, and probably only once or twice just to speak with someone in person on the landing platform to oversee initial payment. Ugor almost never leave their ships, and it's pretty uncommon for them to even leave orbit in the first place. Oh, and Gorp doesn't take his helmet off unless I point out he does so, just letting everyone know so they don't comment on his appearance before even seeing it.

Posted: 2004-06-23 06:47pm
by Deathstalker
"If everything is good, we'll cross load everything but the pistols and commlinks into three drop containers. No one looks in these containers but us, and the two man rule applies.* Then we're going to get our cover from Intel and make sure we have deniable clothing. Then we are going to check our chutes, and pack those in a drop container. We are going to need 10 personel chutes, and three container chutes."


* SOP is for a minimum of two people be present when opening mission containers. It is a security issue, so if anything goes wrong on a mission and it is attributed to an equipment failure, no one person can be blamed for tampering. It can still happen of course, but the odds are reduced when someone is watching. There will be more SOPs as they come up or as I think of them![/img]

Posted: 2004-06-24 08:46am
by MKSheppard
[Cut to the Intel Office where they're getting their cover]

OOC: You really don't need a background, the background is only
if things go catastrophically wrong, and you end up being interrogated
by the Rebels, and you'd best have a damn good cover story :wink:

Posted: 2004-06-24 02:58pm
by Alyrium Denryle
"Alright lets get going you bunch of whiteboots, we can work out our cover story on the way"

Posted: 2004-06-24 05:52pm
by Deathstalker
With the documents and cover story out of the way, we'll go pack our chutes and prepare to move out for linkup. Everyone will be wearing civilian clothes with pistols and comlinks. Everything else is packed an sealed in the four containers. Our story, should we need to use it, is that we are a security detachment rotating in to a large corporation's facility.

Posted: 2004-06-24 10:00pm
by Alyrium Denryle
"Yes sir!... "

And I get my shit packed(figurativly. The literal shit packing I am sure will happen later)

Posted: 2004-06-24 10:22pm
by Captain tycho
61 tucked his blaster pistol and comlink into his jumpsuit pockets, and hid a vibroblade in a boot holster. Damn, I hate wading into enemy territory without a good rifle in hand...He packed the rest of his equipment into the container, then idly watched as the others finished up.

Posted: 2004-06-24 10:48pm
by MKSheppard
[Twelve Hours later]

The Stormtrooper transport floated motionless in space, as the battered
and weatherbeaten freighter slowly moved towards it to dock as asteroids
spun lazily in the distance. Meeting in an asteroid field was somewhat
dangerous, but it insured that there would be no prying eyes or spy buoys
in the area...

Posted: 2004-06-24 11:08pm
by Utsanomiko
Sluggish in its maneuvering, the bulk hauler Great Gospel lurches toward the Imperial military transport. It hooks up with its forward docking port, hanging below the cockpit like the mouth of a giant mynock.

In his cockpit pilot bucket seat, Gorp activates the ship intercomm and speaks to the new arrivals using his electroinic voicebox:

"The door is closing in 30 seconds. The ship leaves in 5 minutes. Don't fall behind." He croaks in a dead-pan tone. The entrance leads to the living quarters on the ship's 2nd deck: lit like a seedy bar, smelling like a musty attic filled with old clothes and old fruit peels, and decorated like a cell. There's 4 bunks, restroom facilities, a food dispensor (with built-in miniature electric oven. Hope you like toased rations), a table, and two couches arranged around it.

Posted: 2004-06-24 11:55pm
by Deathstalker
"454, 661, 312, make sure the ship is secure. Everybody else, let's move the containers."

Posted: 2004-06-25 12:02am
by Captain tycho
61 carefully stepped through the airlock, quickly glancing around, then motioning to the other two. "Looks clear."